Commit History

作者 SHA1 備註 提交日期
  toms 70f4570b81 - Little code cleanup 19 年之前
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. 19 年之前
  toms a202caf152 Fixed signed/unsigned comparison issues with natural heal system 19 年之前
  skotlex 6babc24b69 - Vaporize will no fail when the homun is dead. 19 年之前
  skotlex d91a956aee - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) 19 年之前
  toms 7118a90428 Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master (forgot to add this in Changelog) 19 年之前
  evera c1990c2a4a oops, forgot header update 19 年之前
  evera e109a24e82 fixed kellasus giving extra skills in bio ethics 19 年之前
  Playtester 592cf6ab28 * Gospel can't stack anymore 19 年之前
  toms ed8b093cc2 - Corrected map_random_dir algorithm 19 年之前
  skotlex 6a8503e7b1 - Fixed being unable to recast Adrenaline Rush to reset the duration timers. 19 年之前
  skotlex b25cc06a43 - Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range. 19 年之前
  skotlex 00f4aecb26 - Added support for hexadecimal values in the const.txt file. 19 年之前
  skotlex 1079f53d4c - Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic. 19 年之前
  skotlex 7d04689685 - Fixed null-pointer crash on Evolving a homunculus. 19 年之前
  skotlex 04d969e781 - @produce now can make any kind of equipment 19 年之前
  skotlex 7cd73fc68b - Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target. 19 年之前
  skotlex 4e32d21c17 - Now arrow-consuming skills where your main weapon is a whip or musical instrument WILL count as arrow-type attacks, using the atk of the arrow and all related bonuses. 19 年之前
  Playtester 53102aee4e Added WE_CALLBABY to Gunslinger and Ninja 19 年之前
  Playtester ad0344c638 Fixed various bullets, spheres and kunais 19 年之前
  Playtester fc57628e5c NJ_NEN now requires a Fang 19 年之前
  skotlex 02c448cc45 - Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps. 19 年之前
  skotlex 5c44979d67 - Applied multiple fixes which should take care of making homun save/load work on TXT now. 19 年之前
  toms 2f858a5ea7 Delete homunc's skills from sql when the homunc is destroyed 19 年之前
  Playtester 7570ace103 * Fixed disarm not working 19 年之前
  toms 7110f02479 Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu 19 年之前
  skotlex b7ef9a3032 - Updated vc-project files to compile with the new int_homun files. 19 年之前
  skotlex ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. 19 年之前
  skotlex 80ded70c4f - Fixed the int_homun.c compilation issue with Char-SQL. 19 年之前
  skotlex c16d90c8a3 - Some cleanup of int_homun.c 19 年之前