Commit History

Auteur SHA1 Bericht Datum
  skotlex d3832b5146 - Fixed pc_gainexp resetting your exp to 0 rather than adding it in... -.- 19 jaren geleden
  skotlex 38eeb73b96 - Corrected aspd calculation code to avoid negative overflows. 19 jaren geleden
  skotlex d69e247829 - Updated max_def parameter to not apply to mdef if magic_defense_type is set (rather than weapon_defense_type) 19 jaren geleden
  Lance 7b86a76b94 [Fixed]: 19 jaren geleden
  skotlex 1adeac2c7a - Updated ASC_BREAKER's range to 9. 19 jaren geleden
  Lance 4d5a8c5079 [Fixed]: 19 jaren geleden
  skotlex 048bd9bd8f - Added a division by zero check in mob_dead to prevent the (impossible) case where a mob dies with received damage of zero. 19 jaren geleden
  skotlex dc7581d42d - Modified skill_get_range2 to return range 9 for skills with range 0 for Non-Players. This usually signals Self skills, and mobs/pets should be able to use them in other characters. 19 jaren geleden
  skotlex 8f5c155fb4 - Cleaned up some status_get functions. 19 jaren geleden
  MasterOfMuppets e89dfda110 Fixed Green Ale's effect, thanks to NLZ. 19 jaren geleden
  skotlex ffce913970 - Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than status.hp/sp, fixes scripts reading the wrong Hp/Sp values 19 jaren geleden
  Lance 559987d438 * [Fixed]: 19 jaren geleden
  Lance bdac5d6c09 [Optimized ] 19 jaren geleden
  Lance a28e9d802c [Optimized] 19 jaren geleden
  Lance 5db0ae33f4 Jobchanger fixed typos from Theif to Thief 19 jaren geleden
  celest afeeeadfd8 Cleaned up Changelog (guys don't tidy up much do they? xP) 19 jaren geleden
  Lance a796714516 [Fix]: Ressurect instead of making you die again when logging in. 19 jaren geleden
  Lance f1edfd7ba4 - Relogging in with 0 HP didn't trigger dead event. 19 jaren geleden
  MasterOfMuppets 6ddc0020db Implemented a small quest in Einbroch and fixed the name of the spawning mobsters in Lighthalzen. 19 jaren geleden
  skotlex f2cedb537e - Added functions status_revive, pc_revive and mob_revive to handle revival (it doesn't handles player respawning, though) 19 jaren geleden
  MasterOfMuppets a3d351765f Changed undeads to by default always sustain 100% of the damage from firewalls. 19 jaren geleden
  MasterOfMuppets 695c50d514 Implemented the second entrance to biolabs and added some crap NPCs. The sewer pipe does no longer require a lab passport, but it requires completion of the cube quest. The second entrance to biolabs does not require completion of the cube quest, but it does require a lab passport. 19 jaren geleden
  Playtester fe12cfdd5b Readded some aDelay fixes which were accidentaly reverted 19 jaren geleden
  Lance f77f199488 - Reverted buildin_setd to use NULL as reference. 19 jaren geleden
  Lance d9de89b463 [Fixed] script functions that doesn't pass references, thanks to End_of_exam. 19 jaren geleden
  MasterOfMuppets d86077034d Bah, fixed.. 19 jaren geleden
  MasterOfMuppets afcc753c69 Revert. 19 jaren geleden
  MasterOfMuppets 140c52ba99 Fixed a mistake causing an NPC to appear in bio labs 3 instead of Lighthalzen 19 jaren geleden
  Lance 025d6e6a01 * [ Protected ] : clif_parse_LGMmessage from possible hacks 19 jaren geleden
  evera d1b8524fb8 DTS warper uses binary values; less variables. 19 jaren geleden