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Fixed some typos in several city scripts (#7995)

Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
Sapito Sucio 1 년 전
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f000e76ba4

+ 9 - 9
npc/cities/alberta.txt

@@ -293,15 +293,15 @@ alberta,190,173,4	script	Phelix	4_M_03,{
 		mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!";
 		next;
 		mes "[Phelix]";
-		mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?";
-		mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot.";
+		mes "Hmm, so why don't you bring me 10 Jellopies and I will give 1 potion. How's that sound?";
+		mes "Or if that's too hard for your pansy ass, 3 Jellopies for 1 Carrot.";
 		next;
 		mes "[Phelix]";
 		mes "If you're interested in my offer, get me the stuff I mentioned.";
 		@event_zelopy = 1;
 		close;
 	}
-	mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
+	mes "Hmm.. you want to exchange Jellopies for Red Potions or some Carrots eh? Well.. which one?";
 	next;
 	switch(select("Red Potions please.","Carrots please.")) {
 	case 1:
@@ -312,7 +312,7 @@ alberta,190,173,4	script	Phelix	4_M_03,{
 		next;
 		mes "[Phelix]";
 		if (countitem(909) < 10) {
-			mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
+			mes "Hey! Weren't you listening? I said 10 Jellopies for 1 Red Potion.. are ya deaf?";
 			close;
 		} else {
 			.@max = countitem(909)/10;
@@ -327,7 +327,7 @@ alberta,190,173,4	script	Phelix	4_M_03,{
 				break;
 			case 2:
 				mes "[Phelix]";
-				mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
+				mes "I'm not giving you more than 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
 				mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
 				input .@amount;
 				next;
@@ -341,7 +341,7 @@ alberta,190,173,4	script	Phelix	4_M_03,{
 					close;
 				}
 				if (countitem(909) < .@amount*10) {
-					mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
+					mes "Hmm, it looks like you don't have enough. Go get more Jellopies if you want anything else from me.";
 					close;
 				}
 				delitem 909,.@amount*10;// Jellopy
@@ -363,7 +363,7 @@ alberta,190,173,4	script	Phelix	4_M_03,{
 		next;
 		mes "[Phelix]";
 		if (countitem(909) < 3) {
-			mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
+			mes "Hmm, look pansy ass, I said 3 Jellopies for 1 Carrot.. got it?";
 			close;
 		}
 		.@max = countitem(909)/3;
@@ -377,7 +377,7 @@ alberta,190,173,4	script	Phelix	4_M_03,{
 			break;
 		case 2:
 			mes "[Phelix]";
-			mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
+			mes "Right I'm not giving you more than 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
 			input .@amount;
 			next;
 			mes "[Phelix]";
@@ -386,7 +386,7 @@ alberta,190,173,4	script	Phelix	4_M_03,{
 				close;
 			}
 			if (.@amount > 100) {
-				mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
+				mes "Hey pansy ass, I said 100 at most, no more than that! I'm not going to break my back for the likes of you!";
 				close;
 			}
 			if (countitem(909) < .@amount*3) {

+ 9 - 9
npc/cities/aldebaran.txt

@@ -27,7 +27,7 @@
 //=     Kafra and Clock Tower NPCs pending remake. [DZeroX]
 //= 2.01 removed all .GATs [Lupus]
 //= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf]
-//= 2.2 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
+//= 2.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
 //= 2.3 Fixed exploit with kafra pass
 //= 2.4 Updated Kafra Reserve to official dialog. [Capuche]
 //============================================================
@@ -258,7 +258,7 @@ aldebaran,121,231,4	script	Alchemy Guy#alde	49,{
 		mes "These Payon Alchemists were able to create Gold out of different materials. However, Payon Alchemy never advanced as much as the Alchemy in Al De Baran.";
 		next;
 		mes "[Chemirre]";
-		mes "Materials for Alchemy in Payon were scarse and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
+		mes "Materials for Alchemy in Payon were scarce and interest in that field eventually waned. Now, you can only study Alchemy here in Al De Baran.";
 		next;
 		mes "[Chemirre]";
 		mes "Still, I can't help but wonder what secrets were lost after the Payon art of Alchemy disappeared from the face of the Earth...";
@@ -497,7 +497,7 @@ aldebaran,146,124,4	script	Town Girl#alde	101,{
 	mes "Somewhere in the world there is an ^3355FFAssassin Guild^000000, where they teach people the subtle art of assassination.";
 	next;
 	mes "[Nastasia]";
-	mes "But isn't killing illegal? And do they even collect educational tutition?";
+	mes "But isn't killing illegal? And do they even collect educational tuition?";
 	next;
 	if (select("Continue conversation.:End Conversation.") == 1) {
 		mes "[Nastasia]";
@@ -553,7 +553,7 @@ aldeba_in,232,241,4	script	RS125#alde	48,{
 		mes "[RS125]";
 		mes "It's been 3 years already.";
 		mes "My brother 996 used to be a short track athlete in the Al De Baran city field team.";
-		mes "Back then, people gave him a nickname, 'Al De Baran's Pco Peco',";
+		mes "Back then, people gave him a nickname, 'Al De Baran's Peco Peco',";
 		mes "for his amazingly fast legs...";
 		next;
 		mes "[RS125]";
@@ -702,7 +702,7 @@ aldeba_in,156,179,4	script	Master#alde	61,{
 		mes "The original Kafra Mascot, the classic blue haired lady! Candidate Number One: ^3355FFPavianne^000000!";
 		next;
 		mes "[Master]";
-		mes "Her graceful ponytail takes mens' breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
+		mes "Her graceful ponytail takes men's breath away! The fan favorite amongst teen males! Candidate Number Two: ^5533FFBlossom^000000!";
 		next;
 		mes "[Master]";
 		mes "Her long, straight hair, like silk from the East, is her charm point. Direct from Payon, it's Candidate Number Three: ^555555Jasmine^000000!";
@@ -714,7 +714,7 @@ aldeba_in,156,179,4	script	Master#alde	61,{
 		mes "Intelligent, sophisticated and never seen without her luxurious glasses. It's Candidate Number Five: ^33FF55Leilah^000000!";
 		next;
 		mes "[Master]";
-		mes "Pretty, cute and fresh faced. Although She looks young and immature,She's the best staff!";
+		mes "Pretty, cute and fresh faced. Although She looks young and immature, she's the best staff!";
 		mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!";
 		next;
 		switch(select("(1) Pavianne:(2) Blossom:(3) Jasmine:(4) Roxie:(5) Leilah:(6) Curly Sue")) {
@@ -1430,7 +1430,7 @@ aldeba_in,88,161,3	script	Kafra Employee#reserve2	4_F_KAFRA3,{
 					getitem 504,30;// White_Potion
 					mes "What a pity!";
 					mes "You got the 4th prize!!";
-					mes "The prize is ^00FF00White_Potion 30°³~^000000";
+					mes "The prize is ^00FF0030 White Potions~^000000";
 					next;
 					mes "[Kafra Employee]";
 					mes "The greatest among potions! Use it before you fall into faint~";
@@ -1505,7 +1505,7 @@ function	script	F_ClockTowerGate	{
 	switch(select("About Clock Tower:About the "+ .@floor$ +" Floor:Move to the "+ .@floor$ +" Floor:End Dialogue")) {
 	case 1:
 		mes "[Gatekeeper Boy]";
-		mes "Homeland of Alchemy,Aldebaran!";
+		mes "Homeland of Alchemy, Aldebaran!";
 		mes "Long Time ago, there were";
 		mes "3 Legendary Alchemists...They are";
 		mes "Bruke Seimer";
@@ -1567,7 +1567,7 @@ function	script	F_ClockTowerGate	{
 			mes "[Gatekeeper Boy]";
 			mes "Hmm! I already felt that you are not an Ordinary person,";
 			mes "Now it seems to be successful in Speculation.";
-			mes "Please,You may enter.";
+			mes "Please, you may enter.";
 			mes "May God bless you ..";
 			close2;
 			delitem .@item_req,1;

+ 1 - 1
npc/cities/amatsu.txt

@@ -395,7 +395,7 @@ amatsu,243,202,3	script	Drama Teacher#ama	760,{
 		mes "The 'White Dryad' is a nymph of";
 		mes "cherry tree... It has been hard to";
 		mes "find a girl who can perform";
-		mes "as the 'White Drayd...'";
+		mes "as the 'White Dryad...'";
 		close;
 	}
 	emotion ET_SURPRISE;

+ 1 - 1
npc/cities/einbech.txt

@@ -888,7 +888,7 @@ einbech,148,246,5	script	Franz#ein	851,{
 	mes "S-somebody...";
 	next;
 	mes "[Franz]";
-	mes "Hey, a traveller!";
+	mes "Hey, a traveler!";
 	mes "Are you planning to explore";
 	mes "the Mine Dungeon or the fields";
 	mes "around here? Let's chat for a bit and maybe you'll learn something.";

+ 1 - 1
npc/cities/einbroch.txt

@@ -919,7 +919,7 @@ einbroch,235,141,5	script	Bulletin Board#ein22	858,{
 einbroch,162,256,5	script	Bulletin Board#ein33	858,{
 	mes "East - Train Station";
 	mes "Southeast - Hotel";
-	mes "South - Weapon Shop,Factory";
+	mes "South - Weapon Shop, Factory";
 	mes "Southwest - Airport, Airship Repair Shop, Laboratory";
 	close;
 }

+ 1 - 1
npc/cities/geffen.txt

@@ -1256,7 +1256,7 @@ geffen_in,39,127,2	script	Psychic Advisor	704,{
 			mes "Eventually, they create trees that grow celebrity impersonators. Today, it looks like a miracle of science, and a threat to Hollywood starlets.";
 			next;
 			mes "[Psychic Advisor]";
-			mes "However, the people who buy these trees are the same kind who who wear those really tacky shirts...";
+			mes "However, the people who buy these trees are the same kind who wear those really tacky shirts...";
 			next;
 			mes "[Psychic Advisor]";
 			mes "You know, the kind with a lame sense of humor where it will have the word 'Cat-o-strophic' and there's this little kitten dressed like a mad scientist or something.";

+ 1 - 1
npc/cities/izlude.txt

@@ -118,7 +118,7 @@
 		mes "The people who've seen the underwater view say it is so fantastic that they've kept dreaming of it ever since.";
 		next;
 		mes "[Charfri]";
-		mes "But unfortunately, the monsters are too strong for ordinary people to merely go sight seeing there. Still, just once, I'd like to go down there...";
+		mes "But unfortunately, the monsters are too strong for ordinary people to merely go sightseeing there. Still, just once, I'd like to go down there...";
 		close;
 	}
 }

+ 3 - 3
npc/cities/lighthalzen.txt

@@ -25,7 +25,7 @@
 //=     from npc\other\lighthalzen_???.txt [Lupus]
 //= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
 //= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
-//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
+//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
 //= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
 //= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
 //=     added missing dialogs, fixed indentation, corrected some NPC
@@ -33,12 +33,12 @@
 //=     whitespace (empty lines after header and before end curly)
 //=     reduced usage of the command "goto", grammatical corrections.
 //=     Added additional missing NPCs.
-//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
+//= 1.7 Removed Auction Staff as the official auction file has been added. [L0ne_W0lf]
 //=     Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
 //= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
 //= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
 //= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
-//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
+//= 1.9 Added Cool Corp. Event Staff, who originally resided in the DTS_warper script file. [L0ne_W0lf]
 //= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
 //= 2.1 Commented out Duplicate NPCs. (bugreport:4555)
 //= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf]

+ 2 - 2
npc/cities/lutie.txt

@@ -756,7 +756,7 @@ xmas,134,112,4	script	Snowman	710,{
 			cutin "rutie_snownow03.bmp",2;
 			mes "[Snowysnow]";
 			mes "Bye bye, friend~!";
-			mes "Thank you for listening me~";
+			mes "Thank you for listening to me~";
 			mes "I'll see you again, someday! You'll always be in my heart~";
 			close2;
 			cutin "",255;
@@ -815,7 +815,7 @@ xmas,146,136,4	script	Hashokii	715,{
 			mes "Of course I know him! Anyone who doesn't know Snowysnow is a total stranger around here! Sometimes, he and I share a nice chat...";
 			next;
 			mes "[Hashokii]";
-			mes "He makes such a a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes.";
+			mes "He makes such a good audience for my show. But to be honest, I'm not sure if he really likes it or not. Most people don't seem to care for my jokes.";
 			next;
 			mes "[Hashokii]";
 			mes "It totally baffles me! How could they not like the best jokes in the world?! Sheeeeesh~";

+ 2 - 2
npc/cities/morocc.txt

@@ -131,7 +131,7 @@ morocc,223,102,0	script	Volunteer - Morocc#06::MocVolunteer	741,{
 	specialeffect EF_HIT2,AREA,"Volunteer - Morocc#06";
 	next;
 	mes "[Morocc Volunteer]";
-	mes "Heyyy, you're being too harsh, Senyorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
+	mes "Heyyy, you're being too harsh, Señorita. Your fist may be as fragile as you are, but it sure can hurt somebody.";
 	next;
 	mes "[Ringing Voice]";
 	mes "Anyways, isn't that a crib? I think I heard something like that before..";
@@ -603,7 +603,7 @@ moc_fild16,199,212,4	script	 Uncle Assassin#moc	55,{
 		mes "before performing their duties.";
 		mes "However, we no longer do so,";
 		mes "since insect or animal monsters are";
-		mes "very senstive to the smell.";
+		mes "very sensitive to the smell.";
 		next;
 		mes "[Hashisid]";
 		mes "We strictly prohibit";

+ 1 - 1
npc/cities/payon.txt

@@ -332,7 +332,7 @@ payon,132,235,3	script	Monster Scholar#02	98,{
 		mes "[Monster Scholar Vuicokk]";
 		mes "As his subjects,";
 		mes "King Tristram III";
-		mes "feels some responsbility";
+		mes "feels some responsibility";
 		mes "to release their souls.";
 		next;
 		mes "[Monster Scholar Vuicokk]";

+ 1 - 1
npc/cities/splendide.txt

@@ -674,7 +674,7 @@ spl_in01,180,201,3	script	Laphine Soldier#ep13_1	461,{
 		mes "But nobody knows what's going to happen in this battlefield.";
 		next;
 		mes "[Laphine Soldier]";
-		mes "Anyway, whats that instrument over there?";
+		mes "Anyway, what's that instrument over there?";
 		mes "We have a similar one...";
 		mes "But it sounds totally different.";
 		close;