Преглед на файлове

- Added the official adoption method.
( Parents need to create a party, invite a novice/first class, both equip the wedding rings and someone just right click the future baby ).
- Fixed a bug sometimes client don't show job's bonus stats.
- Removed the problematic adoption script.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12389 54d463be-8e91-2dee-dedb-b68131a5f0ec

zephyrus преди 17 години
родител
ревизия
fa64cdae0d
променени са 14 файла, в които са добавени 209 реда и са изтрити 654 реда
  1. 2 2
      db/packet_db.txt
  2. 0 504
      npc/custom/adoption.txt
  3. 0 2
      npc/scripts_custom.conf
  4. 0 1
      src/char_sql/int_auction.c
  5. 5 4
      src/map/atcommand.c
  6. 78 61
      src/map/clif.c
  7. 3 2
      src/map/clif.h
  8. 1 1
      src/map/guild.c
  9. 1 0
      src/map/map.h
  10. 1 1
      src/map/party.c
  11. 113 47
      src/map/pc.c
  12. 4 1
      src/map/pc.h
  13. 0 27
      src/map/script.c
  14. 1 1
      src/map/trade.c

+ 2 - 2
db/packet_db.txt

@@ -414,9 +414,9 @@ packet_ver: 5
 0x01f4,32
 0x01f5,9
 0x01f6,34
-0x01f7,14
+0x01f7,14,adoptreply,0
 0x01f8,2
-0x01f9,6,adopt,5
+0x01f9,6,adoptrequest,0
 0x01fa,48
 0x01fb,56
 0x01fc,-1

+ 0 - 504
npc/custom/adoption.txt

@@ -1,504 +0,0 @@
-//===== eAthena Script =======================================
-//= Simple Adoption Script
-//===== By ===================================================
-//= Fredzilla with help from Kamari,Acky
-//===== Version ==============================================
-//= 1.7 Moved warps to the southern exit of the main chappel. [L0ne_W0lf]
-//= 1.6a Fixed wrong label name [KarLaeda]
-//= 1.6 Removed call to function Is_Taekwon_Class in favor of baseClass == Job_Taekwon [Silentdragon]
-//= 1.5 Added GM menu to reset current adoption [Lupus]
-//= 1.4 Got rid of useless "event_adoptXXX" variables [Lupus]
-//= 1.3c - Slightly rewrote the anti-taekwon protection to
-//=        detect problems more easily [DracoRPG]
-//= 1.3a - Added anti Taekwon Classes protection (they can't
-//= be adopted) [Lupus]
-//= 1.3 - Now it can teach parents/baby their missing skills.
-//=	 Your old families should talk to these NPCs to get
-//=  their family skills [Lupus]
-//= 1.2b - More fixes + Added Acky's teacher to the end 
-//=	  (stoped it from saying a particular word I thought
-//=	  was inapropriate for a kids game)
-//= 1.1 - Minor correction, replaced missing close; and mes :D
-//= 1.0 - First Release, most likely going to have some bugs
-//=	  Is using @adopt instead of proper NPC script command 
-//===== Compatible With ======================================
-//= eAthena Final (SVN), any version that contained the GM command @adopt
-//= This is any version released after 03/29/05, don't know the number
-//===== Description ==========================================
-//= A simple adoption script that lets couples adopt a 
-//= lvl 1/1 novice without the help of a GM there
-//===== Comments =============================================
-//= List or Variables used
-//= $@AdoptionActive = Stops other people trying to use 
-//= the adoption NPC's intill the currant one is over.
-//= @AdoptionReady = Marks person that talks to first NPC, 
-//= this person will end up being ParentOne.
-//= $@ParentOne$ = Explains itself.
-//= $@ParentTwo$ =    ""      ""  
-//= $@Baby$	=    ""      ""
-//= $@GenderBaby$ = Set so it can state boy or girl.
-//= $@FinalQuestion = Lets the parents take one last chance 
-//= to cancel the adoption before it is perminant.
-//= $@CheckAll = Follow on from the last one, when this = 3, 
-//= the adoption will take place and will be perminant.
-//= @regged = Stops the same person being counted twice 
-//= before the adoption is completed.
-//= Lupus removed:
-//= 	*event_adopt = Put on the parents so they cannot adopt again.
-//= 	*event_adopted = Put on baby so it can't be adopted again.
-//= 	Use "getchildid()>0" insread of event_adopt
-//= 	Use "Upper==2" insread of event_adopted
-//============================================================
-
-prt_church,83,122,0	warp	prtch03	1,2,prt_church,164,171
-prt_church,162,171,0	warp	prtch01-3	1,2,prt_church,86,122
-
-prt_church,166,176,3	script	Adoption Man	61,{
-
-	//If u're a GM you can always reset current Adoption process
-	if(getgmlevel()>=90) {
-		mes "[GM Menu]";
-		mes "Would you like to reset curent adoption?";
-		next;
-		menu "Yes",-,"No",L_SKIP;
-		callfunc "AdoptReset","GM reset";
-		close;
-	}
-L_SKIP:
-
-	if($@AdoptionActive == 1) goto A_Cannot;
-	mes "[Oliver]";
-	if (Upper==2) goto A_YouBaby;
-	if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
-	if (getchildid()>0) goto A_Already;
-	mes "Would you like to adopt someone?";
-	next;
-	menu "Yes",A_Yes,"No",-;
-A_No:
-	mes "[Oliver]";
-	mes "I am sorry to hear that, please come back when you believe you are ready.";
-	close;
-A_Cannot:
-	mes "[Oliver]";
-	mes "There is currentlly an adoption in progress, come back when it is finished.";
-	close;
-A_Yes:
-	mes "[Oliver]";
-	mes "Good to hear it!";
-	mes "But do you meet the requirements for adoption?";
-	next;
-	mes "[Oliver]";
-	mes "We can't just give out babies at the drop of a hat.";
-	mes "Before we can let you leave with a baby we have to know you are strong enough to take care of it.";
-	next;
-	mes "[Oliver]";
-	mes "We also need to know you have a partner you are married to.";
-	mes "We won't give a baby to an un-married couple.";
-	next;
-	mes "[Oliver]";
-	mes "Do you think you meet these criteria?";
-	next;
-	menu "Yes, I would love to adopt?",-,"No, I don't think I can",A_No;
-	mes "[Oliver]";
-	mes "Well you seem set on this.";
-	next;
-	deltimer "timeadopt::OnAdopt";
-	addtimer 300000,"timeadopt::OnAdopt";
-	if ($@AdoptionActive == 1) goto A_Cannot;
-	set $@AdoptionActive,1;
-	set @AdoptionReady,1;
-	mes "[Oliver]";
-	mes "I will refer you to my coleage over there.";
-	close;
-
-A_GetSkill:
-	mes "You have just adopted a baby. I'll teach you a useful skill CALL BABY !";
-	next;
-	emotion 46;
-	skill 410,1,0;
-	mes "[Oliver]";
-	mes "Done! Tell your partner to call me, too.";
-	mes "Our children are our future!";
-	close;
-A_Already:
-	emotion 1;
-	mes "How is your baby today?";
-	close;
-A_YouBaby:
-	emotion 2;
-	mes "Say HI to your parents! Be cool!";
-	if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "By the way, our Teacher's wanting to see you.";
-	close;
-}
-
-prt_church,172,177,3	script	Adoption Lady	103,{
-	if (Upper==2) goto A_YouBaby;
-	if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
-	if (getchildid()>0) goto A_Already;
-	if ($@FinalQuestion==1 && $@ParentOne$==strcharinfo(0)) goto A_ParentOneEnd;
-	if ($@FinalQuestion==1 && $@ParentTwo$==strcharinfo(0)) goto A_ParentTwoEnd;
-	if ($@FinalQuestion==1 && $@Baby$==strcharinfo(0)) goto A_BabyEnd;
-	if (strcharinfo(0)==$@Baby$) goto A_FinalTest;
-	if (strcharinfo(0)==$@ParentTwo$) goto A_SecondReg;
-	if (@AdoptionReady==0 || $@AdoptionActive==0) goto A_SeeFriend;
-	mes "[Inanna]";
-	deltimer "timeadopt::OnAdopt";
-	addtimer 300000,"timeadopt::OnAdopt";
-	mes "So you think you meet our strict requirements?";
-	mes "Let's see here, are you over level 70?";
-	next;
-	menu "Yes, I am over level 70",A_lvl,"No, sorry to bother you",-;
-	mes "[Inanna]";
-	mes "Oh, I am sorry to hear that, please return when you meet this requirement.";
-	callfunc "AdoptReset","the parent didn't meet level requirements";
-	close;
-A_SeeFriend:
-	mes "[Inanna]";
-	mes "Seems you haven't talked to my friend here.";
-	mes "He will refer you to me, when he thinks you are ready.";
-	close;
-A_lvl:
-	if(BaseLevel >= 70) goto A_lvlpassed;
-	mes "[Inanna]";
-	mes "Not only should I fail you on being a low level, but you also lied to me.";
-	next;
- 	mes "[Inanna]";
-	mes "I can't give a baby to you";
-	callfunc "AdoptReset","the parent didn't meet level requirements";
-	close;
-A_lvlpassed:
-	mes "[Inanna]";
-	mes "WOW, you have passed the test of strength.";
-	next;
-	mes "[Inanna]";
-	mes "But lets see if you are happily married.";
-	mes "For this I will need to see your wedding ring.";
-	next;
-	mes "[Inanna]";
-	mes "Do you have you wedding ring on you now?";
-	next;
-	menu "Yes, here you go",A_Wedring,"No, Sorry I don't",A_Noring,"I am not married",-;
-	mes "[Inanna]";
-	mes "Well, as my fried said here, we will not give a baby to a family that is not married";
-	callfunc "AdoptReset","the parent isn't married";
-	close;
-A_Noring:
-	mes "[Inanna]";
-	mes "I can't believe you are in a loving marriage when you don't have your ring on you at all times!!!";
-	next;
-	mes "[Inanna]";
-	mes "I don't believe you deserve a baby.";
-	callfunc "AdoptReset","the parent hasn't got a wedding ring as proof of marriage.";
-	close;
-A_Wedring:
-	if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringpassed;
-	goto A_Noring;
-A_Wedringpassed:
-	mes "[Inanna]";
-	mes "Awwwww, such a lovely ring, you must love your partner.";
-	next;
-	if (getchildid()>0) goto A_AlreadyHaveBaby;
-	mes "[Inanna]";
-	mes "I need to see them, please tell me their name.";
-	next;
-	input $@ParentTwo$;
-	set $@ParentOne$, strcharinfo(0);
-	mes "[Inanna]";
-	mes "Your partner now has 5 min to talk to me before the adoption is canceled.";
-	next;
-	deltimer "timeadopt::OnAdopt";
-	addtimer 300000,"timeadopt::OnAdopt";
-	areaannounce "prt_church",0,0,350,350,"Can I please see "+$@ParentTwo$+" please",0; 
-	mes "[Inanna]";
-	mes "Can you now please wait for me to call you again, thank you.";
-	close;
-A_AlreadyHaveBaby:
-	mes "Now lets look at the inscription on your ring, oh it seems you already have a baby.";
-	next;
-	mes "[Inanna]";
-	mes "I am sorry, you can only ever adopt once.";
-	mes "Please take care of you baby.";
-	callfunc "AdoptReset","the parent has already adopted once before";
-	close;
-A_SecondReg:
-	deltimer "timeadopt::OnAdopt";
-	addtimer 300000,"timeadopt::OnAdopt";
-	mes "[Inanna]";
-	mes "You must be "+$@ParentTwo$+", I just talked to your partner "+$@ParentOne$+", they mentioned you want to adopt baby.";
-	next;
-	mes "[Inanna]";
-	mes "Do you agree with "+$@ParentOne$+", do you want to adopt?";
-	next;
-	menu "Yes, I agree with them",A_agree,"No, I don't want to adopt",-;
-	mes "[Inanna]";
-	mes "This is bad news, I am very sorry to hear this.";
-	callfunc "AdoptReset","the 2nd parent does not want to adopt"; 
-	close;
-A_agree:
-	mes "[Inanna]";
-	mes "Now I will put you through the same test as your partner.";
-	next;
-	if(BaseLevel >= 70) goto A_lvltwo;
-	mes "[Inanna]";
-	mes "Sorry you are not over level 70.";
-	callfunc "AdoptReset","the 2nd parent didn't meet the level requirements";
-	close;
-A_lvltwo:
-	if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringtwo;
-	mes "[Inanna]";
-	mes "Sorry you don't have a wedding ring on you as proof of marriage.";
-	callfunc "AdoptReset","the 2nd parent hasnt got a wedding ring as proof of marriage";
-	close;
-A_Wedringtwo:
-	if (getchildid()>0) goto A_AlreadyHaveBaby;
-	mes "[Inanna]";
-	mes "You have checked out, and have passed all the requirements.";
-	mes "All you need is a novice to adopt.";
-	next;
-	mes "[Inanna]";
-	mes "Do you have a novice to adopt?";
-	next;
-	menu "Yes, right here",A_YesBaby,"No, I'm sorry",-;
-	mes "[Inanna]";
-	mes "I suggest you find one, remember to get your parent to talk to my friend first when you return.";
-	callfunc "AdoptReset","there is no novice present to be adopted";
-	close;
-A_YesBaby:
-	mes "[Inanna]";
-	mes "Can I please know thier name?";
-	next;
-	input $@Baby$;
-	mes "[Inanna]";
-	mes "The novice now has 5min to come and talk to me, or the adopt will be canceled.";
-	next;
-	deltimer "timeadopt::OnAdopt";
-	addtimer 300000,"timeadopt::OnAdopt";
-	mes "[Inanna]";
-	mes "Thank you, can you please wait with your partner, and wait to be called back.";
-	areaannounce "prt_church",0,0,350,350,"Can I please see "+$@Baby$+", please",0;
-	close;
-A_FinalTest:
-	deltimer "timeadopt::OnAdopt";
-	addtimer 300000,"timeadopt::OnAdopt";
-	if(Upper==2) goto A_AlreadyAdopted;
-	if(baseClass == Job_Taekwon) goto A_CantBeAdopted;
-	mes "[Inanna]";
-	mes "You must be "+$@Baby$+", its very nice to meet you.";
-	mes "Some very nice people, "+$@ParentOne$+" and "+$@ParentTwo$+", have asked to adopt you.";
-	next;
-	if(sex!=0) set $@GenderBaby$,"boy";
-	if(sex==0) set $@GenderBaby$,"girl";
-
-	mes "[Inanna]";
-	mes "Now can you be a good "+$@GenderBaby$+" and go with these nice people?";
-	next;
-	menu "Yes, me would luv too",A_BabyYes,"NOOOOO!!!",-;
-	mes "[Inanna]";
-	mes "Please calm down.";
-	mes "I will try and find better parents for you next time.";
-	callfunc "AdoptReset","the novice didn't want to be adopted";
-	close;
-A_BabyYes:
-	mes "[Inanna]";
-	mes "Awwww, so cute, good to hear it.";
-	mes "Now lets see here.";
-	next;
-	mes "[Inanna]";
-	mes "I need to do a check on your level to prove you are a novice, stand still.";
-	next;
-	if (BaseLevel == 1 && JobLevel == 1) goto A_Ready;
-	mes "[Inanna]";
-	mes "Sorry but you are higher than level one, and cause of this you are a true novice.";
-	callfunc "AdoptReset","the person that would be adopted, is over level 1";
-	close;
-A_Ready:
-	mes "[Inanna]";
-	mes "You are just as sweet an inocent as the day our lord made you.";
-	next;
-	mes "[Inanna]";
-	mes "I have no objections to you being adopted.";
-	mes "Before you can be adopted I will need to see your parents, and you, one last time.";
-	set $@FinalQuestion,1;
-	areaannounce "prt_church",0,0,350,350,"Can I please see all people involved with this adoption please",0;
-	deltimer "timeadopt::OnAdopt";
-	addtimer 300000,"timeadopt::OnAdopt";
-	close;
-A_AlreadyAdopted:
-	mes "[Inanna]";
-	mes "Oh you are already adopted, so you can't be adopted again.";
-	callfunc "AdoptReset","the person that would be adopted has already been adopted before";
-	close;
-A_CantBeAdopted:
-	mes "[Inanna]";
-	mes "Sorry, but your job does not allow adoption.";
-	callfunc "AdoptReset","the person that would be adopted has a job that can't be adopted";
-	close;
-A_ParentOneEnd:
-	if (@regged>1) goto A_AlreadyReged;
-	if ($@ParentOne$==$@ParentTwo$) goto A_SameFail;
-	mes "[Inanna]";
-	mes "Nice to talk to you again "+$@ParentOne$;
-	mes "This is you last chance to back out";
-	next;
-	mes "[Inanna]";
-	mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever"; 
-	next;
-	mes "[Inanna]";
-	mes "Are you sure you want to proceed";
-	next;
-	menu "Yes",A_FinalYesP,"No",-;
-	mes "[Inanna]";
-	mes "I cannot believe you would come this far to say no!";
-	mes "Are you sure you want to stop now?";
-	next;
-	menu "Yes, I don't want to adopt",-,"No, I made a mistake",A_ParentOneEnd;
-A_Failend:
-	mes "[Inanna]";
-	mes "Well if you are sure";
-	callfunc "AdoptReset","a parent or the novice pulled out";
-	close;
-A_FinalYesP:
-	mes "[Inanna]";
-	mes "OK everything is ready to start this adoption";
-	mes "I will announce to everyone when it is complete";
-	set @regged,1;
-	set $@checkall,$@checkall+1;
-	if ($@checkall==3) goto THEEND;
-	close;
-A_ParentTwoEnd:
-	if (@regged>1) goto A_AlreadyReged;
-	mes "[Inanna]";
-	mes "Nice to talk to you again "+$@ParentTwo$;
-	mes "This is you last chance to back out";
-	next;
-	mes "[Inanna]";
-	mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever"; 
-	next;
-	mes "[Inanna]";
-	mes "Are you sure you want to proceed";
-	next;
-	menu "Yes",A_FinalYesP,"No",-;
-	mes "[Inanna]";
-	mes "I cannot believe you would come this far to say no!";
-	mes "Are you sure you want to stop now?";
-	next;
-	menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd;
-A_AlreadyReged:
-	mes "[Inanna]";
-	mes "Please wait for the others to talk to me";
-	close;
-A_BabyEnd:
-	if (@regged>1) goto A_AlreadyReged;
-	mes "[Inanna]";
-	mes "Nice to talk to you again "+$@Baby$;
-	mes "This is you last chance to back out";
-	next;
-	mes "[Inanna]";
-	mes "You can only ever be adopted once, so if you are adopted by "+$@ParentOne$+" and "+$@ParentTwo$+", you can never be adopted again"; 
-	next;
-	mes "[Inanna]";
-	mes "Are you sure you want to proceed";
-	next;
-	menu "Yes",A_FinalYesB,"No",-;
-	mes "[Inanna]";
-	mes "I cannot believe you would come this far to say no!";
-	mes "Are you sure you want to stop now?";
-	next;
-	menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd;
-A_FinalYesB:
-	mes "[Inanna]";
-	mes "OK everything is ready to start this adoption";
-	mes "I will announce to everyone when it is complete";
-	set @regged,1;
-	set $@checkall,$@checkall+1;
-	if ($@checkall==3) goto THEEND;
-	close;
-A_SameFail:
-	mes "[Inanna]";
-	mes "Sorry, it seems you have registered as both parents, this isn't allowed";
-	callfunc "AdoptReset","both parents are the same person";
-	close;
-
-A_GetSkill:
-	emotion 20;
-	mes "[Inanna]";
-	mes "You can't see your baby often?.. I'll try to teach you one skil... Where's my skills manual?";
-	next;
-	mes "[Oliver]";
-	mes "Hey, Inanna! This is my job. Pass them to me!";
-	close;
-A_Already:
-	mes "[Inanna]";
-	emotion 21;
-	mes "How is your baby now?";
-	close;
-A_YouBaby:
-	mes "[Inanna]";
-	emotion 30;
-	mes "Tell your father he's a good father!";
-	if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "You should talk to our Teacher.";
-	close;
-
-THEEND:
-	logmes "Adoption: "+$@Baby$+" adopted by "+$@ParentOne$+" and "+$@ParentTwo$+".";
-	adopt $@ParentOne$,$@ParentTwo$,$@Baby$;
-	announce $@ParentOne$+" and "+$@ParentTwo$+" has just adopted a new baby "+$@GenderBaby$+", called "+$@Baby$,5;
-	deltimer "timeadopt::OnAdopt";
-	set $@AdoptionActive, 0;
-	set $@ParentOne$, null;
-	set $@ParentTwo$, null;
-	set $@Baby$, null;
-	set $@GenderBaby$, null;
-	set $@FinalQuestion, 0;
-	set $@CheckAll, 0;
-	close;
-	end;
-}
-
-prt_church,165,175,0	script	timeadopt	-1,{
-OnAdopt:
-	callfunc "AdoptReset","too much time has passed between steps";
-	end;
-}
-function	script	AdoptReset	{
-	deltimer "timeadopt::OnAdopt";
-	set $@AdoptionActive, 0;
-	set $@ParentOne$, null;
-	set $@ParentTwo$, null;
-	set $@Baby$, null;
-	set $@GenderBaby$, null;
-	set $@FinalQuestion, 0;
-	set $@CheckAll, 0;
-	areaannounce "prt_church",0,0,350,350,"The adoption has been canceled because "+getarg(0),0;
-	return;
-}
-
-prt_church,165,166,6	script	Teacher#adopt	97,{
-	mes "[Mario]";
-	if (Upper==2 && (getskilllv(408)<=0 || getskilllv(409)<=0)) goto L_Teach;
-	if (Upper==2) mes "Hello, baby! How are you?";
-	if (Upper!=2) mes "How are you?";
-	next;
-	menu "Great!",-,"Fine.",-,"So-so...",-,"Shoot me, please.",-;
-	mes "[Mario]";
-	mes "So nice!";
-	emotion rand(19,21);
-	close;
-
-L_Teach:
-	skill 408,1,0;
-	skill 409,1,0;
-	mes "Ta-da! Now you know 2 quite useful skills!";
-	mes "1. Call your Parents (when you're in a danger).";
-	mes "2. Protect your parents' EXP with yor love!";
-	emotion 41;
-	next;
-	mes "[Mario]";
-	mes "On seeing a baby tell them to visit me.";
-	next;
-
-L_Cancel:
-	mes "[Mario]";
-	mes "Bye bye!";
-	close;
-}

+ 0 - 2
npc/scripts_custom.conf

@@ -9,8 +9,6 @@
 //                     Your scripts go here!!
 // --------------------------------------------------------------
 // ----------------------- Basic  Scripts -----------------------
-// -- Adoption NPC [Fredzilla]
-npc: npc/custom/adoption.txt
 // -- Auctioneer - Use at own risk [Fredzilla]
 // Warning: It dupe items.
 //npc: npc/custom/Auctioneer.txt

+ 0 - 1
src/char_sql/int_auction.c

@@ -22,7 +22,6 @@ static DBMap* auction_db_ = NULL; // int auction_id -> struct auction_data*
 void auction_delete(struct auction_data *auction);
 static int auction_end_timer(int tid, unsigned int tick, int id, int data);
 
-// Copy Paste from map/mail.c
 static int auction_count(int char_id, bool buy)
 {
 	int i = 0;

+ 5 - 4
src/map/atcommand.c

@@ -7536,9 +7536,7 @@ int atcommand_whereis(const int fd, struct map_session_data* sd, const char* com
  *------------------------------------------*/
 int atcommand_adopt(const int fd, struct map_session_data* sd, const char* command, const char* message)
 {
-	struct map_session_data *pl_sd1 = NULL;
-	struct map_session_data *pl_sd2 = NULL;
-	struct map_session_data *pl_sd3 = NULL;
+	struct map_session_data *pl_sd1, *pl_sd2, *pl_sd3;
 	char player1[NAME_LENGTH], player2[NAME_LENGTH], player3[NAME_LENGTH];
 	char output[256];
 
@@ -7570,7 +7568,7 @@ int atcommand_adopt(const int fd, struct map_session_data* sd, const char* comma
 		return -1;
 	}
 
-	if( pc_adoption(pl_sd1, pl_sd2, pl_sd3) != 0 ) {
+	if( !pc_adoption(pl_sd1, pl_sd2, pl_sd3) ) {
 		return -1;
 	}
 	
@@ -8218,7 +8216,10 @@ int atcommand_auction(const int fd, struct map_session_data *sd, const char *com
 {
 	nullpo_retr(0,sd);
 
+#ifndef TXT_ONLY
 	clif_Auction_openwindow(sd);
+#endif
+
 	return 0;
 }
 

+ 78 - 61
src/map/clif.c

@@ -5311,7 +5311,7 @@ int clif_party_member_info(struct party_data *p, struct map_session_data *sd)
 
 	WBUFW(buf, 0) = 0x1e9;
 	WBUFL(buf, 2) = sd->status.account_id;
-	WBUFL(buf, 6) = 0; //Apparently setting this to 1 makes you adoptable.
+	WBUFL(buf, 6) = 0;
 	WBUFW(buf,10) = sd->bl.x;
 	WBUFW(buf,12) = sd->bl.y;
 	WBUFB(buf,14) = 0; //Unconfirmed byte, could be online/offline.
@@ -6735,19 +6735,7 @@ void clif_callpartner(struct map_session_data *sd)
 	return;
 }
 */
-/*==========================================
- * Adopt baby [Celest]
- *------------------------------------------*/
-void clif_adopt_process(struct map_session_data *sd)
-{
-	int fd;
-	nullpo_retv(sd);
 
-	fd=sd->fd;
-	WFIFOHEAD(fd,packet_len(0x1f8));
-	WFIFOW(fd,0)=0x1f8;
-	WFIFOSET(fd,packet_len(0x1f8));
-}
 /*==========================================
  * Marry [DracoRPG]
  *------------------------------------------*/
@@ -6778,18 +6766,6 @@ void clif_divorced(struct map_session_data* sd, const char* name)
 	WFIFOSET(fd, packet_len(0x205));
 }
 
-/*==========================================
- *
- *------------------------------------------*/
-void clif_parse_ReqAdopt(int fd, struct map_session_data *sd)
-{
-	nullpo_retv(sd);
-
-	WFIFOHEAD(fd,packet_len(0x1f6));
-	WFIFOW(fd,0)=0x1f6;
-	WFIFOSET(fd, packet_len(0x1f6));
-}
-
 /*==========================================
  *
  *------------------------------------------*/
@@ -7959,7 +7935,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 		//Login Event
 		npc_script_event(sd, NPCE_LOGIN);
 		mob_barricade_get(sd);
-	} else if( sd->state.changemap ) {
+	} else {
 		//For some reason the client "loses" these on map-change.
 		clif_updatestatus(sd,SP_STR);
 		clif_updatestatus(sd,SP_AGI);
@@ -7967,15 +7943,20 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 		clif_updatestatus(sd,SP_INT);
 		clif_updatestatus(sd,SP_DEX);
 		clif_updatestatus(sd,SP_LUK);
+	}
 
-		//New 'night' effect by dynamix [Skotlex]
+	if( sd->state.changemap )
+	{
 		if (night_flag && map[sd->bl.m].flag.nightenabled)
 		{	//Display night.
-			if (!sd->state.night) {
+			if( !sd->state.night )
+			{
 				sd->state.night = 1;
 				clif_status_load(&sd->bl, SI_NIGHT, 1);
 			}
-		} else if (sd->state.night) { //Clear night display.
+		}
+		else if( sd->state.night )
+		{ //Clear night display.
 			sd->state.night = 0;
 			clif_status_load(&sd->bl, SI_NIGHT, 0);
 		}
@@ -11216,24 +11197,6 @@ void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv)
 	sd->menuskill_val = skilllv;
 }
 
-void clif_parse_AdoptRequest(int fd,struct map_session_data *sd)
-{
-	//TODO: add somewhere the adopt code, checks for exploits, etc, etc.
-	//Missing packets are the client's reply packets to the adopt request one. 
-	//[Skotlex]
-	int account_id;
-	struct map_session_data *sd2;
-	
-	account_id = RFIFOL(fd,2);
-	sd2 = map_id2sd(account_id);
-	if(sd2 && sd2->fd && sd2 != sd && sd2->status.party_id == sd->status.party_id) {	//FIXME: No checks whatsoever are in place yet!
-		fd = sd2->fd;
-		WFIFOHEAD(fd,packet_len(0x1f9));
-		WFIFOW(fd,0)=0x1f9;
-		WFIFOSET(fd, packet_len(0x1f9));
-	}
-}
-
 /*==========================================
  * Homunculus packets
  *------------------------------------------*/
@@ -11725,6 +11688,24 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd)
  * AUCTION SYSTEM
  * By Zephyrus
  *==========================================*/
+void clif_Auction_openwindow(struct map_session_data *sd)
+{
+	int fd = sd->fd;
+
+	if( sd->state.storage_flag || sd->vender_id || sd->state.trading )
+		return;
+
+	WFIFOHEAD(fd,12);
+	WFIFOW(fd,0) = 0x25f;
+	WFIFOL(fd,2) = 0;
+	WFIFOB(fd,6) = 0xb6;
+	WFIFOB(fd,7) = 0x00;
+	WFIFOB(fd,8) = 0xa6;
+	WFIFOB(fd,9) = 0xde;
+	WFIFOW(fd,10) = 0;
+	WFIFOSET(fd,12);
+}
+
 void clif_Auction_results(struct map_session_data *sd, short count, short pages, unsigned char *buf)
 {
 	int i, fd = sd->fd, len = sizeof(struct auction_data);
@@ -12039,24 +12020,59 @@ void clif_parse_cashshop_buy(int fd, struct map_session_data *sd)
 }
 
 /*==========================================
- * AUCTIONS SYSTEM
+ * Adoption System
  *==========================================*/
-void clif_Auction_openwindow(struct map_session_data *sd)
+
+// 0 : You cannot adopt more that 1 son
+// 1 : You should be at least lvl 70 to adopt
+// 2 : You cannot adopt a married player
+void clif_Adopt_reply(struct map_session_data *sd, int type)
 {
 	int fd = sd->fd;
 
-	if( sd->state.storage_flag || sd->vender_id || sd->state.trading )
-		return;
+	WFIFOHEAD(fd,6);
+	WFIFOW(fd,0) = 0x0216;
+	WFIFOL(fd,2) = type;
+	WFIFOSET(fd,6);
+}
 
-	WFIFOHEAD(fd,12);
-	WFIFOW(fd,0) = 0x25f;
-	WFIFOL(fd,2) = 0;
-	WFIFOB(fd,6) = 0xb6;
-	WFIFOB(fd,7) = 0x00;
-	WFIFOB(fd,8) = 0xa6;
-	WFIFOB(fd,9) = 0xde;
-	WFIFOW(fd,10) = 0;
-	WFIFOSET(fd,12);
+void clif_Adopt_request(struct map_session_data *sd, struct map_session_data *src, int p_id)
+{
+	int fd = sd->fd;
+
+	WFIFOSET(fd,34);
+	WFIFOW(fd,0) = 0x01f6;
+	WFIFOL(fd,2) = src->status.account_id;
+	WFIFOL(fd,6) = p_id;
+	memcpy(WFIFOP(fd,10), src->status.name, NAME_LENGTH);
+	WFIFOSET(fd,34);
+}
+
+void clif_parse_Adopt_request(int fd, struct map_session_data *sd)
+{
+	struct map_session_data *tsd = map_id2sd(RFIFOL(fd,2)), *p_sd = map_charid2sd(sd->status.partner_id);
+
+	if( pc_can_Adopt(sd, tsd, p_sd) )
+	{
+		tsd->adopt_invite = sd->status.account_id;
+		clif_Adopt_request(tsd, sd, p_sd->status.account_id);
+	}
+}
+
+void clif_parse_Adopt_reply(int fd, struct map_session_data *sd)
+{
+	struct map_session_data *p1_sd = map_id2sd(RFIFOL(fd,2)), *p2_sd = map_id2sd(RFIFOL(fd,6));
+	int result = RFIFOL(fd,10), pid = sd->adopt_invite;
+
+	sd->adopt_invite = 0;
+
+	if( pid != p1_sd->status.account_id )
+		return; // Not the same sender
+
+	if( pc_can_Adopt(p1_sd, p2_sd, sd) )
+	{
+		// Lets do the adoption!!
+	}
 }
 
 /*==========================================
@@ -12497,7 +12513,6 @@ static int packetdb_readdb(void)
 		{clif_parse_Taekwon,"taekwon"},
 		{clif_parse_RankingPk,"rankingpk"},
 		{clif_parse_FeelSaveOk,"feelsaveok"},
-		{clif_parse_AdoptRequest,"adopt"},
 		{clif_parse_debug,"debug"},
 		{clif_parse_ChangeHomunculusName,"changehomunculusname"},
 		{clif_parse_HomMoveToMaster,"hommovetomaster"},
@@ -12508,6 +12523,8 @@ static int packetdb_readdb(void)
 		{clif_parse_Hotkey,"hotkey"},
 		{clif_parse_AutoRevive,"autorevive"},
 		{clif_parse_Check,"check"},
+		{clif_parse_Adopt_request,"adoptrequest"},
+		{clif_parse_Adopt_reply,"adoptreply"},
 #ifndef TXT_ONLY
 		// MAIL SYSTEM
 		{clif_parse_Mail_refreshinbox,"mailrefresh"},

+ 3 - 2
src/map/clif.h

@@ -408,6 +408,7 @@ void clif_Mail_new(int fd, int mail_id, const char *sender, const char *title);
 void clif_Mail_refreshinbox(struct map_session_data *sd);
 void clif_Mail_getattachment(int fd, uint8 flag);
 // AUCTION SYSTEM
+void clif_Auction_openwindow(struct map_session_data *sd);
 void clif_Auction_results(struct map_session_data *sd, short count, short pages, unsigned char *buf);
 void clif_Auction_message(int fd, unsigned char flag);
 void clif_Auction_close(int fd, unsigned char flag);
@@ -416,7 +417,7 @@ void clif_parse_Auction_cancelreg(int fd, struct map_session_data *sd);
 
 void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd);
 
-// AUCTION SYSTEM
-void clif_Auction_openwindow(struct map_session_data *sd);
+// ADOPTION
+void clif_Adopt_reply(struct map_session_data *sd, int type);
 
 #endif /* _CLIF_H_ */

+ 1 - 1
src/map/guild.c

@@ -618,7 +618,7 @@ int guild_invite(struct map_session_data *sd,struct map_session_data *tsd)
 		return 0; //Invite permission.
 
 	if(!battle_config.invite_request_check) {
-		if (tsd->party_invite>0 || tsd->trade_partner) {	// 相手が取引中かどうか
+		if (tsd->party_invite>0 || tsd->trade_partner || tsd->adopt_invite ) {	// 相手が取引中かどうか
 			clif_guild_inviteack(sd,0);
 			return 0;
 		}

+ 1 - 0
src/map/map.h

@@ -746,6 +746,7 @@ struct map_session_data {
 	} deal;
 
 	int party_invite,party_invite_account;
+	int adopt_invite; // Adoption
 
 	int guild_invite,guild_invite_account;
 	int guild_emblem_id,guild_alliance,guild_alliance_account;

+ 1 - 1
src/map/party.c

@@ -288,7 +288,7 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
 	}
 
 	if(!battle_config.invite_request_check) {
-		if (tsd->guild_invite>0 || tsd->trade_partner) {
+		if (tsd->guild_invite>0 || tsd->trade_partner || tsd->adopt_invite) {
 			clif_party_inviteack(sd,tsd->status.name,0);
 			return 0;
 		}

+ 113 - 47
src/map/pc.c

@@ -537,6 +537,119 @@ static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int
 	return 1;              
 }
 
+bool pc_isequipped(struct map_session_data *sd, int nameid)
+{
+	int i, j, index;
+
+	for( i = 0; i < EQI_MAX; i++ )
+	{
+		index = sd->equip_index[i];
+		if( index < 0 ) continue;
+
+		if( i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue;
+		if( i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index ) continue;
+		if( i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index) ) continue;
+	
+		if( !sd->inventory_data[index] ) continue;
+
+		if( sd->inventory_data[index]->nameid == nameid )
+			return true;
+
+		for( j = 0; j < sd->inventory_data[index]->slot; j++ )
+			if( sd->status.inventory[index].card[j] == nameid )
+				return true;
+	}
+
+	return false;
+}
+
+bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd )
+{
+	if( !p1_sd || !p2_sd || !b_sd )
+		return false;
+
+	if( b_sd->status.father || b_sd->status.mother || b_sd->adopt_invite )
+		return false; // allready adopted baby / in adopt request
+
+	if( !p1_sd->status.partner_id || !p1_sd->status.party_id || p1_sd->status.party_id != b_sd->status.party_id )
+		return false; // You need to be married and in party with baby to adopt
+
+	if( p1_sd->status.partner_id != p2_sd->status.char_id || p2_sd->status.partner_id != p1_sd->status.char_id )
+		return false; // Not married, wrong married
+
+	if( p2_sd->status.party_id != p1_sd->status.party_id )
+		return false; // Both parents need to be in the same party
+
+	// Parents need to have their ring equipped
+	if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) )
+		return false; 
+
+	if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) )
+		return false;
+
+	// Allready adopted a baby
+	if( p1_sd->status.child || p2_sd->status.child ) {
+		clif_Adopt_reply(p1_sd, 0);
+		return false;
+	}
+
+	// Fathers need at least lvl 70 to adopt
+	if( p1_sd->status.base_level < 70 || p2_sd->status.base_level < 70 ) {
+		clif_Adopt_reply(p1_sd, 1);
+		return false;
+	}
+
+	if( b_sd->status.partner_id ) {
+		clif_Adopt_reply(p1_sd, 2);
+		return false;
+	}
+
+	return ( b_sd->status.class_ >= JOB_NOVICE && b_sd->status.class_ <= JOB_THIEF );
+}
+
+/*==========================================
+ * Adoption Process
+ *------------------------------------------*/
+bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd)
+{
+	int job, joblevel;
+	unsigned int jobexp;
+	
+	if( !pc_can_Adopt(p1_sd, p2_sd, b_sd) )
+		return false;
+
+	// Preserve current job levels and progress
+	joblevel = b_sd->status.job_level;
+	jobexp = b_sd->status.job_exp;
+
+	job = pc_mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex);
+	if( job != -1 && !pc_jobchange(b_sd, job, 0) )
+	{ // Success, proceed to configure parents and baby skills
+		p1_sd->status.child = b_sd->status.char_id;
+		p2_sd->status.child = b_sd->status.char_id;
+		b_sd->status.father = p1_sd->status.char_id;
+		b_sd->status.mother = p2_sd->status.char_id;
+
+		// Restore progress
+		b_sd->status.job_level = joblevel;
+		clif_updatestatus(b_sd, SP_JOBLEVEL);
+		b_sd->status.job_exp = jobexp;
+		clif_updatestatus(b_sd, SP_JOBEXP);
+
+		// Baby Skills
+		pc_skill(b_sd, WE_BABY, 1, 0);
+		pc_skill(b_sd, WE_CALLPARENT, 1, 0);
+
+		// Parents Skills
+		pc_skill(p1_sd, WE_CALLBABY, 1, 0);
+		pc_skill(p1_sd, WE_CALLBABY, 1, 0);
+		
+		return true;
+	}
+
+	return false; // Job Change Fail
+}
+
 int pc_isequip(struct map_session_data *sd,int n)
 {
 	struct item_data *item;
@@ -6711,53 +6824,6 @@ int pc_divorce(struct map_session_data *sd)
 	return 0;
 }
 
-/*==========================================
- * sd - father dstsd - mother jasd - child
- *------------------------------------------*/
-int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd, struct map_session_data *jasd)
-{       
-	int j,level, job;
-	unsigned int exp;
-	if (sd == NULL || dstsd == NULL || jasd == NULL ||
-		sd->status.partner_id <= 0 || dstsd->status.partner_id <= 0 ||
-		sd->status.partner_id != dstsd->status.char_id || dstsd->status.partner_id != sd->status.char_id ||
-		sd->status.child > 0 || dstsd->status.child || jasd->status.father > 0 || jasd->status.mother > 0)
-			return -1;
-	jasd->status.father = sd->status.char_id;
-	jasd->status.mother = dstsd->status.char_id;
-	sd->status.child = jasd->status.char_id;
-	dstsd->status.child = jasd->status.char_id;
-
-	for (j=0; j < MAX_INVENTORY; j++) {
-		if(jasd->status.inventory[j].nameid>0 && jasd->status.inventory[j].equip!=0)
-			pc_unequipitem(jasd, j, 3);
-	}
-
-	//Preserve level and exp.
-	level = jasd->status.job_level;
-	exp = jasd->status.job_exp;
-	job = jasd->class_|JOBL_BABY; //Preserve current Job by babyfying it. [Skotlex]
-	job = pc_mapid2jobid(job, jasd->status.sex);
-	if (job != -1 && pc_jobchange(jasd, job, 0) == 0)
-	{	//Success, and give Junior the Baby skills. [Skotlex]
-		//Restore job level and experience.
-		jasd->status.job_level = level;
-		jasd->status.job_exp = exp;
-		clif_updatestatus(jasd,SP_JOBLEVEL);
-		clif_updatestatus(jasd,SP_JOBEXP);
-		pc_skill(jasd,WE_BABY,1,0);
-		pc_skill(jasd,WE_CALLPARENT,1,0);
-		clif_displaymessage(jasd->fd, msg_txt(12)); // Your job has been changed.
-		//We should also grant the parent skills to the parents [Skotlex]
-		pc_skill(sd,WE_CALLBABY,1,0);
-		pc_skill(dstsd,WE_CALLBABY,1,0);
-	} else {
-		clif_displaymessage(jasd->fd, msg_txt(155)); // Impossible to change your job.
-		return -1;
-	}
-	return 0;
-}
-
 /*==========================================
  * sd‚Ì‘Š•û‚Ìmap_session_data‚ð•Ô‚·
  *------------------------------------------*/

+ 4 - 1
src/map/pc.h

@@ -190,6 +190,10 @@ int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
 int pc_takeitem(struct map_session_data*,struct flooritem_data*);
 int pc_dropitem(struct map_session_data*,int,int);
 
+bool pc_isequipped(struct map_session_data *sd, int nameid);
+bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd );
+bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
+
 int pc_updateweightstatus(struct map_session_data *sd);
 
 int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script);
@@ -289,7 +293,6 @@ int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data);
 int pc_ismarried(struct map_session_data *sd);
 int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
 int pc_divorce(struct map_session_data *sd);
-int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd,struct map_session_data *jasd);
 struct map_session_data *pc_get_partner(struct map_session_data *sd);
 struct map_session_data *pc_get_father(struct map_session_data *sd);
 struct map_session_data *pc_get_mother(struct map_session_data *sd);

+ 0 - 27
src/map/script.c

@@ -11423,32 +11423,6 @@ BUILDIN_FUNC(getrefine)
 	return 0;
 }
 
-/*=======================================================
- * Allows 2 Parents to adopt a character as a Baby
- *-------------------------------------------------------*/
-BUILDIN_FUNC(adopt)
-{
-	int ret;
-	
-	const char *parent1 = script_getstr(st,2);
-	const char *parent2 = script_getstr(st,3);
-	const char *child = script_getstr(st,4);
-
-	TBL_PC *p1_sd = map_nick2sd(parent1);
-	TBL_PC *p2_sd = map_nick2sd(parent2);
-	TBL_PC *c_sd = map_nick2sd(child);
-
-	if (!p1_sd || !p2_sd || !c_sd ||
-		p1_sd->status.base_level < 70 ||
-		p2_sd->status.base_level < 70)
-		return 0;
-
-	ret = pc_adoption(p1_sd, p2_sd, c_sd);
-	script_pushint(st,ret);
-
-	return 0;
-}
-
 /*=======================================================
  * Day/Night controls
  *-------------------------------------------------------*/
@@ -13310,7 +13284,6 @@ struct script_function buildin_func[] = {
 	BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
 	BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
 	BUILDIN_DEF(getrefine,"*"), // returns the refined number of the current item, or an item with index specified [celest]
-	BUILDIN_DEF(adopt,"sss"), // allows 2 parents to adopt a child
 	BUILDIN_DEF(night,""), // sets the server to night time
 	BUILDIN_DEF(day,""), // sets the server to day time
 #ifdef PCRE_SUPPORT

+ 1 - 1
src/map/trade.c

@@ -49,7 +49,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta
 	}
 
 	if (!battle_config.invite_request_check) {
-		if (target_sd->guild_invite > 0 || target_sd->party_invite > 0) {
+		if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) {
 			clif_tradestart(sd, 2);
 			return;
 		}