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Fixed bugreport:5619 MO_EXTREMITYFIST should now consume all spirit sphere.
Fixed bugreport:5632 SR_FALLENEMPIRE should now chain with SR_GATEOFHELL and SR_TIGERCANNON and add bonus damage.
Update SR_GATEOFHELL damage formula where sp has now contribution with the damage.
Fixed wrong displayed status mdef.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16131 54d463be-8e91-2dee-dedb-b68131a5f0ec

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Modificáronse 5 ficheiros con 39 adicións e 4 borrados
  1. 17 2
      src/map/battle.c
  2. 1 1
      src/map/pc.h
  3. 2 1
      src/map/skill.c
  4. 12 0
      src/map/status.c
  5. 7 0
      src/map/unit.c

+ 17 - 2
src/map/battle.c

@@ -2263,7 +2263,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 					skillratio += 150;
 					break;
 				case SR_GATEOFHELL:
-					skillratio += 500 * skill_lv -100;
+					if( sc && sc->data[SC_COMBO] 
+						&& sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE )
+						skillratio += 800 * skill_lv -100;
+					else
+						skillratio += 500 * skill_lv -100;
+					RE_LVL_DMOD();
 					break;
 				case SR_GENTLETOUCH_QUIET:
 					skillratio += 100 * skill_lv - 100 + sstatus->dex;
@@ -2401,7 +2406,17 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 					}
 					break;
 				case SR_GATEOFHELL:
-					ATK_ADD (sstatus->max_hp - status_get_hp(src));//Will have to add the consumed SP part to the formula in the future. [Rytech]
+					ATK_ADD (sstatus->max_hp - status_get_hp(src));
+					if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE){
+						ATK_ADD ( (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) );
+					}else{
+						ATK_ADD ( (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) );
+					}
+					break;
+				case SR_TIGERCANNON:
+					if( sc && sc->data[SC_COMBO] 
+						&& sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE )
+							ATK_ADDRATE(10);// +10% custom value.
 					break;
 			}
 		}

+ 1 - 1
src/map/pc.h

@@ -649,7 +649,7 @@ enum e_pc_permission {
 	#define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
 	#define pc_leftside_def(sd) ((sd)->battle_status.def2)
 	#define pc_rightside_def(sd) ((sd)->battle_status.def)
-	#define pc_leftside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
+	#define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
 	#define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
 #else
 	#define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)

+ 2 - 1
src/map/skill.c

@@ -12844,7 +12844,8 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
 							req.spiritball = sd->spiritball?sd->spiritball:1;
 							break;
 					}
-				}
+				}else if( sc->data[SC_RAISINGDRAGON] && sd->spiritball > 5)
+					req.spiritball = sd->spiritball; // must consume all regardless of the amount required
 			}
 			break;
 		case SR_RAMPAGEBLASTER:

+ 12 - 0
src/map/status.c

@@ -7156,6 +7156,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 				struct unit_data *ud = unit_bl2ud(bl);
 				if (ud && !val3) {
 					tick += 300 * battle_config.combo_delay_rate/100;
+					if(val1 == SR_FALLENEMPIRE)//TODO: better option for this bonus. [malufett]
+						tick += 1000;
 					ud->attackabletime = gettick()+tick;
 					unit_set_walkdelay(bl, gettick(), tick, 1);
 				}
@@ -8239,6 +8241,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 					if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
 						clif_skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL);
 					break;
+				case SR_FALLENEMPIRE:
+					if (sd){
+						clif_skillinfo(sd,SR_GATEOFHELL, INF_SELF_SKILL);
+						clif_skillinfo(sd,SR_TIGERCANNON, INF_SELF_SKILL);
+					}
+					break;
 			}
 			break;
 		case SC_RAISINGDRAGON:
@@ -8618,6 +8626,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
 					if (pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
 						clif_skillinfo(sd, SR_DRAGONCOMBO, 0);
 					break;
+				case SR_FALLENEMPIRE:
+					clif_skillinfo(sd, SR_GATEOFHELL, 0);
+					clif_skillinfo(sd, SR_TIGERCANNON, 0);
+					break;
 			}
 			break;
 

+ 7 - 0
src/map/unit.c

@@ -1196,6 +1196,13 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 			casttime = 0;
 		temp = 1;
 	break;
+	case SR_GATEOFHELL:
+	case SR_TIGERCANNON:
+		if (sc && sc->data[SC_COMBO] &&
+		   sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE)
+			casttime = 0;
+		temp = 1;
+	break;
 	case SA_SPELLBREAKER:
 		temp = 1;
 	break;