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@@ -650,9 +650,7 @@ void initChangeTables(void)
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#endif
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#endif
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add_sc( WS_CARTTERMINATION , SC_STUN );
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add_sc( WS_CARTTERMINATION , SC_STUN );
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set_sc( WS_OVERTHRUSTMAX , SC_MAXOVERTHRUST , EFST_OVERTHRUSTMAX, SCB_NONE );
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set_sc( WS_OVERTHRUSTMAX , SC_MAXOVERTHRUST , EFST_OVERTHRUSTMAX, SCB_NONE );
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-#ifdef RENEWAL
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- set_sc( CG_SPECIALSINGER , SC_LONGING , EFST_ENSEMBLEFATIGUE , SCB_NONE );
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-#else
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+#ifndef RENEWAL
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set_sc( CG_LONGINGFREEDOM , SC_LONGING , EFST_LONGING , SCB_SPEED|SCB_ASPD );
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set_sc( CG_LONGINGFREEDOM , SC_LONGING , EFST_LONGING , SCB_SPEED|SCB_ASPD );
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#endif
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#endif
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set_sc( CG_HERMODE , SC_HERMODE , EFST_HERMODE , SCB_NONE );
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set_sc( CG_HERMODE , SC_HERMODE , EFST_HERMODE , SCB_NONE );
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@@ -1386,6 +1384,7 @@ void initChangeTables(void)
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StatusIconChangeTable[SC_REF_T_POTION] = EFST_REF_T_POTION;
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StatusIconChangeTable[SC_REF_T_POTION] = EFST_REF_T_POTION;
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StatusIconChangeTable[SC_ADD_ATK_DAMAGE] = EFST_ADD_ATK_DAMAGE;
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StatusIconChangeTable[SC_ADD_ATK_DAMAGE] = EFST_ADD_ATK_DAMAGE;
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StatusIconChangeTable[SC_ADD_MATK_DAMAGE] = EFST_ADD_MATK_DAMAGE;
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StatusIconChangeTable[SC_ADD_MATK_DAMAGE] = EFST_ADD_MATK_DAMAGE;
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+ StatusIconChangeTable[SC_ENSEMBLEFATIGUE] = EFST_ENSEMBLEFATIGUE;
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// Battleground Queue
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// Battleground Queue
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StatusIconChangeTable[SC_ENTRY_QUEUE_APPLY_DELAY] = EFST_ENTRY_QUEUE_APPLY_DELAY;
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StatusIconChangeTable[SC_ENTRY_QUEUE_APPLY_DELAY] = EFST_ENTRY_QUEUE_APPLY_DELAY;
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@@ -1563,6 +1562,7 @@ void initChangeTables(void)
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StatusIconChangeTable[SC_USE_SKILL_SP_SHA] = EFST_USE_SKILL_SP_SHA;
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StatusIconChangeTable[SC_USE_SKILL_SP_SHA] = EFST_USE_SKILL_SP_SHA;
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StatusChangeFlagTable[SC_ANCILLA] |= SCB_REGEN;
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StatusChangeFlagTable[SC_ANCILLA] |= SCB_REGEN;
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+ StatusChangeFlagTable[SC_ENSEMBLEFATIGUE] |= SCB_SPEED|SCB_ASPD;
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#ifdef RENEWAL
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#ifdef RENEWAL
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// renewal EDP increases your weapon atk
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// renewal EDP increases your weapon atk
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@@ -1665,9 +1665,6 @@ void initChangeTables(void)
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StatusChangeStateTable[SC_VACUUM_EXTREME] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_VACUUM_EXTREME] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_SUHIDE] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_SUHIDE] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_SV_ROOTTWIST] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_SV_ROOTTWIST] |= SCS_NOMOVE;
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-#ifdef RENEWAL
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- StatusChangeStateTable[SC_LONGING] |= SCS_NOMOVE;
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-#endif
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StatusChangeStateTable[SC_GRAVITYCONTROL] |= SCS_NOMOVE;
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StatusChangeStateTable[SC_GRAVITYCONTROL] |= SCS_NOMOVE;
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/* StatusChangeState (SCS_) NOPICKUPITEMS */
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/* StatusChangeState (SCS_) NOPICKUPITEMS */
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@@ -1693,6 +1690,7 @@ void initChangeTables(void)
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#ifdef RENEWAL
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#ifdef RENEWAL
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StatusChangeStateTable[SC_BASILICA_CELL] |= SCS_NOCAST;
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StatusChangeStateTable[SC_BASILICA_CELL] |= SCS_NOCAST;
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StatusChangeStateTable[SC_ROKISWEIL] |= SCS_NOCAST;
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StatusChangeStateTable[SC_ROKISWEIL] |= SCS_NOCAST;
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+ StatusChangeStateTable[SC_ENSEMBLEFATIGUE] |= SCS_NOCAST;
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#endif
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#endif
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StatusChangeStateTable[SC__BLOODYLUST] |= SCS_NOCAST;
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StatusChangeStateTable[SC__BLOODYLUST] |= SCS_NOCAST;
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StatusChangeStateTable[SC_DEATHBOUND] |= SCS_NOCAST;
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StatusChangeStateTable[SC_DEATHBOUND] |= SCS_NOCAST;
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@@ -2468,6 +2466,9 @@ bool status_check_skilluse(struct block_list *src, struct block_list *target, ui
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(sc->data[SC_NOVAEXPLOSING] && skill_block_check(src, SC_NOVAEXPLOSING, skill_id)) ||
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(sc->data[SC_NOVAEXPLOSING] && skill_block_check(src, SC_NOVAEXPLOSING, skill_id)) ||
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(sc->data[SC_GRAVITYCONTROL] && skill_block_check(src, SC_GRAVITYCONTROL, skill_id)) ||
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(sc->data[SC_GRAVITYCONTROL] && skill_block_check(src, SC_GRAVITYCONTROL, skill_id)) ||
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(sc->data[SC_KAGEHUMI] && skill_block_check(src, SC_KAGEHUMI, skill_id))
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(sc->data[SC_KAGEHUMI] && skill_block_check(src, SC_KAGEHUMI, skill_id))
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+#ifdef RENEWAL
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+ || (sc->data[SC_ENSEMBLEFATIGUE] && skill_id != CG_SPECIALSINGER)
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+#endif
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))
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))
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return false;
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return false;
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@@ -7322,12 +7323,15 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
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val = sc->data[SC_CHASEWALK]->val3;
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val = sc->data[SC_CHASEWALK]->val3;
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else {
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else {
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val = 0;
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val = 0;
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-#ifndef RENEWAL
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- // Longing for Freedom cancels song/dance penalty
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+ // Longing for Freedom/Special Singer cancels song/dance penalty
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+#ifdef RENEWAL
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+ if (sc->data[SC_ENSEMBLEFATIGUE])
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+ val = max(val, sc->data[SC_ENSEMBLEFATIGUE]->val2);
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+#else
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if( sc->data[SC_LONGING] )
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if( sc->data[SC_LONGING] )
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val = max( val, 50 - 10 * sc->data[SC_LONGING]->val1 );
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val = max( val, 50 - 10 * sc->data[SC_LONGING]->val1 );
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- else
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#endif
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#endif
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+ else
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if( sd && sc->data[SC_DANCING] )
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if( sd && sc->data[SC_DANCING] )
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val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) );
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val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) );
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@@ -7529,7 +7533,10 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, b
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} else {
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} else {
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if (sc->data[SC_DONTFORGETME])
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if (sc->data[SC_DONTFORGETME])
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bonus -= sc->data[SC_DONTFORGETME]->val2 / 10;
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bonus -= sc->data[SC_DONTFORGETME]->val2 / 10;
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-#ifndef RENEWAL
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+#ifdef RENEWAL
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+ if (sc->data[SC_ENSEMBLEFATIGUE])
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+ bonus -= sc->data[SC_ENSEMBLEFATIGUE]->val2 / 10;
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+#else
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if (sc->data[SC_LONGING])
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if (sc->data[SC_LONGING])
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bonus -= sc->data[SC_LONGING]->val2 / 10;
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bonus -= sc->data[SC_LONGING]->val2 / 10;
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#endif
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#endif
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@@ -7729,7 +7736,10 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
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if(sc->data[SC_DONTFORGETME])
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if(sc->data[SC_DONTFORGETME])
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aspd_rate += sc->data[SC_DONTFORGETME]->val2;
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aspd_rate += sc->data[SC_DONTFORGETME]->val2;
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-#ifndef RENEWAL
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+#ifdef RENEWAL
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+ if (sc->data[SC_ENSEMBLEFATIGUE])
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+ aspd_rate += sc->data[SC_ENSEMBLEFATIGUE]->val2;
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+#else
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if(sc->data[SC_LONGING])
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if(sc->data[SC_LONGING])
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aspd_rate += sc->data[SC_LONGING]->val2;
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aspd_rate += sc->data[SC_LONGING]->val2;
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#endif
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#endif
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@@ -10467,6 +10477,9 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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val2 = 500-100*val1; // Aspd penalty.
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val2 = 500-100*val1; // Aspd penalty.
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break;
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break;
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#else
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#else
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+ case SC_ENSEMBLEFATIGUE:
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+ val2 = 30; // Speed and ASPD penalty
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+ break;
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case SC_RICHMANKIM:
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case SC_RICHMANKIM:
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val2 = 10 + 10 * val1; // Exp increase bonus
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val2 = 10 + 10 * val1; // Exp increase bonus
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break;
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break;
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@@ -13204,7 +13217,11 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
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if((sce->val1&0xFFFF) == CG_MOONLIT)
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if((sce->val1&0xFFFF) == CG_MOONLIT)
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clif_status_change(bl,EFST_MOON,0,0,0,0,0);
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clif_status_change(bl,EFST_MOON,0,0,0,0,0);
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+#ifdef RENEWAL
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+ status_change_end(bl, SC_ENSEMBLEFATIGUE, INVALID_TIMER);
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+#else
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status_change_end(bl, SC_LONGING, INVALID_TIMER);
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status_change_end(bl, SC_LONGING, INVALID_TIMER);
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+#endif
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}
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}
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break;
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break;
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case SC_NOCHAT:
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case SC_NOCHAT:
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