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- Corrected the skill_castnodex file speaking about dex reducing delay when now it's agi the one that can reduce it.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9055 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 18 anos atrás
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commit
d182470892
1 arquivos alterados com 4 adições e 4 exclusões
  1. 4 4
      db/skill_castnodex_db.txt

+ 4 - 4
db/skill_castnodex_db.txt

@@ -3,11 +3,11 @@
 // Cast: With 2, cast-rate cannot be reduced by Suffragium and the like
 // Cast: With 3, same effect as 1 + 2
 // Cast: With 0, dex affects the skill's cast rate
-// Delay: With 1, dex does not affect the skill's delay rate
+// Delay: With 1, agi does not affect the skill's delay rate
 // Delay: With 2, delay cannot be reduced by Suffragium and the like
-// Delay: With 0, dex affects the skill's delay rate
-// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
-// By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
+// Delay: With 0, agi affects the skill's delay rate
+// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex/agi.
+// By default, agi NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
 263,0,2 //MO_TRIPLEATTACK
 272,0,2 //MO_CHAINCOMBO
 273,0,2 //MO_COMBOFINISH