Commit History

Autor SHA1 Mensaxe Data
  skotlex 4fe5bc0478 - Got rid of the "i might be used uninitialized on this function" warning in `buildin_getpartyleader' %!s(int64=19) %!d(string=hai) anos
  skotlex 9456f83ac2 - Fixed the char-server not invoking the party_calc_state function when the third party-member is added to a party, hence failing to check for families and disabling even share from them unless all three relog first (state is correctly calculated when party is first loaded). %!s(int64=19) %!d(string=hai) anos
  skotlex 0c91b56537 - Crash-protections in the mail-checking function. %!s(int64=19) %!d(string=hai) anos
  skotlex 895eacb80a - Added back missing state set to prevent Ankle-Snare from being retrieved after the target dies. %!s(int64=19) %!d(string=hai) anos
  toms c2b0590289 Fixed compilation warning %!s(int64=19) %!d(string=hai) anos
  skotlex 359899fbb2 - Added a check to handle Spider Web as a targetted skill. If there's more than one character on the targetted cell, a different one may get trapped, but it will mostly do as it is now. %!s(int64=19) %!d(string=hai) anos
  skotlex d12f317dbb - Changed the map_freeblock_unlock code so that when there's an "already free'd pointer" error, the memory manager will print out the invoking function rather than map_freeblock_unlock, this should help fix it up next time it happens. %!s(int64=19) %!d(string=hai) anos
  skotlex 8157062811 - Casting Kaensin will clear out Suiton and viceversa now. %!s(int64=19) %!d(string=hai) anos
  skotlex b62481ed5b - Removed config settings display_delay_skill_fail and display_snatcher_skill_fail, replaced them with display_skill_fail, which can be used to determine whether you hide ALL skill-failed messages, those from delay, those from Snatcher or those from Envenom (battle/skill.conf) %!s(int64=19) %!d(string=hai) anos
  skotlex ee59874725 - Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2. %!s(int64=19) %!d(string=hai) anos
  Playtester dd0f2a793e Small respawn time fix %!s(int64=19) %!d(string=hai) anos
  skotlex 29fdbcae3b - Fixed the login-sql server replying to the change-sex packet with the wrong gender, causing the char-server to screw-up job-change updates. %!s(int64=19) %!d(string=hai) anos
  skotlex 367750c38c - Cleaned up the apparent mess that is pc_skill. Hopefully it SHOULD fix as described on the docs now, this should also fix adopting not correctly giving the family-related skills. The flag value of skill should be: 0 to set the skill (if skill level is 0, this removes a learned skill), 1 grants the skill as an item bonus which is temporary, and 2 will add a skill bonus like 1, except the skill level adds up to whatever level already known of that skill. %!s(int64=19) %!d(string=hai) anos
  skotlex b372f8dfce - Changed define EQP_WEAPON to specify only the right-hand weapon, added define EQP_ARMS to specify both arm-slots. %!s(int64=19) %!d(string=hai) anos
  skotlex e9bee91ea7 - Cleaned up the Asura code so that when the skill fails your SP/Spheres/Fury are all taken away always, as well as moving you next to the target (as long as the target still exists within a reachable path from your position) %!s(int64=19) %!d(string=hai) anos
  skotlex 81acdb7a46 - Fixed Venom Splasher doing half-damage instead of full-damage to the "exploding" character. %!s(int64=19) %!d(string=hai) anos
  skotlex 527a7ac223 - Hopefully fixed the party_even_share cast-overflow bug as reported by Adobe. %!s(int64=19) %!d(string=hai) anos
  skotlex 71b9605a0c - Removed the setting of blow-count to 0 when the target is a boss on the battle_calc_* functions, now skill_blown will fail when the source is different from the target and the target is a boss. %!s(int64=19) %!d(string=hai) anos
  skotlex b577d98d88 - Fixed the map_search_freecell error which was making mobs fail to respawn. %!s(int64=19) %!d(string=hai) anos
  skotlex 871e79bf38 - Added in Lupus's suggestion of not making multi-slot headgears set all slot view-ids, which supposedly causes the client to re-draw the headgear multiple times on characters. %!s(int64=19) %!d(string=hai) anos
  Playtester e752cb1e96 * Added official spawn locations for all Yuno Fields %!s(int64=19) %!d(string=hai) anos
  skotlex 6daec0f2c0 - Cleaned some of mpeg's updated work. %!s(int64=19) %!d(string=hai) anos
  skotlex 26a6620863 - Some code cleaning in status.c %!s(int64=19) %!d(string=hai) anos
  skotlex 85655282d4 - Adjusted the order in which option/sc change packets are sent to match Aegis's %!s(int64=19) %!d(string=hai) anos
  Vicious 4e98c865fe mpeg's work %!s(int64=19) %!d(string=hai) anos
  Vicious 6cb68e6f4a mpeg's ninja work %!s(int64=19) %!d(string=hai) anos
  skotlex 8fa60b9249 - Adjusted Battle_check_target so that alchemist summoned mobs are targetted by everyone as long as 1. The top-level master is a player and 2. the actual attacker is not a mob-type. %!s(int64=19) %!d(string=hai) anos
  Playtester 967d3f000a * Slightly increased drop rate of some low-level guns %!s(int64=19) %!d(string=hai) anos
  Lupus fd97e23627 fixed adoption %!s(int64=19) %!d(string=hai) anos
  toms 52745debe5 Reupdated item_db.sql to latest (forgot to update before -_-) %!s(int64=19) %!d(string=hai) anos