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@@ -1300,29 +1300,30 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
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}
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-//Checks if bl should reflect back a spell.
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+//Checks if 'bl' should reflect back a spell cast by 'src'.
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//type is the type of magic attack: 0: indirect (aoe), 1: direct (targetted)
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-static int skill_magic_reflect(struct block_list *bl, int type)
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+static int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type)
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{
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struct status_change *sc = status_get_sc(bl);
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- struct map_session_data *sd;
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- sd = BL_CAST(BL_PC, bl);
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+ struct map_session_data* sd = BL_CAST(BL_PC, bl);
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- if(sd && sd->magic_damage_return && type && rand()%100 < sd->magic_damage_return)
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+ // item-based reflection
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+ if( sd && sd->magic_damage_return && type && rand()%100 < sd->magic_damage_return )
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return 1;
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- if(sc && sc->count)
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- {
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- if(sc->data[SC_MAGICMIRROR] && rand()%100 < sc->data[SC_MAGICMIRROR]->val2)
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- return 1;
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+ // status-based reflection
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+ if( !sc || sc->count == 0 )
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+ return 0;
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- if(sc->data[SC_KAITE] && (sd || status_get_lv(bl) <= 80))
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- { //Works on players or mobs with level under 80.
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- clif_specialeffect(bl, 438, AREA);
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- if (--sc->data[SC_KAITE]->val2 <= 0)
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- status_change_end(bl, SC_KAITE, -1);
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- return 1;
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- }
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+ if( sc->data[SC_MAGICMIRROR] && rand()%100 < sc->data[SC_MAGICMIRROR]->val2 )
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+ return 1;
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+
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+ if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) )
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+ {// Kaite only works against non-players if they are low-level.
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+ clif_specialeffect(bl, 438, AREA);
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+ if( --sc->data[SC_KAITE]->val2 <= 0 )
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+ status_change_end(bl, SC_KAITE, -1);
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+ return 1;
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}
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return 0;
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@@ -1403,8 +1404,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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}
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if (attack_type&BF_MAGIC) {
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- if (!(sstatus->mode&MD_BOSS) && (dmg.damage || dmg.damage2) &&
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- skill_magic_reflect(bl, src==dsrc))
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+ if( !(sstatus->mode&MD_BOSS) && (dmg.damage || dmg.damage2) && skill_magic_reflect(src, bl, src==dsrc) )
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{ //Magic reflection, switch caster/target
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struct block_list *tbl = bl;
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bl = src;
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