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@@ -7156,6 +7156,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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struct unit_data *ud = unit_bl2ud(bl);
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if (ud && !val3) {
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tick += 300 * battle_config.combo_delay_rate/100;
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+ if(val1 == SR_FALLENEMPIRE)//TODO: better option for this bonus. [malufett]
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+ tick += 1000;
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ud->attackabletime = gettick()+tick;
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unit_set_walkdelay(bl, gettick(), tick, 1);
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}
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@@ -8239,6 +8241,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
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clif_skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL);
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break;
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+ case SR_FALLENEMPIRE:
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+ if (sd){
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+ clif_skillinfo(sd,SR_GATEOFHELL, INF_SELF_SKILL);
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+ clif_skillinfo(sd,SR_TIGERCANNON, INF_SELF_SKILL);
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+ }
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+ break;
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}
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break;
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case SC_RAISINGDRAGON:
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@@ -8618,6 +8626,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
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if (pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
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clif_skillinfo(sd, SR_DRAGONCOMBO, 0);
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break;
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+ case SR_FALLENEMPIRE:
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+ clif_skillinfo(sd, SR_GATEOFHELL, 0);
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+ clif_skillinfo(sd, SR_TIGERCANNON, 0);
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+ break;
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}
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break;
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