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@@ -5913,7 +5913,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
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ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
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if (skill_get_state(ud->skillid) != ST_MOVE_ENABLE)
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- unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
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+ unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
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if(battle_config.skill_log && battle_config.skill_log&src->type)
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ShowInfo("Type %d, ID %d skill castend id [id =%d, lv=%d, target ID %d)\n",
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@@ -6080,7 +6080,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
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src->type, src->id, ud->skillid, ud->skilllv, ud->skillx, ud->skilly);
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unit_stop_walking(src,1);
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ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
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- unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
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+ unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
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map_freeblock_lock();
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skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0);
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@@ -8868,11 +8868,8 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
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if (time < 0)
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time = -time + status_get_amotion(bl); // If set to <0, add to attack motion.
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else if (time == 0)
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- time = battle_config.default_skill_delay; // Use default skill delay.
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+ time = status_get_amotion(bl); // Use amotion
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- if (time < status_get_amotion(bl))
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- time = status_get_amotion(bl); // Delay can never be lower than attack motion.
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-
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// Delay reductions
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switch (skill_id)
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{ //Monk combo skills have their delay reduced by agi/dex.
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