skotlex
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a3590acef4
- Removed SC_INCAGIRATE/SC_INCDEXRATE as they are not used anymore (and where even incompletely coded)
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17 years ago |
zephyrus
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4026ba7ec1
* Added SC_EXPBOOST (Field Manual), SC_ITEMBOOST (Bubble Gum) to const.txt. Allready working.
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17 years ago |
zephyrus
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63519ee3cf
* Added the code for Field Manual (SC_BONUSEXP) and Bubble Gum (SC_BONUSDROP)
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17 years ago |
L0ne_W0lf
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694679913a
* Implemented Summer Outfit care of Zephyrus_CR.
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17 years ago |
skotlex
|
8105f340a2
- Applied various crash-protections to script commands that deal with the equip-position array.
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17 years ago |
skotlex
|
1e822f6deb
- Corrected /invite letting you invite people even if you are not the party leader.
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17 years ago |
skotlex
|
7233562a1a
- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.
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17 years ago |
skotlex
|
ad2df1c5ce
- Modified bonus3 bAddEff/bAddEffWhenHit so that the last parameter is now passed directly as "trigger" flag. The possible trigger values are ATF_LONG, ATF_SHORT, ATF_TARGET, ATF_SELF. Explanation added to doc/item_bonus.txt
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17 years ago |
skotlex
|
dc1bbff3e7
- Removed usage of MAX_PC_BONUS all over the code, it is now only used in map.h (this is done so that individual bonuses can have their array length modified without having to change all the other bonuses as well).
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17 years ago |
skotlex
|
88e0559d2c
- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.
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17 years ago |
skotlex
|
d25b5ad103
- Cleaned up a bit the homunculus evolution code, and fixed homevolution allowing the homunc to 're-evolve' even though it was already evolved.
|
17 years ago |
skotlex
|
dafa566df8
- Added bonus bSkillHeal to distinguish offensive skill damage increases from healing power boosts.
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17 years ago |
ultramage
|
f26bc90351
* Added a null-pointer check to skill_initunit() to prevent a crash
|
18 years ago |
DracoRPG
|
b2950fb9d8
Added Job_Alchemist constant, Job_Alchem should now be considered deprecated
|
18 years ago |
ultramage
|
c73c55d465
* update from Skotlex
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18 years ago |
L0ne_W0lf
|
8e76bf3d02
* Added Old_Bleu_Box and added corrisponding item group entries.
|
18 years ago |
ultramage
|
d220dde7c0
- Removed the +25% mdef, -50% def effect from Freeze status
|
18 years ago |
skotlex
|
bdaf348a6d
- Expanded the autospell structure to hold a flag, which contains the required Battle Flag conditions required for a skill to trigger.
|
18 years ago |
skotlex
|
945be871ce
- Removed bonus 'bAspdAddRate'. bAspdRate now behaves on a stackable matter, so it's no longer needed.
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18 years ago |
Playtester
|
b1a7e1979e
Updated and fixed Item Groups and Doom Slayer
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18 years ago |
skotlex
|
a0d1e3f0dd
- Removed unused bIgnoreDefMob
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18 years ago |
skotlex
|
2907fa6467
- Removed the last argument from skillitem, the skill name passed to the client should always be of the type "AL_HEAL" anyway.
|
18 years ago |
skotlex
|
6597b8c74b
- Updated the range of BioExplosion and Self Destruction so they count as ranged skills.
|
18 years ago |
FlavioJS
|
637ae9a4dc
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
|
18 years ago |
skotlex
|
c97cbb77c4
- Characters with Karma may fight amongst them anywhere.
|
18 years ago |
Vicious
|
4569b7ad49
Updated some DB.
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18 years ago |
skotlex
|
55cf6d9d0f
- Renamed nopenalty mapflag to noexppenalty. Using nopenalty will turn on/off both noexppenalty and nozenypenalty now.
|
18 years ago |
skotlex
|
750d6613bf
- Fixed the db/const.txt constant for EAJ_NINJA
|
18 years ago |
skotlex
|
609bfd1e48
- Updated skill_require_db's entry for Abracadabra, it requires yellow 2 gemstones (there's no such hardcoded yellow gemstone requirement anymore)
|
18 years ago |
skotlex
|
78789dc389
- Added script commands roclass/eaclass to enable scripts to access eA's job format. Read script_commands.txt and ea_job_system.txt for a more complete explanation of how this job system works.
|
19 years ago |