skotlex
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91bae7f498
- Fixed a bug in @commands, most likely the reason some people were still getting crashes.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
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5d6f207df6
- Added missing include <limits.h> to npc.c...
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
0ecb627a0d
- Corrected the max level of NPC_DARKBREATH 10->5 (don't ask, I need these things right :P)
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
10e96bef2c
- Fixed @commands not showing the last available commands (unless the total amount of commands is divisible by ten)
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
db83032024
- Added a npc-script-event cache to avoid looking up event-scripts every time they need to be executed. Events cached are all those defined in script_config.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
82ae461fa7
- The Rest bonus activated by using /doridori while in rest should now trigger with all the class tree (TK/SL/SG)
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
35eebe9f32
- Fixed Kaupe always triggering when the one who was under Kaupe was a player rather than the one attacking...
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
266148ef5f
- /doridori now won't double the HP/SP regen of TKs, it only activates their "happy" state.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
88722161e5
- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (even if there's no other TK around).
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
940831871e
- Kaupe now will only block all skills of players, for non-players, only normal attacks can be missed.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
3c40302b29
- Added a check to prevent player invoked-endure from overriding infinite endure.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
391e5359ad
- OnEquip scripts will be trigger on log-on now.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
740958837d
- Now when walkdelay is set to 0, characters will stop walking when hit, but will not have any walk delay.
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%!s(int64=19) %!d(string=hai) anos |
Playtester
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1976e943d0
Removed drops from Bio Lab mobs than are not in X.2
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%!s(int64=19) %!d(string=hai) anos |
Zido
|
cc3dc433b9
- Read changelog.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
de9460b3ee
- Fixed a possible infinite loop in skill_clear_unit_group
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%!s(int64=19) %!d(string=hai) anos |
reddozen
|
578f1bc99a
fixed my MVP drop conf
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%!s(int64=19) %!d(string=hai) anos |
Playtester
|
7f11a02127
Hopefully fixed npc/events/custom/uneasy_cemetery.txt
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
352ba1bd12
- Some clean-ups in the mob_ai
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%!s(int64=19) %!d(string=hai) anos |
eaac
|
6366ef616f
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
96bafcccea
- Cleaned up and used mob_skill_event function when hit by a ground-skill.
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%!s(int64=19) %!d(string=hai) anos |
eaac
|
0003ede9a6
* Whoops, forgot to commit the update to the firecrackers. [erKURITA]
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%!s(int64=19) %!d(string=hai) anos |
Playtester
|
a88a30b415
Fixed another typo in gunslinger.txt
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%!s(int64=19) %!d(string=hai) anos |
Playtester
|
862b0c9c2a
Additional gunslinger.txt fixes...
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%!s(int64=19) %!d(string=hai) anos |
Playtester
|
31f6cea91a
Fixed a missing " in the gunslinger jobquest script
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
9ee1030fe9
- All KA-spells are interruptable.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
b30e1fdda7
- Cleaned up the mob-random-walking code.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
4ef4e4dc84
- Stun time for using ES magic on non-mobs reduced to 0.5 secs.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
6a983290bc
- Rewrote Kaahi to behave as it should. It will hear whatever amount of damage accumulates in the time2 interval (500ms by default) after being hit.
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%!s(int64=19) %!d(string=hai) anos |
Lupus
|
3ba16c3eeb
fixes
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%!s(int64=19) %!d(string=hai) anos |