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Follow up to b1b371f (#8950)

Cleaned up some missed INVALID_TIMER calls
These should use the default argument now
Lemongrass3110 3 miesięcy temu
rodzic
commit
fc05f20b36
3 zmienionych plików z 3 dodań i 3 usunięć
  1. 1 1
      src/map/pc.cpp
  2. 1 1
      src/map/skill.cpp
  3. 1 1
      src/map/unit.cpp

+ 1 - 1
src/map/pc.cpp

@@ -7312,7 +7312,7 @@ static void pc_checkallowskill(map_session_data *sd)
 		}
 		if (flag[SCF_REQUIRENOWEAPON]) { 
 			if (sd->sc.getSCE(status) && sd->status.weapon)
-				status_change_end(&sd->bl, status, INVALID_TIMER);
+				status_change_end( &sd->bl, status );
 		}
 
 		if (flag[SCF_REQUIRESHIELD]) { // Skills requiring a shield

+ 1 - 1
src/map/skill.cpp

@@ -20044,7 +20044,7 @@ int32 skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint1
 		if (sc->getSCE(SC_SUFFRAGIUM)) {
 			VARCAST_REDUCTION(sc->getSCE(SC_SUFFRAGIUM)->val2);
 #ifndef RENEWAL
-			status_change_end(bl, SC_SUFFRAGIUM, INVALID_TIMER);
+			status_change_end( bl, SC_SUFFRAGIUM );
 #endif
 		}
 		if (sc->getSCE(SC_MEMORIZE)) {

+ 1 - 1
src/map/unit.cpp

@@ -3827,7 +3827,7 @@ static TIMER_FUNC(unit_shadowscar_timer) {
 	}
 
 	if (ud->shadow_scar_timer.empty())
-		status_change_end(bl, SC_SHADOW_SCAR, INVALID_TIMER);
+		status_change_end( bl, SC_SHADOW_SCAR );
 
 	return 0;
 }