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@@ -27,7 +27,7 @@
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//= Kafra and Clock Tower NPCs pending remake. [DZeroX]
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//= Kafra and Clock Tower NPCs pending remake. [DZeroX]
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//= 2.01 removed all .GATs [Lupus]
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//= 2.01 removed all .GATs [Lupus]
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//= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf]
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//= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf]
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-//= 2.2 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
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+//= 2.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
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//= 2.3 Fixed exploit with kafra pass
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//= 2.3 Fixed exploit with kafra pass
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//= 2.4 Updated Kafra Reserve to official dialog. [Capuche]
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//= 2.4 Updated Kafra Reserve to official dialog. [Capuche]
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//============================================================
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//============================================================
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@@ -258,7 +258,7 @@ aldebaran,121,231,4 script Alchemy Guy#alde 49,{
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mes "These Payon Alchemists were able to create Gold out of different materials. However, Payon Alchemy never advanced as much as the Alchemy in Al De Baran.";
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mes "These Payon Alchemists were able to create Gold out of different materials. However, Payon Alchemy never advanced as much as the Alchemy in Al De Baran.";
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next;
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next;
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mes "[Chemirre]";
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mes "[Chemirre]";
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- mes "Materials for Alchemy in Payon were scarse and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
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+ mes "Materials for Alchemy in Payon were scarce and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
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next;
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next;
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mes "[Chemirre]";
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mes "[Chemirre]";
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mes "Still, I can't help but wonder what secrets were lost after the Payon art of Alchemy disappeared from the face of the Earth...";
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mes "Still, I can't help but wonder what secrets were lost after the Payon art of Alchemy disappeared from the face of the Earth...";
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@@ -497,7 +497,7 @@ aldebaran,146,124,4 script Town Girl#alde 101,{
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mes "Somewhere in the world there is an ^3355FFAssassin Guild^000000, where they teach people the subtle art of assassination.";
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mes "Somewhere in the world there is an ^3355FFAssassin Guild^000000, where they teach people the subtle art of assassination.";
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next;
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next;
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mes "[Nastasia]";
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mes "[Nastasia]";
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- mes "But isn't killing illegal? And do they even collect educational tutition?";
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+ mes "But isn't killing illegal? And do they even collect educational tuition?";
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next;
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next;
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if (select("Continue conversation.:End Conversation.") == 1) {
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if (select("Continue conversation.:End Conversation.") == 1) {
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mes "[Nastasia]";
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mes "[Nastasia]";
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@@ -553,7 +553,7 @@ aldeba_in,232,241,4 script RS125#alde 48,{
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mes "[RS125]";
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mes "[RS125]";
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mes "It's been 3 years already.";
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mes "It's been 3 years already.";
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mes "My brother 996 used to be a short track athlete in the Al De Baran city field team.";
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mes "My brother 996 used to be a short track athlete in the Al De Baran city field team.";
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- mes "Back then, people gave him a nickname, 'Al De Baran's Pco Peco',";
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+ mes "Back then, people gave him a nickname, 'Al De Baran's Peco Peco',";
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mes "for his amazingly fast legs...";
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mes "for his amazingly fast legs...";
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next;
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next;
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mes "[RS125]";
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mes "[RS125]";
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@@ -702,7 +702,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
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mes "The original Kafra Mascot, the classic blue haired lady! Candidate Number One: ^3355FFPavianne^000000!";
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mes "The original Kafra Mascot, the classic blue haired lady! Candidate Number One: ^3355FFPavianne^000000!";
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next;
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next;
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mes "[Master]";
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mes "[Master]";
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- mes "Her graceful ponytail takes mens' breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
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+ mes "Her graceful ponytail takes men's breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
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next;
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next;
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mes "[Master]";
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mes "[Master]";
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mes "Her long, straight hair, like silk from the East, is her charm point. Direct from Payon, it's Candidate Number Three: ^555555Jasmine^000000!";
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mes "Her long, straight hair, like silk from the East, is her charm point. Direct from Payon, it's Candidate Number Three: ^555555Jasmine^000000!";
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@@ -714,7 +714,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
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mes "Intelligent, sophisticated and never seen without her luxurious glasses. It's Candidate Number Five: ^33FF55Leilah^000000!";
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mes "Intelligent, sophisticated and never seen without her luxurious glasses. It's Candidate Number Five: ^33FF55Leilah^000000!";
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next;
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next;
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mes "[Master]";
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mes "[Master]";
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- mes "Pretty, cute and fresh faced. Although She looks young and immature,She's the best staff!";
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+ mes "Pretty, cute and fresh faced. Although She looks young and immature, she's the best staff!";
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mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!";
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mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!";
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next;
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next;
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switch(select("(1) Pavianne:(2) Blossom:(3) Jasmine:(4) Roxie:(5) Leilah:(6) Curly Sue")) {
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switch(select("(1) Pavianne:(2) Blossom:(3) Jasmine:(4) Roxie:(5) Leilah:(6) Curly Sue")) {
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@@ -1430,7 +1430,7 @@ aldeba_in,88,161,3 script Kafra Employee#reserve2 4_F_KAFRA3,{
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getitem 504,30;// White_Potion
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getitem 504,30;// White_Potion
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mes "What a pity!";
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mes "What a pity!";
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mes "You got the 4th prize!!";
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mes "You got the 4th prize!!";
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- mes "The prize is ^00FF00White_Potion 30°³~^000000";
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+ mes "The prize is ^00FF0030 White Potions~^000000";
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next;
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next;
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mes "[Kafra Employee]";
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mes "[Kafra Employee]";
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mes "The greatest among potions! Use it before you fall into faint~";
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mes "The greatest among potions! Use it before you fall into faint~";
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@@ -1505,7 +1505,7 @@ function script F_ClockTowerGate {
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switch(select("About Clock Tower:About the "+ .@floor$ +" Floor:Move to the "+ .@floor$ +" Floor:End Dialogue")) {
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switch(select("About Clock Tower:About the "+ .@floor$ +" Floor:Move to the "+ .@floor$ +" Floor:End Dialogue")) {
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case 1:
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case 1:
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mes "[Gatekeeper Boy]";
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mes "[Gatekeeper Boy]";
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- mes "Homeland of Alchemy,Aldebaran!";
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+ mes "Homeland of Alchemy, Aldebaran!";
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mes "Long Time ago, there were";
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mes "Long Time ago, there were";
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mes "3 Legendary Alchemists...They are";
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mes "3 Legendary Alchemists...They are";
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mes "Bruke Seimer";
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mes "Bruke Seimer";
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@@ -1567,7 +1567,7 @@ function script F_ClockTowerGate {
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mes "[Gatekeeper Boy]";
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mes "[Gatekeeper Boy]";
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mes "Hmm! I already felt that you are not an Ordinary person,";
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mes "Hmm! I already felt that you are not an Ordinary person,";
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mes "Now it seems to be successful in Speculation.";
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mes "Now it seems to be successful in Speculation.";
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- mes "Please,You may enter.";
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+ mes "Please, you may enter.";
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mes "May God bless you ..";
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mes "May God bless you ..";
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close2;
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close2;
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delitem .@item_req,1;
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delitem .@item_req,1;
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