* Fixes #4693. * Removes Bowling Bash chained damage stacking on top of itself. Thanks to @violent01 and @yashimwong!
@@ -5333,8 +5333,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
break;
}
+#ifndef RENEWAL
// Original hit or chain hit depending on flag
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,(flag&0xFFF)>0?SD_ANIMATION:0);
+#endif