Historique des commits

Auteur SHA1 Message Date
  skotlex 81b4f30221 - Applied Rayce's dangling pointer fix when returning a temporary npc string variable (those starting with .@) il y a 18 ans
  FlavioJS 781fa7bb72 - A bit more work on Ticket #41. il y a 18 ans
  FlavioJS 79fd4cb7be - Ups @ last commit. This time the changes in the buildin_func array are automatic, so there should be no more errors due to erroneous manual checking. il y a 18 ans
  FlavioJS 1041f38037 * Cosmetic changes to the buildin section of script.c (use defines for function names/definitions). il y a 18 ans
  FlavioJS c46f3cf135 - Removed deprecated console code. il y a 18 ans
  ultramage 6bf7170064 Cleaned up the script engine's get_val() function il y a 18 ans
  ultramage c5450173b1 Undid revision r9792 (npcshopattach) il y a 18 ans
  ultramage ed7e98e9d3 Applied Dj-Yhn's fix to 'npcshopattach' il y a 18 ans
  FlavioJS f652311f37 - Continuing the checking of script buildin functions and stop the script execution when an attached player is required but not found. il y a 18 ans
  ultramage 12a784cf17 Changed the 'getpartyleader' script command so that it returns a map name instead of the useless mapindex number. il y a 18 ans
  skotlex a23da55db8 - Fixed the flag parameter not working on npcshopattach il y a 18 ans
  skotlex 2a5ec09a11 - The define MESSAGE_SIZE was wrong! It is only used for input boxes. Therefore now it is only used for Vending, Talkie box and Graffiti il y a 18 ans
  skotlex 4130bdd3b8 - Cleaned up the npcshop(add/del) item script commands, fixed a possible dangling pointer crash caused by their improper use of realloc. They no longer automatically attach the script to the shop, and they will return true/false based on whether the shop was found or not. il y a 18 ans
  DracoRPG bf98b03fb0 Removed useless read-from-GRF features il y a 18 ans
  skotlex f904054ce8 - Improved a bit the menu entries counting code (using a while with strchr should yield better performance that a for done on the string's strlen, right? However, it bugs me that strchr's man-page says it won't work on multi-byte characters. But does a strchr(str,':') works any worse than (str[i]== ':')? il y a 18 ans
  skotlex 81a9313a9d - Removed sd->max_menu, sd->npc_menu is now reused to store what is the max number of valid entries and prevent clients from picking invalid options. il y a 18 ans
  FlavioJS 5117e39fac - Fixed while statements not "reserving" the curly before parsing the test expression. il y a 18 ans
  skotlex 3838afbf52 - Fixed the label dup code, it now works correctly with const.txt switch labels. il y a 18 ans
  skotlex 9d049827d7 - Reverted the dup-label check code since it has a bug that needs to be fixed first (it fails to recognize const.txt values) il y a 18 ans
  skotlex 3b1e03537d - Merged Rayce's cleanups of the script engine that account for duplicate labels, non-numeric labels and makes the engine case-insensitive towards keywords like if/case/switch/etc/ il y a 18 ans
  FlavioJS 8d7a0bd454 - Fixed the script engine not parsing strings in multibyte charsets correctly (should have been done in r9532). il y a 18 ans
  FlavioJS aa371b3af3 - Fixed the define script_lastdata, introduced by me at r9637 (had the wrong sign) il y a 18 ans
  FlavioJS 4b78fc3c9f - Changes to script buildin functions: il y a 18 ans
  ultramage b0aa97039b Unimportant cleanups il y a 18 ans
  FlavioJS da5d22b67f - Fixed the sleep timers not being removed when the an npc was being unloaded and when reloading scripts. il y a 18 ans
  ultramage fbe23f27a2 Undid the memset->malloc_set replacement il y a 18 ans
  ultramage 9f164c312b - re-added the duplicit nj/gs name messages in msg_athena il y a 18 ans
  FlavioJS 0cf60d9ca1 - Updated getitem and guardian entries in script_commands.txt. il y a 18 ans
  FlavioJS f863581174 - Part 3 of TheUltraMage's socket cleanup. il y a 18 ans
  skotlex 74e263086a - Applied Rayce's suggestion to improve the script hash size usage. eA now uses a hash of 1024. il y a 18 ans