Commit History

Autor SHA1 Mensaxe Data
  toms e67db33d16 - Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos ('skill has failed' will may be appear 2 times) %!s(int64=19) %!d(string=hai) anos
  toms f4beef8924 Fixed a possible sigsegv when deleting lif under Mental Change %!s(int64=19) %!d(string=hai) anos
  toms ae81bd6663 - Fixed HLIF_HEAL healing the homunc instead of the master %!s(int64=19) %!d(string=hai) anos
  skotlex 91b9fed6e3 - Made HLIF_HEAL a self skill that auto-selects target to caster's master. %!s(int64=19) %!d(string=hai) anos
  skotlex 64b38ba4b7 - Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM. %!s(int64=19) %!d(string=hai) anos
  toms 70f4570b81 - Little code cleanup %!s(int64=19) %!d(string=hai) anos
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. %!s(int64=19) %!d(string=hai) anos
  skotlex d91a956aee - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) %!s(int64=19) %!d(string=hai) anos
  skotlex 04d969e781 - @produce now can make any kind of equipment %!s(int64=19) %!d(string=hai) anos
  skotlex 02c448cc45 - Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps. %!s(int64=19) %!d(string=hai) anos
  toms 7110f02479 Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu %!s(int64=19) %!d(string=hai) anos
  skotlex ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. %!s(int64=19) %!d(string=hai) anos
  toms 92aca761ba Fixed SIGSEGV with homunc save %!s(int64=19) %!d(string=hai) anos
  skotlex 6e5a887656 - Sacrifice no longer shows damage to self. %!s(int64=19) %!d(string=hai) anos
  toms d7e51241f8 Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction %!s(int64=19) %!d(string=hai) anos
  skotlex ee59874725 - Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2. %!s(int64=19) %!d(string=hai) anos
  skotlex e9bee91ea7 - Cleaned up the Asura code so that when the skill fails your SP/Spheres/Fury are all taken away always, as well as moving you next to the target (as long as the target still exists within a reachable path from your position) %!s(int64=19) %!d(string=hai) anos
  skotlex 5ef4f71588 - Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf) %!s(int64=19) %!d(string=hai) anos
  skotlex 5d9e6b4a71 - GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM. %!s(int64=19) %!d(string=hai) anos
  skotlex c02123e704 - Added a check in the walking code when triggering skills. NPC_SELFDESTRUCTION will no longer cancel walking, it will instead resend the walk packet, this effectively causes the mob to start walking (clientside) while the cast-bar is showing. %!s(int64=19) %!d(string=hai) anos
  skotlex ed76d50157 - Rewrote pc_payzeny to not use doubles, it may more accurately prevent charging a player more zeny than they can withhold. %!s(int64=19) %!d(string=hai) anos
  skotlex 19a4f0b31a - Recoded the GuildAura code to use val3 & val4, allowing much greater stat bonuses (in case someone wants to get Guild Skill level 20 or something crazy like that) %!s(int64=19) %!d(string=hai) anos
  skotlex 7a082b02a8 - Updated battle_check_target so that all alchemist summoned mobs can be target by everyone. %!s(int64=19) %!d(string=hai) anos
  skotlex 6ef71063cb - Fixed NPC_SELFDESTRUCTION damaging yourself, causing the source to be knocked back, as well as making others in the splash damage not receive any damage if they are hurt after the caster. %!s(int64=19) %!d(string=hai) anos
  skotlex 14b59636c7 - Made Deluge/volcano/v. gale be castable on top of each other again %!s(int64=19) %!d(string=hai) anos
  skotlex 4550e45f33 - Modified Self Destruction, so that Marine Spheres in non-versus maps will hurt only enemies, while in all other situations this skill will hurt everyone around them. %!s(int64=19) %!d(string=hai) anos
  toms 5e47973166 Merged mpeg's fix on ninja skills %!s(int64=19) %!d(string=hai) anos
  skotlex 2239037185 - Some small bug fixes discovered while merging. %!s(int64=19) %!d(string=hai) anos
  skotlex 8da82e0a0a - Changed npc_click declaration to receive an npc structure rather than a generic block-list one. %!s(int64=19) %!d(string=hai) anos
  skotlex 4289e1c98d - Corrected the @follow timer not being deleted on logout. %!s(int64=19) %!d(string=hai) anos