Commit History

Author SHA1 Message Date
  skotlex a3590acef4 - Removed SC_INCAGIRATE/SC_INCDEXRATE as they are not used anymore (and where even incompletely coded) 17 years ago
  zephyrus 4026ba7ec1 * Added SC_EXPBOOST (Field Manual), SC_ITEMBOOST (Bubble Gum) to const.txt. Allready working. 17 years ago
  zephyrus 63519ee3cf * Added the code for Field Manual (SC_BONUSEXP) and Bubble Gum (SC_BONUSDROP) 17 years ago
  L0ne_W0lf 694679913a * Implemented Summer Outfit care of Zephyrus_CR. 17 years ago
  skotlex 8105f340a2 - Applied various crash-protections to script commands that deal with the equip-position array. 17 years ago
  skotlex 1e822f6deb - Corrected /invite letting you invite people even if you are not the party leader. 17 years ago
  skotlex 7233562a1a - Removed bonus bAddEffWhenHitShort as it is unneeded and unused. 17 years ago
  skotlex ad2df1c5ce - Modified bonus3 bAddEff/bAddEffWhenHit so that the last parameter is now passed directly as "trigger" flag. The possible trigger values are ATF_LONG, ATF_SHORT, ATF_TARGET, ATF_SELF. Explanation added to doc/item_bonus.txt 17 years ago
  skotlex dc1bbff3e7 - Removed usage of MAX_PC_BONUS all over the code, it is now only used in map.h (this is done so that individual bonuses can have their array length modified without having to change all the other bonuses as well). 17 years ago
  skotlex 88e0559d2c - Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms. 17 years ago
  skotlex d25b5ad103 - Cleaned up a bit the homunculus evolution code, and fixed homevolution allowing the homunc to 're-evolve' even though it was already evolved. 17 years ago
  skotlex dafa566df8 - Added bonus bSkillHeal to distinguish offensive skill damage increases from healing power boosts. 17 years ago
  ultramage f26bc90351 * Added a null-pointer check to skill_initunit() to prevent a crash 18 years ago
  DracoRPG b2950fb9d8 Added Job_Alchemist constant, Job_Alchem should now be considered deprecated 18 years ago
  ultramage c73c55d465 * update from Skotlex 18 years ago
  L0ne_W0lf 8e76bf3d02 * Added Old_Bleu_Box and added corrisponding item group entries. 18 years ago
  ultramage d220dde7c0 - Removed the +25% mdef, -50% def effect from Freeze status 18 years ago
  skotlex bdaf348a6d - Expanded the autospell structure to hold a flag, which contains the required Battle Flag conditions required for a skill to trigger. 18 years ago
  skotlex 945be871ce - Removed bonus 'bAspdAddRate'. bAspdRate now behaves on a stackable matter, so it's no longer needed. 18 years ago
  Playtester b1a7e1979e Updated and fixed Item Groups and Doom Slayer 18 years ago
  skotlex a0d1e3f0dd - Removed unused bIgnoreDefMob 18 years ago
  skotlex 2907fa6467 - Removed the last argument from skillitem, the skill name passed to the client should always be of the type "AL_HEAL" anyway. 18 years ago
  skotlex 6597b8c74b - Updated the range of BioExplosion and Self Destruction so they count as ranged skills. 18 years ago
  FlavioJS 637ae9a4dc - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. 18 years ago
  skotlex c97cbb77c4 - Characters with Karma may fight amongst them anywhere. 18 years ago
  Vicious 4569b7ad49 Updated some DB. 18 years ago
  skotlex 55cf6d9d0f - Renamed nopenalty mapflag to noexppenalty. Using nopenalty will turn on/off both noexppenalty and nozenypenalty now. 18 years ago
  skotlex 750d6613bf - Fixed the db/const.txt constant for EAJ_NINJA 18 years ago
  skotlex 609bfd1e48 - Updated skill_require_db's entry for Abracadabra, it requires yellow 2 gemstones (there's no such hardcoded yellow gemstone requirement anymore) 18 years ago
  skotlex 78789dc389 - Added script commands roclass/eaclass to enable scripts to access eA's job format. Read script_commands.txt and ea_job_system.txt for a more complete explanation of how this job system works. 19 years ago