Commit History

作者 SHA1 備註 提交日期
  ultramage dfdb5368c7 Corrected some weird fgets() statements, plus reformatted them 18 年之前
  ultramage 301d493855 - Added new flag to skill_castnodex.txt, to allow per-skill tweaking of cast time and delay reducibility by item scripts (cards and such) 18 年之前
  ultramage 4228b025e7 - Fixed one missed malloc->aMallocA typo, causing memory deallocation problems 18 年之前
  ultramage 711d01a128 Reformatting @_@ 18 年之前
  ultramage 16671ef54f * Added Global chat and Main chat logging 18 年之前
  ultramage bac04aa3aa Corrected the problem with countitem2 (value wrapped-around in one case but not in the other, making comparisons fail) 18 年之前
  FlavioJS e54e285849 * Fixed warpwaitingpc not working (bug introduced in r10471). 18 年之前
  toms ede6014fb9 Removed an unused variable in script.c 18 年之前
  FlavioJS bc088a5ad8 * Removed the dependency on winsock.h for definitions, it's all winsock2.h now. 18 年之前
  FlavioJS c292b087b5 * Internal changes to the script engine: 18 年之前
  skotlex b6e3783be6 - Updated the skill_db, some mob skills seem to be better to a range of -9 than 9. 18 年之前
  FlavioJS f4907979c1 * Extended the functionality of StringBuf - length and appending a string. 18 年之前
  skotlex 36a86d07e4 - Corrected crash if itemskill is used without an attached player. 18 年之前
  skotlex e120c937cc - Updated the autospell bonus scripts so you don't have to specify all the attack type criteria. If neither of BF_LONG/BF_SHORT is specified, the spell will trigger on both. If neither of BF_WEAPON/BF_MAGIC/BF_MISC is specified, the spell will trigger on BF_WEAPON, if neither of BF_NORMAL/BF_SKILL is specified, BF_SKILL is used if the trigger is BF_MAGIC/BF_MISC and BF_NORMAL is used if the attack is BF_WEAPON. This way the default when nothing is specified is BF_NORMAL|BF_WEAPON|BF_SHORT|BF_LONG. 18 年之前
  skotlex bdaf348a6d - Expanded the autospell structure to hold a flag, which contains the required Battle Flag conditions required for a skill to trigger. 18 年之前
  skotlex 0aa57161b9 - Modified spirit of Wizard so that the consumption of 'Fragments' when blocking bounced spells will only consume 1 Fragment per skill casted, regardless of how many hits were reflected. 18 年之前
  skotlex b6bfcce712 - Modified status_get_sc_def to handle both rate and tick reductions. This way it can take care of the fact that curse rate/duration reductions are not reduced by the same stats. 18 年之前
  skotlex e939ffd654 - Fixed crash if a script does a%0 18 年之前
  FlavioJS a91b77d781 * Recoded and renamed the trim function in strlib to normalize_name. (didn't behave like a standard trim function, see function comment for what it does) 18 年之前
  ultramage 5d3ea3da27 * Played around with MinGW a bit today... 18 年之前
  ultramage 87c0efdc89 - Moved e_mail_check() and config_switch() to strlib.h 18 年之前
  DracoRPG 7c8f12ccd5 I'm still here! 18 年之前
  ultramage dec82b6120 - Fixed the server crashing on startup due to bad define 18 年之前
  FlavioJS 43a375ad89 * Added all the missing defines for ctype.h functions and converted all the direct uses to the defines. 18 年之前
  skotlex cbac96a819 - Corrected a pretty serious typo in script.c 18 年之前
  toms d57ed274ca Continued script.c cleanup 18 年之前
  skotlex 640ef63c2b - Added defines script_getnum and script_getstr to further simplify variable reading code. 18 年之前
  ultramage 06f0d60116 Some generic typo fixes (src and npc) 18 年之前
  skotlex f441021b95 - Corrected setitemscript so it actually changes the script as requested instead of causing dangling pointers. 18 年之前
  skotlex a102344894 - getpetinfo 5 will now return the pet's rename flag. 18 年之前