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* Added "Hunting Missions" custom script (npc\custom\quests\hunting_missions.txt)
* Small updates to "readme" files and atcommands documentation
* Deleted a misleading 'notice' file as we have no stable branch or official release (\notice.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16779 54d463be-8e91-2dee-dedb-b68131a5f0ec

euphyy 12 年之前
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共有 8 个文件被更改,包括 307 次插入35 次删除
  1. 3 3
      doc/atcommands.txt
  2. 0 12
      notice.txt
  3. 289 0
      npc/custom/quests/hunting_missions.txt
  4. 2 3
      npc/scripts_athena.conf
  5. 1 0
      npc/scripts_custom.conf
  6. 1 1
      readme/commands.html
  7. 1 1
      readme/faq.html
  8. 10 15
      readme/scripting.html

+ 3 - 3
doc/atcommands.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= rAthena Dev Team
 //===== Current Version: =====================================
-//= 20120904
+//= 20120915
 //===== Description: =========================================
 //= List of available atcommands and their functions.
 //============================================================
@@ -1018,13 +1018,13 @@ Additionally, @killmonster2 will prevent the monsters from dropping items (excep
 
 ---------------------------------------
 
-@kill <player name>
+@kill
 @nuke <player name>
 @doommap
 @doom
 
 Kill commands.
-@kill will kill the specified player.
+@kill will kill the attached player.
 @nuke will kill the specified player and deal area splash damage.
 @doommap will kill all players on the map.
 @doom will kill all players on the server.

+ 0 - 12
notice.txt

@@ -1,12 +0,0 @@
-//Notice\\
-
-This branch, "Trunk", might not be stable due to bugs and whatsoever. 
-It is highly recommended, if you have any doubts on using this svn version,
-it is best if you use a rAthena Official Version or use the Stable branch.
-
-on another note, if you found a bug, it is best if you report it on the rAthena 
-forums as http://rathena.org/board/ . If you have made yourself a fix for 
-that piece of faulty/buggy code, why not post it up and we'll add it to the svn.
-who knows, you might be an aspiring dev.
-
-rA Dev Team

+ 289 - 0
npc/custom/quests/hunting_missions.txt

@@ -0,0 +1,289 @@
+//===== rAthena Script =======================================
+//= Hunting Missions
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.1a
+//===== Compatible With: ===================================== 
+//= rAthena SVN
+//===== Description: =========================================
+//= Random hunting missions.
+//= Rewards are based on quest difficulty.
+//============================================================
+
+prontera,152,187,6	script	Hunting Missions	951,{
+function Chk; function Cm;
+	mes "[Hunting Missions]";
+	mes "Hello, "+strcharinfo(0)+"!";
+	if (!#Mission_Delay) {
+		next;
+		mes "[Hunting Missions]";
+		mes "I can't find any records...";
+		mes "You must be new here!";
+		emotion e_omg;
+		next;
+		callsub Mission_Info;
+		emotion e_go;
+		set #Mission_Delay,1;
+		close;
+	}
+	mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
+	mes "Is there anything I can help";
+	mes "you with?";
+	mes " ";
+	mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
+	next;
+	switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
+	case 1:
+		mes "[Hunting Missions]";
+		if (#Mission_Count) {
+			mes "You've started a mission";
+			mes "on another character.";
+			close;
+		}
+		if (#Mission_Delay > gettimetick(2) && .Delay) {
+			set .@i, #Mission_Delay-gettimetick(2);
+			if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
+			else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
+			else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
+			mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
+			close;
+		}
+		mes "You must hunt:";
+		freeloop(1);
+		set .@size, getarraysize(.NoRange);
+		for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+			set .@valid,0;
+			while (!.@valid) {
+				set .@valid,1;
+				set .@mob, rand(1001,1999);
+				// Is mob ID blacklisted?
+				if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0;
+				// Is mob ID interval blacklisted?
+				if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2)
+					if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) {
+						set .@valid,0;
+						break;
+					}
+				// Is mob a duplicate?
+				if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1)
+					if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
+						set .@valid,0;
+						break;
+					}
+				// Is mob an MVP?
+				if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0;
+			}
+			setd "Mission"+.@i, .@mob;
+			setd "Mission"+.@i+"_",0;
+		}
+		set #Mission_Count, rand(.Count[0],.Count[1]);
+		freeloop(0);
+		callsub Mission_Status;
+		set @f,0;
+		next;
+		mes "[Hunting Missions]";
+		mes "Report back when";
+		mes "you've finished.";
+		mes "Good luck!";
+		close;
+	case 2:
+		mes "[Hunting Missions]";
+		mes "Mission status:";
+		callsub Mission_Status;
+		if (@f) { set @f,0; close; }
+		next;
+		mes "[Hunting Missions]";
+		mes "Oh, you're done!";
+		mes "Good work.";
+		mes "Here's your reward.";
+		emotion e_no1;
+		specialeffect2 377;
+		deletearray .@j[0], getarraysize(.@j);
+		for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+			set .@j[.@i], getd("Mission"+.@i);
+			set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
+			set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
+			set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
+			setd "Mission"+.@i,0;
+			setd "Mission"+.@i+"_",0;
+		}
+		set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6));
+		getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5);
+		set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier);
+		set #Mission_Count,0;
+		if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
+		set Mission_Total, Mission_Total+1;
+		if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
+		else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
+		close;
+	case 3:
+		mes "[Hunting Missions]";
+		mes "Do you really want to";
+		mes "abandon your mission?";
+		if (.Delay) mes "Your delay time will not be reset.";
+		next;
+		switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
+		case 1:
+			mes "[Hunting Missions]";
+			mes "Alright, I've dropped";
+			mes "your current mission.";
+			specialeffect2 462;
+			for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+				setd "Mission"+.@i,0;
+				setd "Mission"+.@i+"_",0;
+			}
+			set #Mission_Count,0;
+			if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
+			close;
+		case 2:
+			mes "[Hunting Missions]";
+			mes "I knew you were kidding!";
+			mes "Keep up the good work.";
+			emotion e_heh;
+			close;
+		}
+	case 4:
+		callsub Mission_Info;
+		close;
+	case 5:
+		mes "[Hunting Missions]";
+		mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
+		mes "Use them well!";
+		callshop "mission_shop",1;
+		npcshopattach "mission_shop";
+		end;
+	case 6:
+		mes "[Hunting Missions]";
+		mes "The top hunters are:";
+		query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val);
+		for(set .@i,0; .@i<5; set .@i,.@i+1)
+			mes "  [Rank "+(.@i+1)+"]  "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
+		close;
+	case 7:
+		mes "[Hunting Missions]";
+		mes "Nothing? Okay...";
+		emotion e_hmm;
+		close;
+	}
+
+Mission_Status:
+	set @f,0;
+	deletearray .@j[0], getarraysize(.@j);
+	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+		set .@j[.@i], getd("Mission"+.@i);
+		set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
+		set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
+		set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
+		mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
+	}
+	set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
+	set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
+	set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
+	set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
+	next;
+	mes "[Hunting Missions]";
+	mes "Mission rewards:";
+	mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
+	mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
+	mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
+	mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
+	return;
+
+Mission_Info:
+	mes "[Hunting Missions]";
+	mes "If you so choose, I can assign";
+	mes "you a random hunting quest.";
+	mes "Some are easier than others, but";
+	mes "the rewards increase with difficulty.";
+	next;
+	mes "[Hunting Missions]";
+	mes "Missions points are shared";
+	mes "amongst all your characters.";
+	if (.Delay) mes "Delay time is, too.";
+	mes "You can't take missions on";
+	mes "multiple characters at once.";
+	next;
+	mes "[Hunting Missions]";
+	mes "You can start a quest";
+	if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
+	else mes "whenever you want.";
+	mes "That's everything~";
+	return;
+
+function Chk {
+	if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
+	else return "^00FF00"; }
+
+function Cm {
+	set .@str$, getarg(0);
+	for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
+		set .@str$, insertchar(.@str$,",",.@i);
+	return .@str$; }
+
+OnBuyItem:
+	set @cost,0;
+	for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
+		for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
+			if (@bought_nameid[.@i] == .Shop[.@j]) {
+				set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
+				break;
+			}
+	mes "[Hunting Missions]";
+	if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
+	else {
+		for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
+			getitem @bought_nameid[.@i], @bought_quantity[.@i];
+			dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
+		}
+		set #Mission_Points, #Mission_Points-@cost;
+		mes "Deal completed.";
+		emotion e_cash;
+	}
+	set @cost,0;
+	deletearray @bought_nameid[0], getarraysize(@bought_nameid);
+	deletearray @bought_quantity[0], getarraysize(@bought_quantity);
+	close;
+
+OnNPCKillEvent:
+	if (!#Mission_Count) end;
+	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+		if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
+			if (getd("Mission"+.@i+"_") < #Mission_Count) {
+				set .@j, getd("Mission"+.@i+"_")+1;
+				setd "Mission"+.@i+"_", .@j;
+				dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
+			}
+			break;
+		}
+	}
+	end;
+
+OnInit:
+	set .Delay,12;		// Quest delay, in hours (0 to disable).
+	set .Quests,4;		// Number of subquests per quest (increases rewards).
+	set .Multiplier,60;	// Multiplier for Zeny reward calculation.
+	setarray .Count[0],	// Min and max monsters per subquest (increases rewards).
+		40,70;
+	setarray .Shop[0],	// Reward items: <ID>,<point cost> (about 10~20 points per hunt).
+		512,1,513,1,514,1,538,5,539,5,558,10,561,10;
+	setarray .Restrict$[0],	// Blacklisted mob IDs.
+	    "1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+
+	    "1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+
+	    "1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,",
+	    "1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+
+	    "1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+
+	    "1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+
+	    "1868,1990,1991,1996,1997,1998";
+	setarray .NoRange[0],	// Blacklisted mob ID ranges.
+	    1077,1094,  1180,1188,  1219,1242,  1282,1310,  1323,1365,
+	    1392,1400,  1417,1493,  1517,1613,  1639,1652,  1657,1668,
+	    1682,1692,  1703,1713,  1718,1769,  1784,1829,  1838,1864,
+	    1870,1986;
+
+	npcshopdelitem "mission_shop",512;
+	for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
+		npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
+	end;
+}
+-	shop	mission_shop	-1,512:-1

+ 2 - 3
npc/scripts_athena.conf

@@ -154,9 +154,6 @@ npc: npc/merchants/wander_pet_food.txt
 npc: npc/merchants/cashheadgear_dye.txt
 
 // --------------------------- Others ---------------------------
-// - Turbo Track Arena ------------------------------------------
-npc: npc/other/turbo_track.txt
-// --------------------------------------------------------------
 npc: npc/other/auction.txt
 npc: npc/other/books.txt
 npc: npc/other/bulletin_boards.txt
@@ -179,6 +176,8 @@ npc: npc/other/powernpc.txt
 npc: npc/other/pvp.txt
 npc: npc/other/resetskill.txt
 npc: npc/other/sealstatus.txt
+// - Turbo Track Arena
+npc: npc/other/turbo_track.txt
 
 // --------------------------- Quests ---------------------------
 // - Quests-Tutorials for basic classes (1st class quests) ------

+ 1 - 0
npc/scripts_custom.conf

@@ -50,6 +50,7 @@
 
 // ----------------------- Quest Scripts -----------------------
 // -- Dynamic Quest Scripts
+//npc: npc/custom/quests/hunting_missions.txt
 //npc: npc/custom/quests/quest_shop.txt
 //npc: npc/custom/quests/questboard.txt
 // -- Treasure Hunters Guild Quests (40 Quests + Special Guild Shop)

+ 1 - 1
readme/commands.html

@@ -25,7 +25,7 @@
             <div class="body-container">
                 The following are the GM Commands which can be used in-game on an rAthena server.<br><br>
                 <iframe width="100%" height="35%" src="../conf/help.txt"></iframe><br><br>
-                <iframe width="100%" height="35%" src="../conf/help2.txt"></iframe>
+                <iframe width="100%" height="35%" src="../conf/charhelp.txt"></iframe>
             </div>
             
             <div id="footer">"Read Me" Created & Designed by <a href="http://www.kisuka.com" target="_new">Kisuka</a></div>

+ 1 - 1
readme/faq.html

@@ -53,7 +53,7 @@
                     <dd>If you find a bug in rAthena, report it here: <a href="http://rathena.org/board/tracker/" target="_blank">Bug Tracker</a></dd>
 
                     <dt>I'm a well-experienced programmer, can I join the rAthena dev team?</dt>
-                    <dd>You can apply in the <a href="http://rathena.org/board/topic/53712-developer-applications/" target="_blank">Developer Applications</a> topic.</dd>
+                    <dd>You can apply in the <a href="http://rathena.org/board/index.php?app=contactus" target="_blank">Developer Applications</a> topic.</dd>
 
                     <dt>My character won't move, and no windows open when I login to the game, what's wrong?</dt>
                     <dd>Your packet_db_ver is most likely set wrong, change it in /db/packet_db.txt to match your client's packet ver.</dd>

+ 10 - 15
readme/scripting.html

@@ -32,24 +32,19 @@
 
                 <strong>Common Script Commands:</strong>
                 <ul>
-                    <li><strong>mes</strong><br>
-                        usage: mes &quot;&lt;message&gt;&quot;;<br>
-                        info: displays a line of text in an NPC's dialog window.</li>
-                    <li><strong>close</strong><br>
-                        usage: close;<br>
-                        info: displays a &quot;Close&quot; button in an NPC's dialog window.
+                    <li><strong>mes &quot;&lt;message&gt;&quot;;</strong><br>
+                        displays a line of text in an NPC's dialog window.</li>
+                    <li><strong>close;</strong><br>
+                        displays a &quot;Close&quot; button in an NPC's dialog window.
                     </li>
-                    <li><strong>next</strong><br>
-                        usage: next;<br>
-                        info: displays a &quot;Next&quot; button in an NPC's dialog window.
+                    <li><strong>next;</strong><br>
+                        displays a &quot;Next&quot; button in an NPC's dialog window.
                     </li>
-                    <li><strong>getitem</strong><br>
-                        usage: getitem &lt;item id&gt;,&lt;amount&gt;;<br>
-                        info: gives the player an item.
+                    <li><strong>getitem &lt;item id&gt;,&lt;amount&gt;;</strong><br>
+                        gives the player an item.
                     </li>
-                    <li><strong>delitem</strong><br>
-                        usage: delitem &lt;item id&gt;,&lt;amount&gt;;<br>
-                        info: deletes an item from the player.
+                    <li><strong>delitem &lt;item id&gt;,&lt;amount&gt;;</strong><br>
+                        deletes an item from the player.
                     </li>
                 </ul>
                 <strong>Script Command Documentation:</strong><br>