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@@ -6637,10 +6637,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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clif_skill_nodamage (src,src,skill_id,skill_lv,1);
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// Initiate 20% of your damage becomes fire element.
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sc_start4(src,src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skill_id, skill_lv));
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- if( sd )
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- skill_blockpc_start(sd, skill_id, skill_get_time(skill_id, skill_lv));
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- else if( bl->type == BL_MER )
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- skill_blockmerc_start((TBL_MER*)bl, skill_id, skill_get_time(skill_id, skill_lv));
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break;
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case TK_JUMPKICK:
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