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-//===== eAthena Script =======================================
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-//= Simple Adoption Script
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-//===== By ===================================================
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-//= Fredzilla with help from Kamari,Acky
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-//===== Version ==============================================
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-//= 1.7 Moved warps to the southern exit of the main chappel. [L0ne_W0lf]
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-//= 1.6a Fixed wrong label name [KarLaeda]
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-//= 1.6 Removed call to function Is_Taekwon_Class in favor of baseClass == Job_Taekwon [Silentdragon]
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-//= 1.5 Added GM menu to reset current adoption [Lupus]
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-//= 1.4 Got rid of useless "event_adoptXXX" variables [Lupus]
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-//= 1.3c - Slightly rewrote the anti-taekwon protection to
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-//= detect problems more easily [DracoRPG]
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-//= 1.3a - Added anti Taekwon Classes protection (they can't
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-//= be adopted) [Lupus]
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-//= 1.3 - Now it can teach parents/baby their missing skills.
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-//= Your old families should talk to these NPCs to get
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-//= their family skills [Lupus]
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-//= 1.2b - More fixes + Added Acky's teacher to the end
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-//= (stoped it from saying a particular word I thought
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-//= was inapropriate for a kids game)
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-//= 1.1 - Minor correction, replaced missing close; and mes :D
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-//= 1.0 - First Release, most likely going to have some bugs
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-//= Is using @adopt instead of proper NPC script command
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-//===== Compatible With ======================================
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-//= eAthena Final (SVN), any version that contained the GM command @adopt
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-//= This is any version released after 03/29/05, don't know the number
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-//===== Description ==========================================
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-//= A simple adoption script that lets couples adopt a
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-//= lvl 1/1 novice without the help of a GM there
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-//===== Comments =============================================
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-//= List or Variables used
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-//= $@AdoptionActive = Stops other people trying to use
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-//= the adoption NPC's intill the currant one is over.
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-//= @AdoptionReady = Marks person that talks to first NPC,
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-//= this person will end up being ParentOne.
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-//= $@ParentOne$ = Explains itself.
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-//= $@ParentTwo$ = "" ""
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-//= $@Baby$ = "" ""
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-//= $@GenderBaby$ = Set so it can state boy or girl.
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-//= $@FinalQuestion = Lets the parents take one last chance
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-//= to cancel the adoption before it is perminant.
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-//= $@CheckAll = Follow on from the last one, when this = 3,
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-//= the adoption will take place and will be perminant.
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-//= @regged = Stops the same person being counted twice
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-//= before the adoption is completed.
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-//= Lupus removed:
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-//= *event_adopt = Put on the parents so they cannot adopt again.
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-//= *event_adopted = Put on baby so it can't be adopted again.
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-//= Use "getchildid()>0" insread of event_adopt
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-//= Use "Upper==2" insread of event_adopted
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-//============================================================
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-
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-prt_church,83,122,0 warp prtch03 1,2,prt_church,164,171
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-prt_church,162,171,0 warp prtch01-3 1,2,prt_church,86,122
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-
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-prt_church,166,176,3 script Adoption Man 61,{
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-
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- //If u're a GM you can always reset current Adoption process
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- if(getgmlevel()>=90) {
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- mes "[GM Menu]";
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- mes "Would you like to reset curent adoption?";
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- next;
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- menu "Yes",-,"No",L_SKIP;
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- callfunc "AdoptReset","GM reset";
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- close;
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- }
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-L_SKIP:
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-
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- if($@AdoptionActive == 1) goto A_Cannot;
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- mes "[Oliver]";
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- if (Upper==2) goto A_YouBaby;
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- if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
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- if (getchildid()>0) goto A_Already;
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- mes "Would you like to adopt someone?";
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- next;
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- menu "Yes",A_Yes,"No",-;
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-A_No:
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- mes "[Oliver]";
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- mes "I am sorry to hear that, please come back when you believe you are ready.";
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- close;
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-A_Cannot:
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- mes "[Oliver]";
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- mes "There is currentlly an adoption in progress, come back when it is finished.";
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- close;
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-A_Yes:
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- mes "[Oliver]";
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- mes "Good to hear it!";
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- mes "But do you meet the requirements for adoption?";
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- next;
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- mes "[Oliver]";
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- mes "We can't just give out babies at the drop of a hat.";
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- mes "Before we can let you leave with a baby we have to know you are strong enough to take care of it.";
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- next;
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- mes "[Oliver]";
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- mes "We also need to know you have a partner you are married to.";
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- mes "We won't give a baby to an un-married couple.";
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- next;
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- mes "[Oliver]";
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- mes "Do you think you meet these criteria?";
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- next;
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- menu "Yes, I would love to adopt?",-,"No, I don't think I can",A_No;
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- mes "[Oliver]";
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- mes "Well you seem set on this.";
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- next;
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- deltimer "timeadopt::OnAdopt";
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- addtimer 300000,"timeadopt::OnAdopt";
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- if ($@AdoptionActive == 1) goto A_Cannot;
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- set $@AdoptionActive,1;
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- set @AdoptionReady,1;
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- mes "[Oliver]";
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- mes "I will refer you to my coleage over there.";
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- close;
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-
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-A_GetSkill:
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- mes "You have just adopted a baby. I'll teach you a useful skill CALL BABY !";
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- next;
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- emotion 46;
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- skill 410,1,0;
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- mes "[Oliver]";
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- mes "Done! Tell your partner to call me, too.";
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- mes "Our children are our future!";
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- close;
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-A_Already:
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- emotion 1;
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- mes "How is your baby today?";
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- close;
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-A_YouBaby:
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- emotion 2;
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- mes "Say HI to your parents! Be cool!";
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- if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "By the way, our Teacher's wanting to see you.";
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- close;
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-}
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-
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-prt_church,172,177,3 script Adoption Lady 103,{
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- if (Upper==2) goto A_YouBaby;
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- if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
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- if (getchildid()>0) goto A_Already;
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- if ($@FinalQuestion==1 && $@ParentOne$==strcharinfo(0)) goto A_ParentOneEnd;
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- if ($@FinalQuestion==1 && $@ParentTwo$==strcharinfo(0)) goto A_ParentTwoEnd;
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- if ($@FinalQuestion==1 && $@Baby$==strcharinfo(0)) goto A_BabyEnd;
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- if (strcharinfo(0)==$@Baby$) goto A_FinalTest;
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- if (strcharinfo(0)==$@ParentTwo$) goto A_SecondReg;
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- if (@AdoptionReady==0 || $@AdoptionActive==0) goto A_SeeFriend;
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- mes "[Inanna]";
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- deltimer "timeadopt::OnAdopt";
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- addtimer 300000,"timeadopt::OnAdopt";
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- mes "So you think you meet our strict requirements?";
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- mes "Let's see here, are you over level 70?";
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- next;
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- menu "Yes, I am over level 70",A_lvl,"No, sorry to bother you",-;
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- mes "[Inanna]";
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- mes "Oh, I am sorry to hear that, please return when you meet this requirement.";
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- callfunc "AdoptReset","the parent didn't meet level requirements";
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- close;
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-A_SeeFriend:
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- mes "[Inanna]";
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- mes "Seems you haven't talked to my friend here.";
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- mes "He will refer you to me, when he thinks you are ready.";
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- close;
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-A_lvl:
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- if(BaseLevel >= 70) goto A_lvlpassed;
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- mes "[Inanna]";
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- mes "Not only should I fail you on being a low level, but you also lied to me.";
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- next;
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- mes "[Inanna]";
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- mes "I can't give a baby to you";
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- callfunc "AdoptReset","the parent didn't meet level requirements";
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- close;
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-A_lvlpassed:
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- mes "[Inanna]";
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- mes "WOW, you have passed the test of strength.";
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- next;
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- mes "[Inanna]";
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- mes "But lets see if you are happily married.";
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- mes "For this I will need to see your wedding ring.";
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- next;
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- mes "[Inanna]";
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- mes "Do you have you wedding ring on you now?";
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- next;
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- menu "Yes, here you go",A_Wedring,"No, Sorry I don't",A_Noring,"I am not married",-;
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- mes "[Inanna]";
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- mes "Well, as my fried said here, we will not give a baby to a family that is not married";
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- callfunc "AdoptReset","the parent isn't married";
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- close;
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-A_Noring:
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- mes "[Inanna]";
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- mes "I can't believe you are in a loving marriage when you don't have your ring on you at all times!!!";
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- next;
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- mes "[Inanna]";
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- mes "I don't believe you deserve a baby.";
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- callfunc "AdoptReset","the parent hasn't got a wedding ring as proof of marriage.";
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- close;
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-A_Wedring:
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- if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringpassed;
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- goto A_Noring;
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-A_Wedringpassed:
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- mes "[Inanna]";
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- mes "Awwwww, such a lovely ring, you must love your partner.";
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- next;
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- if (getchildid()>0) goto A_AlreadyHaveBaby;
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- mes "[Inanna]";
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- mes "I need to see them, please tell me their name.";
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- next;
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- input $@ParentTwo$;
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- set $@ParentOne$, strcharinfo(0);
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- mes "[Inanna]";
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- mes "Your partner now has 5 min to talk to me before the adoption is canceled.";
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- next;
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- deltimer "timeadopt::OnAdopt";
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- addtimer 300000,"timeadopt::OnAdopt";
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- areaannounce "prt_church",0,0,350,350,"Can I please see "+$@ParentTwo$+" please",0;
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- mes "[Inanna]";
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- mes "Can you now please wait for me to call you again, thank you.";
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- close;
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-A_AlreadyHaveBaby:
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- mes "Now lets look at the inscription on your ring, oh it seems you already have a baby.";
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- next;
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- mes "[Inanna]";
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- mes "I am sorry, you can only ever adopt once.";
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- mes "Please take care of you baby.";
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- callfunc "AdoptReset","the parent has already adopted once before";
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- close;
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-A_SecondReg:
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- deltimer "timeadopt::OnAdopt";
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- addtimer 300000,"timeadopt::OnAdopt";
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- mes "[Inanna]";
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- mes "You must be "+$@ParentTwo$+", I just talked to your partner "+$@ParentOne$+", they mentioned you want to adopt baby.";
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- next;
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- mes "[Inanna]";
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- mes "Do you agree with "+$@ParentOne$+", do you want to adopt?";
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- next;
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- menu "Yes, I agree with them",A_agree,"No, I don't want to adopt",-;
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- mes "[Inanna]";
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- mes "This is bad news, I am very sorry to hear this.";
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- callfunc "AdoptReset","the 2nd parent does not want to adopt";
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- close;
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-A_agree:
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- mes "[Inanna]";
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- mes "Now I will put you through the same test as your partner.";
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- next;
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- if(BaseLevel >= 70) goto A_lvltwo;
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- mes "[Inanna]";
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- mes "Sorry you are not over level 70.";
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- callfunc "AdoptReset","the 2nd parent didn't meet the level requirements";
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- close;
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-A_lvltwo:
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- if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringtwo;
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- mes "[Inanna]";
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- mes "Sorry you don't have a wedding ring on you as proof of marriage.";
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- callfunc "AdoptReset","the 2nd parent hasnt got a wedding ring as proof of marriage";
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- close;
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-A_Wedringtwo:
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- if (getchildid()>0) goto A_AlreadyHaveBaby;
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- mes "[Inanna]";
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- mes "You have checked out, and have passed all the requirements.";
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- mes "All you need is a novice to adopt.";
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- next;
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- mes "[Inanna]";
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- mes "Do you have a novice to adopt?";
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- next;
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- menu "Yes, right here",A_YesBaby,"No, I'm sorry",-;
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- mes "[Inanna]";
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- mes "I suggest you find one, remember to get your parent to talk to my friend first when you return.";
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- callfunc "AdoptReset","there is no novice present to be adopted";
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- close;
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-A_YesBaby:
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- mes "[Inanna]";
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- mes "Can I please know thier name?";
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- next;
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- input $@Baby$;
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- mes "[Inanna]";
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- mes "The novice now has 5min to come and talk to me, or the adopt will be canceled.";
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- next;
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- deltimer "timeadopt::OnAdopt";
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- addtimer 300000,"timeadopt::OnAdopt";
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- mes "[Inanna]";
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- mes "Thank you, can you please wait with your partner, and wait to be called back.";
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- areaannounce "prt_church",0,0,350,350,"Can I please see "+$@Baby$+", please",0;
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- close;
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-A_FinalTest:
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- deltimer "timeadopt::OnAdopt";
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- addtimer 300000,"timeadopt::OnAdopt";
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- if(Upper==2) goto A_AlreadyAdopted;
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- if(baseClass == Job_Taekwon) goto A_CantBeAdopted;
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- mes "[Inanna]";
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- mes "You must be "+$@Baby$+", its very nice to meet you.";
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- mes "Some very nice people, "+$@ParentOne$+" and "+$@ParentTwo$+", have asked to adopt you.";
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- next;
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- if(sex!=0) set $@GenderBaby$,"boy";
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- if(sex==0) set $@GenderBaby$,"girl";
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-
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- mes "[Inanna]";
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- mes "Now can you be a good "+$@GenderBaby$+" and go with these nice people?";
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- next;
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- menu "Yes, me would luv too",A_BabyYes,"NOOOOO!!!",-;
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- mes "[Inanna]";
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- mes "Please calm down.";
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- mes "I will try and find better parents for you next time.";
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- callfunc "AdoptReset","the novice didn't want to be adopted";
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- close;
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-A_BabyYes:
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- mes "[Inanna]";
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- mes "Awwww, so cute, good to hear it.";
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- mes "Now lets see here.";
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- next;
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- mes "[Inanna]";
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- mes "I need to do a check on your level to prove you are a novice, stand still.";
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- next;
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- if (BaseLevel == 1 && JobLevel == 1) goto A_Ready;
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- mes "[Inanna]";
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- mes "Sorry but you are higher than level one, and cause of this you are a true novice.";
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- callfunc "AdoptReset","the person that would be adopted, is over level 1";
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- close;
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-A_Ready:
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- mes "[Inanna]";
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- mes "You are just as sweet an inocent as the day our lord made you.";
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- next;
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|
- mes "[Inanna]";
|
|
|
|
- mes "I have no objections to you being adopted.";
|
|
|
|
- mes "Before you can be adopted I will need to see your parents, and you, one last time.";
|
|
|
|
- set $@FinalQuestion,1;
|
|
|
|
- areaannounce "prt_church",0,0,350,350,"Can I please see all people involved with this adoption please",0;
|
|
|
|
- deltimer "timeadopt::OnAdopt";
|
|
|
|
- addtimer 300000,"timeadopt::OnAdopt";
|
|
|
|
- close;
|
|
|
|
-A_AlreadyAdopted:
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "Oh you are already adopted, so you can't be adopted again.";
|
|
|
|
- callfunc "AdoptReset","the person that would be adopted has already been adopted before";
|
|
|
|
- close;
|
|
|
|
-A_CantBeAdopted:
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "Sorry, but your job does not allow adoption.";
|
|
|
|
- callfunc "AdoptReset","the person that would be adopted has a job that can't be adopted";
|
|
|
|
- close;
|
|
|
|
-A_ParentOneEnd:
|
|
|
|
- if (@regged>1) goto A_AlreadyReged;
|
|
|
|
- if ($@ParentOne$==$@ParentTwo$) goto A_SameFail;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "Nice to talk to you again "+$@ParentOne$;
|
|
|
|
- mes "This is you last chance to back out";
|
|
|
|
- next;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever";
|
|
|
|
- next;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "Are you sure you want to proceed";
|
|
|
|
- next;
|
|
|
|
- menu "Yes",A_FinalYesP,"No",-;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "I cannot believe you would come this far to say no!";
|
|
|
|
- mes "Are you sure you want to stop now?";
|
|
|
|
- next;
|
|
|
|
- menu "Yes, I don't want to adopt",-,"No, I made a mistake",A_ParentOneEnd;
|
|
|
|
-A_Failend:
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "Well if you are sure";
|
|
|
|
- callfunc "AdoptReset","a parent or the novice pulled out";
|
|
|
|
- close;
|
|
|
|
-A_FinalYesP:
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "OK everything is ready to start this adoption";
|
|
|
|
- mes "I will announce to everyone when it is complete";
|
|
|
|
- set @regged,1;
|
|
|
|
- set $@checkall,$@checkall+1;
|
|
|
|
- if ($@checkall==3) goto THEEND;
|
|
|
|
- close;
|
|
|
|
-A_ParentTwoEnd:
|
|
|
|
- if (@regged>1) goto A_AlreadyReged;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "Nice to talk to you again "+$@ParentTwo$;
|
|
|
|
- mes "This is you last chance to back out";
|
|
|
|
- next;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever";
|
|
|
|
- next;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "Are you sure you want to proceed";
|
|
|
|
- next;
|
|
|
|
- menu "Yes",A_FinalYesP,"No",-;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "I cannot believe you would come this far to say no!";
|
|
|
|
- mes "Are you sure you want to stop now?";
|
|
|
|
- next;
|
|
|
|
- menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd;
|
|
|
|
-A_AlreadyReged:
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "Please wait for the others to talk to me";
|
|
|
|
- close;
|
|
|
|
-A_BabyEnd:
|
|
|
|
- if (@regged>1) goto A_AlreadyReged;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "Nice to talk to you again "+$@Baby$;
|
|
|
|
- mes "This is you last chance to back out";
|
|
|
|
- next;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "You can only ever be adopted once, so if you are adopted by "+$@ParentOne$+" and "+$@ParentTwo$+", you can never be adopted again";
|
|
|
|
- next;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "Are you sure you want to proceed";
|
|
|
|
- next;
|
|
|
|
- menu "Yes",A_FinalYesB,"No",-;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "I cannot believe you would come this far to say no!";
|
|
|
|
- mes "Are you sure you want to stop now?";
|
|
|
|
- next;
|
|
|
|
- menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd;
|
|
|
|
-A_FinalYesB:
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "OK everything is ready to start this adoption";
|
|
|
|
- mes "I will announce to everyone when it is complete";
|
|
|
|
- set @regged,1;
|
|
|
|
- set $@checkall,$@checkall+1;
|
|
|
|
- if ($@checkall==3) goto THEEND;
|
|
|
|
- close;
|
|
|
|
-A_SameFail:
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "Sorry, it seems you have registered as both parents, this isn't allowed";
|
|
|
|
- callfunc "AdoptReset","both parents are the same person";
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
-A_GetSkill:
|
|
|
|
- emotion 20;
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- mes "You can't see your baby often?.. I'll try to teach you one skil... Where's my skills manual?";
|
|
|
|
- next;
|
|
|
|
- mes "[Oliver]";
|
|
|
|
- mes "Hey, Inanna! This is my job. Pass them to me!";
|
|
|
|
- close;
|
|
|
|
-A_Already:
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- emotion 21;
|
|
|
|
- mes "How is your baby now?";
|
|
|
|
- close;
|
|
|
|
-A_YouBaby:
|
|
|
|
- mes "[Inanna]";
|
|
|
|
- emotion 30;
|
|
|
|
- mes "Tell your father he's a good father!";
|
|
|
|
- if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "You should talk to our Teacher.";
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
-THEEND:
|
|
|
|
- logmes "Adoption: "+$@Baby$+" adopted by "+$@ParentOne$+" and "+$@ParentTwo$+".";
|
|
|
|
- adopt $@ParentOne$,$@ParentTwo$,$@Baby$;
|
|
|
|
- announce $@ParentOne$+" and "+$@ParentTwo$+" has just adopted a new baby "+$@GenderBaby$+", called "+$@Baby$,5;
|
|
|
|
- deltimer "timeadopt::OnAdopt";
|
|
|
|
- set $@AdoptionActive, 0;
|
|
|
|
- set $@ParentOne$, null;
|
|
|
|
- set $@ParentTwo$, null;
|
|
|
|
- set $@Baby$, null;
|
|
|
|
- set $@GenderBaby$, null;
|
|
|
|
- set $@FinalQuestion, 0;
|
|
|
|
- set $@CheckAll, 0;
|
|
|
|
- close;
|
|
|
|
- end;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-prt_church,165,175,0 script timeadopt -1,{
|
|
|
|
-OnAdopt:
|
|
|
|
- callfunc "AdoptReset","too much time has passed between steps";
|
|
|
|
- end;
|
|
|
|
-}
|
|
|
|
-function script AdoptReset {
|
|
|
|
- deltimer "timeadopt::OnAdopt";
|
|
|
|
- set $@AdoptionActive, 0;
|
|
|
|
- set $@ParentOne$, null;
|
|
|
|
- set $@ParentTwo$, null;
|
|
|
|
- set $@Baby$, null;
|
|
|
|
- set $@GenderBaby$, null;
|
|
|
|
- set $@FinalQuestion, 0;
|
|
|
|
- set $@CheckAll, 0;
|
|
|
|
- areaannounce "prt_church",0,0,350,350,"The adoption has been canceled because "+getarg(0),0;
|
|
|
|
- return;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-prt_church,165,166,6 script Teacher#adopt 97,{
|
|
|
|
- mes "[Mario]";
|
|
|
|
- if (Upper==2 && (getskilllv(408)<=0 || getskilllv(409)<=0)) goto L_Teach;
|
|
|
|
- if (Upper==2) mes "Hello, baby! How are you?";
|
|
|
|
- if (Upper!=2) mes "How are you?";
|
|
|
|
- next;
|
|
|
|
- menu "Great!",-,"Fine.",-,"So-so...",-,"Shoot me, please.",-;
|
|
|
|
- mes "[Mario]";
|
|
|
|
- mes "So nice!";
|
|
|
|
- emotion rand(19,21);
|
|
|
|
- close;
|
|
|
|
-
|
|
|
|
-L_Teach:
|
|
|
|
- skill 408,1,0;
|
|
|
|
- skill 409,1,0;
|
|
|
|
- mes "Ta-da! Now you know 2 quite useful skills!";
|
|
|
|
- mes "1. Call your Parents (when you're in a danger).";
|
|
|
|
- mes "2. Protect your parents' EXP with yor love!";
|
|
|
|
- emotion 41;
|
|
|
|
- next;
|
|
|
|
- mes "[Mario]";
|
|
|
|
- mes "On seeing a baby tell them to visit me.";
|
|
|
|
- next;
|
|
|
|
-
|
|
|
|
-L_Cancel:
|
|
|
|
- mes "[Mario]";
|
|
|
|
- mes "Bye bye!";
|
|
|
|
- close;
|
|
|
|
-}
|
|
|