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@@ -5333,8 +5333,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,(flag&0xFFF)>0?SD_ANIMATION:0);
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skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,(flag&0xFFF)>0?SD_ANIMATION:0);
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