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Corrected Magnum Break delay (#4248)

* Fixes #4191.
* Magnum Break should have an aftercast delay of 2 seconds which can be reduced by Bragi (like all other skills) and no cooldown.
Thanks to @Playtester!
Aleos 5 år sedan
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fc2c6e021d
3 ändrade filer med 2 tillägg och 6 borttagningar
  1. 1 1
      db/pre-re/skill_cast_db.txt
  2. 1 1
      db/re/skill_cast_db.txt
  3. 0 4
      src/map/skill.cpp

+ 1 - 1
db/pre-re/skill_cast_db.txt

@@ -20,7 +20,7 @@
 //-- SM_PROVOKE
 6,0,0,0,30000,0,1000
 //-- SM_MAGNUM
-7,0,0,0,2000,10000,2000
+7,0,2000,0,0,10000,0
 //-- SM_ENDURE
 8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
 //==========================================

+ 1 - 1
db/re/skill_cast_db.txt

@@ -21,7 +21,7 @@
 //-- SM_PROVOKE
 6,0,0,0,30000,0,0,0
 //-- SM_MAGNUM
-7,0,2000,0,2000,10000,0,0
+7,0,2000,0,0,10000,2000,0
 //-- SM_ENDURE
 8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0
 //==========================================

+ 0 - 4
src/map/skill.cpp

@@ -6637,10 +6637,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 		clif_skill_nodamage (src,src,skill_id,skill_lv,1);
 		// Initiate 20% of your damage becomes fire element.
 		sc_start4(src,src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skill_id, skill_lv));
-		if( sd )
-			skill_blockpc_start(sd, skill_id, skill_get_time(skill_id, skill_lv));
-		else if( bl->type == BL_MER )
-			skill_blockmerc_start((TBL_MER*)bl, skill_id, skill_get_time(skill_id, skill_lv));
 		break;
 
 	case TK_JUMPKICK: