toms
|
70f4570b81
- Little code cleanup
|
19 年之前 |
skotlex
|
b5508efe38
- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
|
19 年之前 |
toms
|
a202caf152
Fixed signed/unsigned comparison issues with natural heal system
|
19 年之前 |
skotlex
|
6babc24b69
- Vaporize will no fail when the homun is dead.
|
19 年之前 |
skotlex
|
d91a956aee
- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
|
19 年之前 |
toms
|
7118a90428
Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master (forgot to add this in Changelog)
|
19 年之前 |
evera
|
c1990c2a4a
oops, forgot header update
|
19 年之前 |
evera
|
e109a24e82
fixed kellasus giving extra skills in bio ethics
|
19 年之前 |
Playtester
|
592cf6ab28
* Gospel can't stack anymore
|
19 年之前 |
toms
|
ed8b093cc2
- Corrected map_random_dir algorithm
|
19 年之前 |
skotlex
|
6a8503e7b1
- Fixed being unable to recast Adrenaline Rush to reset the duration timers.
|
19 年之前 |
skotlex
|
b25cc06a43
- Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range.
|
19 年之前 |
skotlex
|
00f4aecb26
- Added support for hexadecimal values in the const.txt file.
|
19 年之前 |
skotlex
|
1079f53d4c
- Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic.
|
19 年之前 |
skotlex
|
7d04689685
- Fixed null-pointer crash on Evolving a homunculus.
|
19 年之前 |
skotlex
|
04d969e781
- @produce now can make any kind of equipment
|
19 年之前 |
skotlex
|
7cd73fc68b
- Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target.
|
19 年之前 |
skotlex
|
4e32d21c17
- Now arrow-consuming skills where your main weapon is a whip or musical instrument WILL count as arrow-type attacks, using the atk of the arrow and all related bonuses.
|
19 年之前 |
Playtester
|
53102aee4e
Added WE_CALLBABY to Gunslinger and Ninja
|
19 年之前 |
Playtester
|
ad0344c638
Fixed various bullets, spheres and kunais
|
19 年之前 |
Playtester
|
fc57628e5c
NJ_NEN now requires a Fang
|
19 年之前 |
skotlex
|
02c448cc45
- Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps.
|
19 年之前 |
skotlex
|
5c44979d67
- Applied multiple fixes which should take care of making homun save/load work on TXT now.
|
19 年之前 |
toms
|
2f858a5ea7
Delete homunc's skills from sql when the homunc is destroyed
|
19 年之前 |
Playtester
|
7570ace103
* Fixed disarm not working
|
19 年之前 |
toms
|
7110f02479
Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu
|
19 年之前 |
skotlex
|
b7ef9a3032
- Updated vc-project files to compile with the new int_homun files.
|
19 年之前 |
skotlex
|
ee8298bb8a
- Cleaned up some of the pet related @/# commands, same for some script commands.
|
19 年之前 |
skotlex
|
80ded70c4f
- Fixed the int_homun.c compilation issue with Char-SQL.
|
19 年之前 |
skotlex
|
c16d90c8a3
- Some cleanup of int_homun.c
|
19 年之前 |