提交历史

作者 SHA1 备注 提交日期
  skotlex a3590acef4 - Removed SC_INCAGIRATE/SC_INCDEXRATE as they are not used anymore (and where even incompletely coded) 17 年之前
  zephyrus 4026ba7ec1 * Added SC_EXPBOOST (Field Manual), SC_ITEMBOOST (Bubble Gum) to const.txt. Allready working. 17 年之前
  zephyrus 63519ee3cf * Added the code for Field Manual (SC_BONUSEXP) and Bubble Gum (SC_BONUSDROP) 17 年之前
  L0ne_W0lf 694679913a * Implemented Summer Outfit care of Zephyrus_CR. 17 年之前
  skotlex 8105f340a2 - Applied various crash-protections to script commands that deal with the equip-position array. 17 年之前
  skotlex 1e822f6deb - Corrected /invite letting you invite people even if you are not the party leader. 17 年之前
  skotlex 7233562a1a - Removed bonus bAddEffWhenHitShort as it is unneeded and unused. 17 年之前
  skotlex ad2df1c5ce - Modified bonus3 bAddEff/bAddEffWhenHit so that the last parameter is now passed directly as "trigger" flag. The possible trigger values are ATF_LONG, ATF_SHORT, ATF_TARGET, ATF_SELF. Explanation added to doc/item_bonus.txt 17 年之前
  skotlex dc1bbff3e7 - Removed usage of MAX_PC_BONUS all over the code, it is now only used in map.h (this is done so that individual bonuses can have their array length modified without having to change all the other bonuses as well). 17 年之前
  skotlex 88e0559d2c - Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms. 17 年之前
  skotlex d25b5ad103 - Cleaned up a bit the homunculus evolution code, and fixed homevolution allowing the homunc to 're-evolve' even though it was already evolved. 17 年之前
  skotlex dafa566df8 - Added bonus bSkillHeal to distinguish offensive skill damage increases from healing power boosts. 17 年之前
  ultramage f26bc90351 * Added a null-pointer check to skill_initunit() to prevent a crash 18 年之前
  DracoRPG b2950fb9d8 Added Job_Alchemist constant, Job_Alchem should now be considered deprecated 18 年之前
  ultramage c73c55d465 * update from Skotlex 18 年之前
  L0ne_W0lf 8e76bf3d02 * Added Old_Bleu_Box and added corrisponding item group entries. 18 年之前
  ultramage d220dde7c0 - Removed the +25% mdef, -50% def effect from Freeze status 18 年之前
  skotlex bdaf348a6d - Expanded the autospell structure to hold a flag, which contains the required Battle Flag conditions required for a skill to trigger. 18 年之前
  skotlex 945be871ce - Removed bonus 'bAspdAddRate'. bAspdRate now behaves on a stackable matter, so it's no longer needed. 18 年之前
  Playtester b1a7e1979e Updated and fixed Item Groups and Doom Slayer 18 年之前
  skotlex a0d1e3f0dd - Removed unused bIgnoreDefMob 18 年之前
  skotlex 2907fa6467 - Removed the last argument from skillitem, the skill name passed to the client should always be of the type "AL_HEAL" anyway. 18 年之前
  skotlex 6597b8c74b - Updated the range of BioExplosion and Self Destruction so they count as ranged skills. 18 年之前
  FlavioJS 637ae9a4dc - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. 18 年之前
  skotlex c97cbb77c4 - Characters with Karma may fight amongst them anywhere. 18 年之前
  Vicious 4569b7ad49 Updated some DB. 18 年之前
  skotlex 55cf6d9d0f - Renamed nopenalty mapflag to noexppenalty. Using nopenalty will turn on/off both noexppenalty and nozenypenalty now. 18 年之前
  skotlex 750d6613bf - Fixed the db/const.txt constant for EAJ_NINJA 18 年之前
  skotlex 609bfd1e48 - Updated skill_require_db's entry for Abracadabra, it requires yellow 2 gemstones (there's no such hardcoded yellow gemstone requirement anymore) 18 年之前
  skotlex 78789dc389 - Added script commands roclass/eaclass to enable scripts to access eA's job format. Read script_commands.txt and ea_job_system.txt for a more complete explanation of how this job system works. 19 年之前