skotlex
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78296c878c
- Fixed battle_calc_base_damage being called for the left hand even for non-dual-wielding attacks. left-hand damage was being set to 0 later anyway, so no exploit existed.
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19 years ago |
skotlex
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3a2a32f22b
- Fixed job-mask 0x100000 in the item_db enabling Dancers/Bards to use the items (0x80000 should be for them and 0x100000 should be currently unused)
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19 years ago |
toms
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f4beef8924
Fixed a possible sigsegv when deleting lif under Mental Change
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19 years ago |
toms
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07365afd80
Fixed HAMI_CASTLE
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19 years ago |
toms
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29d910ea6e
- Updated NJ_BAKUENRYU skill tree
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19 years ago |
toms
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3a00fda46b
- Updated Kouenka, removed aftercast delay
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19 years ago |
toms
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65e64be50a
Updated HLIF_BRAIN skill
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19 years ago |
toms
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11a6e167d4
Fixed homunculus intimacy on feeding
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19 years ago |
toms
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066765b702
Added homunculus_friendly_rate battle config
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19 years ago |
toms
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e5b6eea02c
Some compilation warnings fixed
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19 years ago |
toms
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8c79b21151
- Added skill's required item check on homunc skills
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19 years ago |
evera
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0782951279
enabled homunculus shop
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19 years ago |
toms
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656b72b31c
Little code cleanup on last fix
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19 years ago |
toms
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ae81bd6663
- Fixed HLIF_HEAL healing the homunc instead of the master
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19 years ago |
skotlex
|
56cb3651d6
- Fixed the atk_rate (Turtle General Card) bonus not working on dual-wielders.
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19 years ago |
skotlex
|
abdabdde14
- Fixed a sad crash in the login-txt server. Thanks to Flavio JS for pointing it out.
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19 years ago |
skotlex
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397c92b0df
- Figured out a better way to make TATAMIGAESHI attack only on the instant it is placed down.
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19 years ago |
skotlex
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91b9fed6e3
- Made HLIF_HEAL a self skill that auto-selects target to caster's master.
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19 years ago |
Playtester
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bf7f390ac9
Fixed Kouenka not having an aftercast delay on levels greater 1
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19 years ago |
toms
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2b1435f36e
Applied Mpeg's work on ninja (http://gpegon.free.fr/ea/ninja_08-18-06_mpeg.txt)
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19 years ago |
toms
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f07bb1871a
Fixed @homlvup
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19 years ago |
skotlex
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c3baf09f47
- Reverted the battle_config regen settings from unsigned int to signed int. The battle config reading code can only handle two types of settings: signed ints and unsigned shorts, you'd have to mess up with it if you want to add more types.
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19 years ago |
skotlex
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64b38ba4b7
- Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM.
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19 years ago |
toms
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70f4570b81
- Little code cleanup
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19 years ago |
skotlex
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b5508efe38
- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
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19 years ago |
toms
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a202caf152
Fixed signed/unsigned comparison issues with natural heal system
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19 years ago |
skotlex
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6babc24b69
- Vaporize will no fail when the homun is dead.
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19 years ago |
skotlex
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d91a956aee
- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
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19 years ago |
toms
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7118a90428
Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master (forgot to add this in Changelog)
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19 years ago |
evera
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c1990c2a4a
oops, forgot header update
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19 years ago |