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+//===== rAthena Script =======================================
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+//= Hunting Missions
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+//===== By: ==================================================
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+//= Euphy
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+//===== Current Version: =====================================
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+//= 1.1a
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+//===== Compatible With: =====================================
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+//= rAthena SVN
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+//===== Description: =========================================
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+//= Random hunting missions.
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+//= Rewards are based on quest difficulty.
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+//============================================================
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+
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+prontera,152,187,6 script Hunting Missions 951,{
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+function Chk; function Cm;
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+ mes "[Hunting Missions]";
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+ mes "Hello, "+strcharinfo(0)+"!";
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+ if (!#Mission_Delay) {
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+ next;
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+ mes "[Hunting Missions]";
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+ mes "I can't find any records...";
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+ mes "You must be new here!";
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+ emotion e_omg;
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+ next;
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+ callsub Mission_Info;
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+ emotion e_go;
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+ set #Mission_Delay,1;
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+ close;
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+ }
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+ mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
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+ mes "Is there anything I can help";
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+ mes "you with?";
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+ mes " ";
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+ mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
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+ next;
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+ switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
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+ case 1:
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+ mes "[Hunting Missions]";
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+ if (#Mission_Count) {
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+ mes "You've started a mission";
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+ mes "on another character.";
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+ close;
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+ }
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+ if (#Mission_Delay > gettimetick(2) && .Delay) {
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+ set .@i, #Mission_Delay-gettimetick(2);
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+ if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
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+ else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
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+ else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
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+ mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
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+ close;
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+ }
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+ mes "You must hunt:";
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+ freeloop(1);
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+ set .@size, getarraysize(.NoRange);
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+ for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
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+ set .@valid,0;
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+ while (!.@valid) {
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+ set .@valid,1;
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+ set .@mob, rand(1001,1999);
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+ // Is mob ID blacklisted?
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+ if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0;
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+ // Is mob ID interval blacklisted?
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+ if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2)
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+ if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) {
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+ set .@valid,0;
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+ break;
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+ }
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+ // Is mob a duplicate?
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+ if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1)
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+ if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
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+ set .@valid,0;
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+ break;
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+ }
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+ // Is mob an MVP?
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+ if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0;
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+ }
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+ setd "Mission"+.@i, .@mob;
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+ setd "Mission"+.@i+"_",0;
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+ }
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+ set #Mission_Count, rand(.Count[0],.Count[1]);
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+ freeloop(0);
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+ callsub Mission_Status;
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+ set @f,0;
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+ next;
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+ mes "[Hunting Missions]";
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+ mes "Report back when";
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+ mes "you've finished.";
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+ mes "Good luck!";
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+ close;
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+ case 2:
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+ mes "[Hunting Missions]";
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+ mes "Mission status:";
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+ callsub Mission_Status;
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+ if (@f) { set @f,0; close; }
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+ next;
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+ mes "[Hunting Missions]";
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+ mes "Oh, you're done!";
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+ mes "Good work.";
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+ mes "Here's your reward.";
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+ emotion e_no1;
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+ specialeffect2 377;
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+ deletearray .@j[0], getarraysize(.@j);
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+ for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
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+ set .@j[.@i], getd("Mission"+.@i);
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+ set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
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+ set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
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+ set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
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+ setd "Mission"+.@i,0;
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+ setd "Mission"+.@i+"_",0;
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+ }
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+ set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6));
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+ getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5);
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+ set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier);
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+ set #Mission_Count,0;
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+ if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
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+ set Mission_Total, Mission_Total+1;
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+ if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
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+ else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
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+ close;
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+ case 3:
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+ mes "[Hunting Missions]";
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+ mes "Do you really want to";
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+ mes "abandon your mission?";
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+ if (.Delay) mes "Your delay time will not be reset.";
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+ next;
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+ switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
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+ case 1:
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+ mes "[Hunting Missions]";
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+ mes "Alright, I've dropped";
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+ mes "your current mission.";
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+ specialeffect2 462;
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+ for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
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+ setd "Mission"+.@i,0;
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+ setd "Mission"+.@i+"_",0;
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+ }
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+ set #Mission_Count,0;
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+ if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
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+ close;
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+ case 2:
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+ mes "[Hunting Missions]";
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+ mes "I knew you were kidding!";
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+ mes "Keep up the good work.";
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+ emotion e_heh;
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+ close;
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+ }
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+ case 4:
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+ callsub Mission_Info;
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+ close;
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+ case 5:
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+ mes "[Hunting Missions]";
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+ mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
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+ mes "Use them well!";
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+ callshop "mission_shop",1;
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+ npcshopattach "mission_shop";
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+ end;
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+ case 6:
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+ mes "[Hunting Missions]";
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+ mes "The top hunters are:";
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+ query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val);
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+ for(set .@i,0; .@i<5; set .@i,.@i+1)
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+ mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
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+ close;
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+ case 7:
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+ mes "[Hunting Missions]";
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+ mes "Nothing? Okay...";
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+ emotion e_hmm;
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+ close;
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+ }
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+
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+Mission_Status:
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+ set @f,0;
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+ deletearray .@j[0], getarraysize(.@j);
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+ for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
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+ set .@j[.@i], getd("Mission"+.@i);
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+ set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
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+ set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
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+ set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
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+ mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
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+ }
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+ set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
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+ set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
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+ set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
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+ set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
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+ next;
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+ mes "[Hunting Missions]";
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+ mes "Mission rewards:";
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+ mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
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+ mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
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+ mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
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+ mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
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+ return;
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+
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+Mission_Info:
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+ mes "[Hunting Missions]";
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+ mes "If you so choose, I can assign";
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+ mes "you a random hunting quest.";
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+ mes "Some are easier than others, but";
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+ mes "the rewards increase with difficulty.";
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+ next;
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+ mes "[Hunting Missions]";
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+ mes "Missions points are shared";
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+ mes "amongst all your characters.";
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+ if (.Delay) mes "Delay time is, too.";
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+ mes "You can't take missions on";
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+ mes "multiple characters at once.";
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+ next;
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+ mes "[Hunting Missions]";
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+ mes "You can start a quest";
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+ if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
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+ else mes "whenever you want.";
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+ mes "That's everything~";
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+ return;
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+
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+function Chk {
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+ if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
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+ else return "^00FF00"; }
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+
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+function Cm {
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+ set .@str$, getarg(0);
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+ for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
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+ set .@str$, insertchar(.@str$,",",.@i);
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+ return .@str$; }
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+
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+OnBuyItem:
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+ set @cost,0;
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+ for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
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+ for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
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+ if (@bought_nameid[.@i] == .Shop[.@j]) {
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+ set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
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+ break;
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+ }
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+ mes "[Hunting Missions]";
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+ if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
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+ else {
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+ for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
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+ getitem @bought_nameid[.@i], @bought_quantity[.@i];
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+ dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
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+ }
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+ set #Mission_Points, #Mission_Points-@cost;
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+ mes "Deal completed.";
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+ emotion e_cash;
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+ }
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+ set @cost,0;
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+ deletearray @bought_nameid[0], getarraysize(@bought_nameid);
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+ deletearray @bought_quantity[0], getarraysize(@bought_quantity);
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+ close;
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+
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+OnNPCKillEvent:
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+ if (!#Mission_Count) end;
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+ for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
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+ if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
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+ if (getd("Mission"+.@i+"_") < #Mission_Count) {
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+ set .@j, getd("Mission"+.@i+"_")+1;
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+ setd "Mission"+.@i+"_", .@j;
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+ dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
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+ }
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+ break;
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+ }
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+ }
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+ end;
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+
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+OnInit:
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+ set .Delay,12; // Quest delay, in hours (0 to disable).
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+ set .Quests,4; // Number of subquests per quest (increases rewards).
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+ set .Multiplier,60; // Multiplier for Zeny reward calculation.
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+ setarray .Count[0], // Min and max monsters per subquest (increases rewards).
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+ 40,70;
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+ setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
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+ 512,1,513,1,514,1,538,5,539,5,558,10,561,10;
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+ setarray .Restrict$[0], // Blacklisted mob IDs.
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+ "1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+
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+ "1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+
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+ "1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,",
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+ "1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+
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+ "1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+
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+ "1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+
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+ "1868,1990,1991,1996,1997,1998";
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+ setarray .NoRange[0], // Blacklisted mob ID ranges.
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+ 1077,1094, 1180,1188, 1219,1242, 1282,1310, 1323,1365,
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+ 1392,1400, 1417,1493, 1517,1613, 1639,1652, 1657,1668,
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+ 1682,1692, 1703,1713, 1718,1769, 1784,1829, 1838,1864,
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+ 1870,1986;
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+
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+ npcshopdelitem "mission_shop",512;
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+ for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
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+ npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
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+ end;
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+}
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+- shop mission_shop -1,512:-1
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