Commit History

Author SHA1 Message Date
  skotlex c3baf09f47 - Reverted the battle_config regen settings from unsigned int to signed int. The battle config reading code can only handle two types of settings: signed ints and unsigned shorts, you'd have to mess up with it if you want to add more types. 19 years ago
  skotlex 64b38ba4b7 - Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM. 19 years ago
  toms 70f4570b81 - Little code cleanup 19 years ago
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. 19 years ago
  toms a202caf152 Fixed signed/unsigned comparison issues with natural heal system 19 years ago
  skotlex 6babc24b69 - Vaporize will no fail when the homun is dead. 19 years ago
  skotlex d91a956aee - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) 19 years ago
  toms 7118a90428 Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master (forgot to add this in Changelog) 19 years ago
  evera c1990c2a4a oops, forgot header update 19 years ago
  evera e109a24e82 fixed kellasus giving extra skills in bio ethics 19 years ago
  Playtester 592cf6ab28 * Gospel can't stack anymore 19 years ago
  toms ed8b093cc2 - Corrected map_random_dir algorithm 19 years ago
  skotlex 6a8503e7b1 - Fixed being unable to recast Adrenaline Rush to reset the duration timers. 19 years ago
  skotlex b25cc06a43 - Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range. 19 years ago
  skotlex 00f4aecb26 - Added support for hexadecimal values in the const.txt file. 19 years ago
  skotlex 1079f53d4c - Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic. 19 years ago
  skotlex 7d04689685 - Fixed null-pointer crash on Evolving a homunculus. 19 years ago
  skotlex 04d969e781 - @produce now can make any kind of equipment 19 years ago
  skotlex 7cd73fc68b - Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target. 19 years ago
  skotlex 4e32d21c17 - Now arrow-consuming skills where your main weapon is a whip or musical instrument WILL count as arrow-type attacks, using the atk of the arrow and all related bonuses. 19 years ago
  Playtester 53102aee4e Added WE_CALLBABY to Gunslinger and Ninja 19 years ago
  Playtester ad0344c638 Fixed various bullets, spheres and kunais 19 years ago
  Playtester fc57628e5c NJ_NEN now requires a Fang 19 years ago
  skotlex 02c448cc45 - Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps. 19 years ago
  skotlex 5c44979d67 - Applied multiple fixes which should take care of making homun save/load work on TXT now. 19 years ago
  toms 2f858a5ea7 Delete homunc's skills from sql when the homunc is destroyed 19 years ago
  Playtester 7570ace103 * Fixed disarm not working 19 years ago
  toms 7110f02479 Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu 19 years ago
  skotlex b7ef9a3032 - Updated vc-project files to compile with the new int_homun files. 19 years ago
  skotlex ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. 19 years ago