skotlex
|
a3590acef4
- Removed SC_INCAGIRATE/SC_INCDEXRATE as they are not used anymore (and where even incompletely coded)
|
17 年之前 |
zephyrus
|
4026ba7ec1
* Added SC_EXPBOOST (Field Manual), SC_ITEMBOOST (Bubble Gum) to const.txt. Allready working.
|
17 年之前 |
zephyrus
|
63519ee3cf
* Added the code for Field Manual (SC_BONUSEXP) and Bubble Gum (SC_BONUSDROP)
|
17 年之前 |
L0ne_W0lf
|
694679913a
* Implemented Summer Outfit care of Zephyrus_CR.
|
17 年之前 |
skotlex
|
8105f340a2
- Applied various crash-protections to script commands that deal with the equip-position array.
|
17 年之前 |
skotlex
|
1e822f6deb
- Corrected /invite letting you invite people even if you are not the party leader.
|
17 年之前 |
skotlex
|
7233562a1a
- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.
|
17 年之前 |
skotlex
|
ad2df1c5ce
- Modified bonus3 bAddEff/bAddEffWhenHit so that the last parameter is now passed directly as "trigger" flag. The possible trigger values are ATF_LONG, ATF_SHORT, ATF_TARGET, ATF_SELF. Explanation added to doc/item_bonus.txt
|
17 年之前 |
skotlex
|
dc1bbff3e7
- Removed usage of MAX_PC_BONUS all over the code, it is now only used in map.h (this is done so that individual bonuses can have their array length modified without having to change all the other bonuses as well).
|
17 年之前 |
skotlex
|
88e0559d2c
- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.
|
17 年之前 |
skotlex
|
d25b5ad103
- Cleaned up a bit the homunculus evolution code, and fixed homevolution allowing the homunc to 're-evolve' even though it was already evolved.
|
17 年之前 |
skotlex
|
dafa566df8
- Added bonus bSkillHeal to distinguish offensive skill damage increases from healing power boosts.
|
17 年之前 |
ultramage
|
f26bc90351
* Added a null-pointer check to skill_initunit() to prevent a crash
|
18 年之前 |
DracoRPG
|
b2950fb9d8
Added Job_Alchemist constant, Job_Alchem should now be considered deprecated
|
18 年之前 |
ultramage
|
c73c55d465
* update from Skotlex
|
18 年之前 |
L0ne_W0lf
|
8e76bf3d02
* Added Old_Bleu_Box and added corrisponding item group entries.
|
18 年之前 |
ultramage
|
d220dde7c0
- Removed the +25% mdef, -50% def effect from Freeze status
|
18 年之前 |
skotlex
|
bdaf348a6d
- Expanded the autospell structure to hold a flag, which contains the required Battle Flag conditions required for a skill to trigger.
|
18 年之前 |
skotlex
|
945be871ce
- Removed bonus 'bAspdAddRate'. bAspdRate now behaves on a stackable matter, so it's no longer needed.
|
18 年之前 |
Playtester
|
b1a7e1979e
Updated and fixed Item Groups and Doom Slayer
|
18 年之前 |
skotlex
|
a0d1e3f0dd
- Removed unused bIgnoreDefMob
|
18 年之前 |
skotlex
|
2907fa6467
- Removed the last argument from skillitem, the skill name passed to the client should always be of the type "AL_HEAL" anyway.
|
18 年之前 |
skotlex
|
6597b8c74b
- Updated the range of BioExplosion and Self Destruction so they count as ranged skills.
|
18 年之前 |
FlavioJS
|
637ae9a4dc
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
|
18 年之前 |
skotlex
|
c97cbb77c4
- Characters with Karma may fight amongst them anywhere.
|
18 年之前 |
Vicious
|
4569b7ad49
Updated some DB.
|
18 年之前 |
skotlex
|
55cf6d9d0f
- Renamed nopenalty mapflag to noexppenalty. Using nopenalty will turn on/off both noexppenalty and nozenypenalty now.
|
18 年之前 |
skotlex
|
750d6613bf
- Fixed the db/const.txt constant for EAJ_NINJA
|
18 年之前 |
skotlex
|
609bfd1e48
- Updated skill_require_db's entry for Abracadabra, it requires yellow 2 gemstones (there's no such hardcoded yellow gemstone requirement anymore)
|
18 年之前 |
skotlex
|
78789dc389
- Added script commands roclass/eaclass to enable scripts to access eA's job format. Read script_commands.txt and ea_job_system.txt for a more complete explanation of how this job system works.
|
19 年之前 |