Historique des commits

Auteur SHA1 Message Date
  Lupus b0ff60c47b il y a 18 ans
  Lupus cf75d0d331 name typo Gershaun il y a 18 ans
  Playtester d239403438 Changed mob_skill_db.txt to windows format. il y a 18 ans
  skotlex df7e54c3df - Fixed Spider Web fire damage bonus. il y a 18 ans
  skotlex da13939d47 - Merged Meruru's update to socket.c, which includes a rewritten parse function, which should hopefully be more efficient than the previous code. il y a 18 ans
  skotlex 0cedd1e5f4 - High-Jump is usable everywhere now, except that on maps where it previously failed, now will just make you jump in place. il y a 18 ans
  skotlex 0c181dc424 - Moved the equipment/card resistances to status ailments outside of status_get_sc_def, so that they are applied only to rate, not duration. il y a 19 ans
  Playtester 77dd0bb951 Fixing Holden combo not draining sp correctly il y a 19 ans
  skotlex aa84d16456 - Modified the Asura code (again), hopefully movement sprite issues are fixed now il y a 19 ans
  skotlex ee19937202 - Reloading scripts will no longer eliminate mobs with no respawn data. Watch out for duplicating Treasure Boxes? il y a 19 ans
  Playtester 799aa0bcf2 Added official Rachel Sanctuary mob stats il y a 19 ans
  Playtester f755466138 Fixed the order of mob skills thanks to [Leon] il y a 19 ans
  skotlex 81530c4ef9 - Reenabled client requesting to self mute, as the whole knockback packet issues of the past which were causing players to mute themselves when being knockback is no longer there. il y a 19 ans
  Playtester f35d8f71e4 Updated some item names according to info from Haplo il y a 19 ans
  Playtester 4b670c83f2 Fixed some Thanatos mob names il y a 19 ans
  skotlex 401920c1d8 - Fixed NPC_INVISIBLE's cloak ending after attacking once. il y a 19 ans
  skotlex c61da328ed - Moved some speed adjustments in status_calc_pc to where they belong. il y a 19 ans
  skotlex 98466dbf0e - Forgot to add mob_ai&256 info to the conf changelog. il y a 19 ans
  skotlex fd7c6a36a2 - Added monster_ai&256. When set, a monster will pick a random starting position to begin checking versus it's skills, otherwise, it will always begin checking from the beginning. il y a 19 ans
  skotlex e31d762f33 - Fixed the status change duration reduction equation was was totally wrong, thanks to k3dt il y a 19 ans
  Lupus 59e3616a92 il y a 19 ans
  skotlex 3d19bd2c4e - Now mobs won't do a distance check to lose their target on every ai iteration, but only when they finish walking (unless you set monster_ai&1) il y a 19 ans
  skotlex 7ad8d4effa - Reverted the Summon Flora change where all plants were being summoned in one go. il y a 19 ans
  skotlex 6b77c081e9 - Moved the weapon repair effect to where it belongs (after successfully repairing an item) il y a 19 ans
  skotlex abec02f1fe - Added config setting "friend_auto_add" (battle/player.conf), if set, when you accept someone as your friend, both characters will show up on each other's friend list. il y a 19 ans
  Playtester 1885599cd8 Added the remaining drop changes which I missed before il y a 19 ans
  Lupus 04cb8123a7 fixed pollution quest il y a 19 ans
  skotlex b3d74eb0ad - Changed Extremity Fist's code to make you actually walk past your target, which displays a much more correct "animation" for the skill. Thanks to HiddenDragon for the information and code. il y a 19 ans
  skotlex ae631dda54 - Updated the item_db search functions so that when returning the dummy-item, it first updates the nameid to match the requested one, this prevents pc_additem later on giving you an item with ID 500 instead of the ID requested. il y a 19 ans
  skotlex 25b73f7772 - Added a clif_skill_nodamage packet when using Repair Weapon, just to see what happens. il y a 19 ans