Cleaned up some missed INVALID_TIMER calls These should use the default argument now
@@ -7312,7 +7312,7 @@ static void pc_checkallowskill(map_session_data *sd)
}
if (flag[SCF_REQUIRENOWEAPON]) {
if (sd->sc.getSCE(status) && sd->status.weapon)
- status_change_end(&sd->bl, status, INVALID_TIMER);
+ status_change_end( &sd->bl, status );
if (flag[SCF_REQUIRESHIELD]) { // Skills requiring a shield
@@ -20044,7 +20044,7 @@ int32 skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint1
if (sc->getSCE(SC_SUFFRAGIUM)) {
VARCAST_REDUCTION(sc->getSCE(SC_SUFFRAGIUM)->val2);
#ifndef RENEWAL
- status_change_end(bl, SC_SUFFRAGIUM, INVALID_TIMER);
+ status_change_end( bl, SC_SUFFRAGIUM );
#endif
if (sc->getSCE(SC_MEMORIZE)) {
@@ -3827,7 +3827,7 @@ static TIMER_FUNC(unit_shadowscar_timer) {
if (ud->shadow_scar_timer.empty())
- status_change_end(bl, SC_SHADOW_SCAR, INVALID_TIMER);
+ status_change_end( bl, SC_SHADOW_SCAR );
return 0;