Commit History

Autor SHA1 Mensaxe Data
  skotlex 91bae7f498 - Fixed a bug in @commands, most likely the reason some people were still getting crashes. %!s(int64=19) %!d(string=hai) anos
  skotlex 5d6f207df6 - Added missing include <limits.h> to npc.c... %!s(int64=19) %!d(string=hai) anos
  skotlex 0ecb627a0d - Corrected the max level of NPC_DARKBREATH 10->5 (don't ask, I need these things right :P) %!s(int64=19) %!d(string=hai) anos
  skotlex 10e96bef2c - Fixed @commands not showing the last available commands (unless the total amount of commands is divisible by ten) %!s(int64=19) %!d(string=hai) anos
  skotlex db83032024 - Added a npc-script-event cache to avoid looking up event-scripts every time they need to be executed. Events cached are all those defined in script_config. %!s(int64=19) %!d(string=hai) anos
  skotlex 82ae461fa7 - The Rest bonus activated by using /doridori while in rest should now trigger with all the class tree (TK/SL/SG) %!s(int64=19) %!d(string=hai) anos
  skotlex 35eebe9f32 - Fixed Kaupe always triggering when the one who was under Kaupe was a player rather than the one attacking... %!s(int64=19) %!d(string=hai) anos
  skotlex 266148ef5f - /doridori now won't double the HP/SP regen of TKs, it only activates their "happy" state. %!s(int64=19) %!d(string=hai) anos
  skotlex 88722161e5 - Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (even if there's no other TK around). %!s(int64=19) %!d(string=hai) anos
  skotlex 940831871e - Kaupe now will only block all skills of players, for non-players, only normal attacks can be missed. %!s(int64=19) %!d(string=hai) anos
  skotlex 3c40302b29 - Added a check to prevent player invoked-endure from overriding infinite endure. %!s(int64=19) %!d(string=hai) anos
  skotlex 391e5359ad - OnEquip scripts will be trigger on log-on now. %!s(int64=19) %!d(string=hai) anos
  skotlex 740958837d - Now when walkdelay is set to 0, characters will stop walking when hit, but will not have any walk delay. %!s(int64=19) %!d(string=hai) anos
  Playtester 1976e943d0 Removed drops from Bio Lab mobs than are not in X.2 %!s(int64=19) %!d(string=hai) anos
  Zido cc3dc433b9 - Read changelog. %!s(int64=19) %!d(string=hai) anos
  skotlex de9460b3ee - Fixed a possible infinite loop in skill_clear_unit_group %!s(int64=19) %!d(string=hai) anos
  reddozen 578f1bc99a fixed my MVP drop conf %!s(int64=19) %!d(string=hai) anos
  Playtester 7f11a02127 Hopefully fixed npc/events/custom/uneasy_cemetery.txt %!s(int64=19) %!d(string=hai) anos
  skotlex 352ba1bd12 - Some clean-ups in the mob_ai %!s(int64=19) %!d(string=hai) anos
  eaac 6366ef616f %!s(int64=19) %!d(string=hai) anos
  skotlex 96bafcccea - Cleaned up and used mob_skill_event function when hit by a ground-skill. %!s(int64=19) %!d(string=hai) anos
  eaac 0003ede9a6 * Whoops, forgot to commit the update to the firecrackers. [erKURITA] %!s(int64=19) %!d(string=hai) anos
  Playtester a88a30b415 Fixed another typo in gunslinger.txt %!s(int64=19) %!d(string=hai) anos
  Playtester 862b0c9c2a Additional gunslinger.txt fixes... %!s(int64=19) %!d(string=hai) anos
  Playtester 31f6cea91a Fixed a missing " in the gunslinger jobquest script %!s(int64=19) %!d(string=hai) anos
  skotlex 9ee1030fe9 - All KA-spells are interruptable. %!s(int64=19) %!d(string=hai) anos
  skotlex b30e1fdda7 - Cleaned up the mob-random-walking code. %!s(int64=19) %!d(string=hai) anos
  skotlex 4ef4e4dc84 - Stun time for using ES magic on non-mobs reduced to 0.5 secs. %!s(int64=19) %!d(string=hai) anos
  skotlex 6a983290bc - Rewrote Kaahi to behave as it should. It will hear whatever amount of damage accumulates in the time2 interval (500ms by default) after being hit. %!s(int64=19) %!d(string=hai) anos
  Lupus 3ba16c3eeb fixes %!s(int64=19) %!d(string=hai) anos