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@@ -22,7 +22,7 @@
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moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{
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moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThere are signs that show";
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mes "^3355FFThere are signs that show";
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mes "that some violent scuffle";
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mes "that some violent scuffle";
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mes "might have occurred here,";
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mes "might have occurred here,";
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@@ -84,7 +84,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{
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moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{
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moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThere are signs that show";
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mes "^3355FFThere are signs that show";
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mes "that some violent scuffle";
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mes "that some violent scuffle";
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mes "might have occurred here,";
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mes "might have occurred here,";
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@@ -116,7 +116,7 @@ moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{
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moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{
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moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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@@ -149,7 +149,7 @@ moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{
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moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{
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moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThere are signs that show";
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mes "^3355FFThere are signs that show";
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mes "that some violent scuffle";
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mes "that some violent scuffle";
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mes "might have occurred here,";
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mes "might have occurred here,";
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@@ -186,7 +186,7 @@ moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{
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moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
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moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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@@ -267,7 +267,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
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moc_fild11,226,235,0 script Trace of Battle#6 CLEAR_NPC,{
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moc_fild11,226,235,0 script Trace of Battle#6 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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@@ -293,7 +293,7 @@ moc_fild11,226,235,0 script Trace of Battle#6 CLEAR_NPC,{
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moc_fild11,184,342,0 script Trace of Battle#7 CLEAR_NPC,{
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moc_fild11,184,342,0 script Trace of Battle#7 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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@@ -318,7 +318,7 @@ moc_fild11,184,342,0 script Trace of Battle#7 CLEAR_NPC,{
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moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{
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moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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@@ -355,7 +355,7 @@ moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{
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moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
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moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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@@ -409,7 +409,7 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{
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moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{
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moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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@@ -477,7 +477,7 @@ moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{
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moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{
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moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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@@ -510,7 +510,7 @@ moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{
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moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{
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moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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@@ -547,7 +547,7 @@ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{
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moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{
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moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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@@ -580,7 +580,7 @@ moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{
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moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
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moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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@@ -752,7 +752,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
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moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{
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moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_thief = ( BaseClass == Job_Thief );
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.@class_mage = ( BaseClass == Job_Mage );
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.@class_mage = ( BaseClass == Job_Mage );
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- if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
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+ if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
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mes "^3355FFThese look like";
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mes "^3355FFThese look like";
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mes "traces of some kind";
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mes "traces of some kind";
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mes "of pursuit or battle, but";
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mes "of pursuit or battle, but";
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