Commit History

Auteur SHA1 Bericht Datum
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. 19 jaren geleden
  toms a202caf152 Fixed signed/unsigned comparison issues with natural heal system 19 jaren geleden
  skotlex 6babc24b69 - Vaporize will no fail when the homun is dead. 19 jaren geleden
  skotlex d91a956aee - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) 19 jaren geleden
  toms 7118a90428 Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master (forgot to add this in Changelog) 19 jaren geleden
  evera c1990c2a4a oops, forgot header update 19 jaren geleden
  evera e109a24e82 fixed kellasus giving extra skills in bio ethics 19 jaren geleden
  Playtester 592cf6ab28 * Gospel can't stack anymore 19 jaren geleden
  toms ed8b093cc2 - Corrected map_random_dir algorithm 19 jaren geleden
  skotlex 6a8503e7b1 - Fixed being unable to recast Adrenaline Rush to reset the duration timers. 19 jaren geleden
  skotlex b25cc06a43 - Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range. 19 jaren geleden
  skotlex 00f4aecb26 - Added support for hexadecimal values in the const.txt file. 19 jaren geleden
  skotlex 1079f53d4c - Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic. 19 jaren geleden
  skotlex 7d04689685 - Fixed null-pointer crash on Evolving a homunculus. 19 jaren geleden
  skotlex 04d969e781 - @produce now can make any kind of equipment 19 jaren geleden
  skotlex 7cd73fc68b - Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target. 19 jaren geleden
  skotlex 4e32d21c17 - Now arrow-consuming skills where your main weapon is a whip or musical instrument WILL count as arrow-type attacks, using the atk of the arrow and all related bonuses. 19 jaren geleden
  Playtester 53102aee4e Added WE_CALLBABY to Gunslinger and Ninja 19 jaren geleden
  Playtester ad0344c638 Fixed various bullets, spheres and kunais 19 jaren geleden
  Playtester fc57628e5c NJ_NEN now requires a Fang 19 jaren geleden
  skotlex 02c448cc45 - Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps. 19 jaren geleden
  skotlex 5c44979d67 - Applied multiple fixes which should take care of making homun save/load work on TXT now. 19 jaren geleden
  toms 2f858a5ea7 Delete homunc's skills from sql when the homunc is destroyed 19 jaren geleden
  Playtester 7570ace103 * Fixed disarm not working 19 jaren geleden
  toms 7110f02479 Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu 19 jaren geleden
  skotlex b7ef9a3032 - Updated vc-project files to compile with the new int_homun files. 19 jaren geleden
  skotlex ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. 19 jaren geleden
  skotlex 80ded70c4f - Fixed the int_homun.c compilation issue with Char-SQL. 19 jaren geleden
  skotlex c16d90c8a3 - Some cleanup of int_homun.c 19 jaren geleden
  Playtester f380d9b708 Added Ammo Dealer Tony 19 jaren geleden