Historique des commits

Auteur SHA1 Message Date
  skotlex ddf923dba5 - Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption. il y a 17 ans
  skotlex e96015d64b - Implemented SL_SUPERNOVICE erasing the death record 1% of the casts. il y a 17 ans
  ultramage 560005b13e Removed battle_config.error_log as console_silent already handles this il y a 17 ans
  zephyrus e5fd2c8ab4 - Added 2 new status changes for Life and Regeneration Potions [Zephyrus] il y a 17 ans
  ultramage b5cf6976a2 Fixed some homunculus skill offset calculation mistakes (bugreport:363) il y a 17 ans
  ultramage 2d71189702 Added error reporting to buildin_warp when it fails. il y a 17 ans
  skotlex 39b8a6f75a - Added missing include npc.h to map.c il y a 17 ans
  skotlex a65db8120c - Cleaned up pc_calc_weapontype il y a 17 ans
  ultramage 5eda6c0e57 Replaced several 'int' variables with enums that they represent. il y a 17 ans
  zephyrus bec0f75b57 - Added a new setting 'guild_skill_relog_delay' to activate the guild skills delay on Guild Master relog. il y a 17 ans
  ultramage ac33a63e54 * Added names to the SC_ and SI_ enums, now they can be used to properly indicate where such values are to be used (replaces usage of 'int') il y a 17 ans
  skotlex fe0c93c77b - Fixed the pc_additem weight check breaking when your current weight is above your max. il y a 17 ans
  ultramage fc9d14b1bd Command code cleaning (refer to topic:169759) il y a 17 ans
  ultramage e3ab4cdcfe Moved the new novending cell check from the internal code to the client-server interface (allows server to force-open shop if needed) il y a 17 ans
  skotlex 480a4f0ac8 - added defines JOB_MAX_BASIC and JOB_MAX to mmo.h so the code can know which are the max valid classes. il y a 17 ans
  zephyrus c34325a53b - Added the new mail system. Requires optimization and tests. il y a 17 ans
  skotlex a1becae58f - Added bonusautoscript and bonusautoscript2. These are used to attach a script to a player which gets executed on attack (or when attacked). Required for several of the more recent items. il y a 17 ans
  ultramage 4cfb15d8bb Fixed numerous /W4 warnings (and created more :) il y a 17 ans
  ultramage d2b9e2498e Some code cleaning... il y a 17 ans
  ultramage 3d7a129b90 Using predefined constants as parameters to the exit() function. il y a 17 ans
  ultramage 87c447e2e9 Removed the check that prevented Warp Portal from opening after you picked the destination, if there was someone blocking the cell. il y a 17 ans
  ultramage 1069e3524c * the mapserver won't exit when no mapcache is found, with use_grf: yes il y a 17 ans
  zephyrus c5e5128eb0 * Completed the code for SC_LIFEINSURANCE and it's status icon. il y a 17 ans
  zephyrus 4026ba7ec1 * Added SC_EXPBOOST (Field Manual), SC_ITEMBOOST (Bubble Gum) to const.txt. Allready working. il y a 17 ans
  zephyrus 63519ee3cf * Added the code for Field Manual (SC_BONUSEXP) and Bubble Gum (SC_BONUSDROP) il y a 17 ans
  ultramage 6a2e87e03b * Fixed various trading/vending glitches il y a 17 ans
  L0ne_W0lf 694679913a * Implemented Summer Outfit care of Zephyrus_CR. il y a 17 ans
  FlavioJS a8d7143d0e * Loot code using charid's instead of id's in pick priority. il y a 17 ans
  skotlex cfbeade85a - Pretend this never happened. il y a 17 ans
  skotlex e167e80b22 - Fixed bAddEff2 causing the effect on the enemy rather than on yourself. il y a 17 ans