|
@@ -144,6 +144,37 @@ item_drop_card_max: 10000
|
|
item_drop_mvp_min: 1
|
|
item_drop_mvp_min: 1
|
|
item_drop_mvp_max: 10000
|
|
item_drop_mvp_max: 10000
|
|
|
|
|
|
|
|
+//For fine tuning drop rates for all items
|
|
|
|
+//details = 0: Don't change anything (Default)
|
|
|
|
+// 1: Change drop ratios depending on current rates
|
|
|
|
+// 2: Change drop ratios depending on current rates, but not exceeding minimum
|
|
|
|
+// and maximum values
|
|
|
|
+// Example: details=3 rate_1=1000 min=20 If an item's drops is between 1/10000 -
|
|
|
|
+// 9/10000 it will become at least 1x1000%=10, which is still below 20,
|
|
|
|
+// so it'll be increase to 20/10000
|
|
|
|
+//
|
|
|
|
+item_rate_details: 0
|
|
|
|
+//
|
|
|
|
+//Drop rates 1-9
|
|
|
|
+item_rate_1: 100
|
|
|
|
+item_rate_1_min: 1
|
|
|
|
+item_rate_1_max: 9
|
|
|
|
+//
|
|
|
|
+//Drop rates 10-99
|
|
|
|
+item_rate_10: 100
|
|
|
|
+item_rate_10_min: 10
|
|
|
|
+item_rate_10_max: 99
|
|
|
|
+//
|
|
|
|
+//Drop rates 100-999
|
|
|
|
+item_rate_100: 100
|
|
|
|
+item_rate_100_min: 100
|
|
|
|
+item_rate_100_max: 999
|
|
|
|
+//
|
|
|
|
+//Drop rates 1000 and above
|
|
|
|
+item_rate_1000: 100
|
|
|
|
+item_rate_1000_min: 1000
|
|
|
|
+item_rate_1000_max: 10000
|
|
|
|
+
|
|
// Can the monster's drop rate become 0? (Note 1)
|
|
// Can the monster's drop rate become 0? (Note 1)
|
|
drop_rate0item: no
|
|
drop_rate0item: no
|
|
|
|
|
|
@@ -153,7 +184,14 @@ base_exp_rate: 100
|
|
// Rate at which job exp. is given. (Note 2)
|
|
// Rate at which job exp. is given. (Note 2)
|
|
job_exp_rate: 100
|
|
job_exp_rate: 100
|
|
|
|
|
|
-// PVP exp. Do players get exp during pvp
|
|
|
|
|
|
+// Players' maximum HP rate? (Default is 100)
|
|
|
|
+hp_rate: 100
|
|
|
|
+
|
|
|
|
+// Players' maximum SP rate? (Default is 100)
|
|
|
|
+sp_rate: 100
|
|
|
|
+
|
|
|
|
+// PVP exp. Do players get exp in PvP maps
|
|
|
|
+// (Note: NOT exp from players, but from normal leveling)
|
|
pvp_exp: no
|
|
pvp_exp: no
|
|
|
|
|
|
// When a player dies, how should we penalize them?
|
|
// When a player dies, how should we penalize them?
|
|
@@ -221,7 +259,7 @@ player_skillup_limit: no
|
|
// Forging success rate. (Note 2)
|
|
// Forging success rate. (Note 2)
|
|
weapon_produce_rate: 100
|
|
weapon_produce_rate: 100
|
|
|
|
|
|
-// Prepare Potion succsss rate. (Note 2)
|
|
|
|
|
|
+// Prepare Potion success rate. (Note 2)
|
|
potion_produce_rate: 100
|
|
potion_produce_rate: 100
|
|
|
|
|
|
// Allow monsters to be aggresive and attack first? (Note 1)
|
|
// Allow monsters to be aggresive and attack first? (Note 1)
|
|
@@ -769,51 +807,25 @@ mobs_level_up: no
|
|
// Use kRO new steal formula?
|
|
// Use kRO new steal formula?
|
|
skill_steal_type: yes
|
|
skill_steal_type: yes
|
|
|
|
|
|
-// In some cases when moving to cast a skill the exe will a send a UseSkill packet
|
|
|
|
-// before the server has moved us to the correct position, causing it to fail.
|
|
|
|
-// Setting this at 1 would be enough.
|
|
|
|
|
|
+// Sometimes when using skills while walking it'll fail because of range being too
|
|
|
|
+// far, should we allow this to happen? (Setting this at 1 would be enough)
|
|
skill_range_leniency: 1
|
|
skill_range_leniency: 1
|
|
|
|
|
|
// Set this to 1 if your clients have langtype problems and can't display motd properly
|
|
// Set this to 1 if your clients have langtype problems and can't display motd properly
|
|
motd_type: 0
|
|
motd_type: 0
|
|
|
|
|
|
-// キャラのHP?率を設定。(100で正規の値)
|
|
|
|
-hp_rate: 100
|
|
|
|
-
|
|
|
|
-// キャラのSP?率を設定。(100で正規の値)
|
|
|
|
-sp_rate: 100
|
|
|
|
-
|
|
|
|
-//GMの行動制限 アイテ?ドロップ・倉庫出し入れ・ItemZeny交換
|
|
|
|
|
|
+// The minimum level for GMs' to drop items on the ground, use the Storage or
|
|
|
|
+// trade Items/Zeny?
|
|
gm_can_drop_lv: 0
|
|
gm_can_drop_lv: 0
|
|
|
|
|
|
-//全キャラがGMにHPメ???を常に送信するか
|
|
|
|
|
|
+// Allow GMs' to see the hp of every player?
|
|
disp_hpmeter: no
|
|
disp_hpmeter: no
|
|
|
|
|
|
-//PC?亡時に、ドクロをドロップするか
|
|
|
|
-//0:しない 1:PvP?ップのみ 2:いつでも
|
|
|
|
|
|
+// Players' will drop a 'Bone' when killed?
|
|
|
|
+// 1 - Dropped only in PvP maps
|
|
|
|
+// 2 - Dropped in all situations
|
|
|
|
+// 0 - Disabled
|
|
bone_drop: 0
|
|
bone_drop: 0
|
|
|
|
|
|
-//敵のアイテ?ドロップ率をレ?トごとに個別?率をかけるかどうか
|
|
|
|
-//details = 0:個別設定なし(デフォルト) 1:それぞれ?率指定(百分率) ?detailsが0以外の場合、以前のドロップ?率は無視されます
|
|
|
|
-// 2:それぞれ?率指定(百分率)、ドロップ率上限と下限を設定?ドロップ設定0は無視します
|
|
|
|
-//例 details = 3 rate_1 = 1000 min = 20 ドロップ率1/10000?9/10000の物を10?に指定 10?しても20/10000未満の物は 20/10000に固定
|
|
|
|
-item_rate_details: 0
|
|
|
|
-//ドロップ設定1?9
|
|
|
|
-item_rate_1: 100
|
|
|
|
-item_rate_1_min: 1
|
|
|
|
-item_rate_1_max: 9
|
|
|
|
-//ドロップ設定10?99
|
|
|
|
-item_rate_10: 100
|
|
|
|
-item_rate_10_min: 10
|
|
|
|
-item_rate_10_max: 99
|
|
|
|
-//ドロップ設定100?999
|
|
|
|
-item_rate_100: 100
|
|
|
|
-item_rate_100_min: 100
|
|
|
|
-item_rate_100_max: 999
|
|
|
|
-//ドロップ設定1000?10000
|
|
|
|
-item_rate_1000: 100
|
|
|
|
-item_rate_1000_min: 1000
|
|
|
|
-item_rate_1000_max: 10000
|
|
|
|
-
|
|
|
|
import: conf/import/battle_conf.txt
|
|
import: conf/import/battle_conf.txt
|
|
|
|
|