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Adjusted some scripts to the new syntax

Follow up to fd48238
Thanks to @Everade and @Jeybla for reporting this problem in #1468
Lemongrass3110 8 years ago
parent
commit
d017e24cd2

+ 1 - 1
npc/custom/breeder.txt

@@ -27,7 +27,7 @@ prontera,124,201,1	script	Universal Rental NPC	726,{
 	} else if (!checkcart() && getskilllv("MC_PUSHCART")) setcart;
 	} else if (!checkcart() && getskilllv("MC_PUSHCART")) setcart;
 	else if (!checkfalcon() && getskilllv("HT_FALCON") && !checkwug()) setfalcon;
 	else if (!checkfalcon() && getskilllv("HT_FALCON") && !checkwug()) setfalcon;
 	else if (!checkriding() && !checkdragon() && getskilllv("KN_RIDING")) {
 	else if (!checkriding() && !checkdragon() && getskilllv("KN_RIDING")) {
-		if (eaclass()&EAJ_THIRDMASK==EAJ_RUNE_KNIGHT) setdragon;
+		if ((eaclass()&EAJ_THIRDMASK)==EAJ_RUNE_KNIGHT) setdragon;
 		else setriding;
 		else setriding;
 	} else if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) setmadogear;
 	} else if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) setmadogear;
 	else {
 	else {

+ 1 - 1
npc/custom/events/holiday/hallow06.txt

@@ -20,7 +20,7 @@ prontera,151,190,5	script	Hallows' Eve Event	807,{
 		emotion e_swt,1;
 		emotion e_swt,1;
 		close;
 		close;
 	}
 	}
-	if(EVENT_HALWN06&1 && EVENT_HALWN06&2){
+	if((EVENT_HALWN06&1) && (EVENT_HALWN06&2)){
 		mes "I am sorry but you have already completed the event.";
 		mes "I am sorry but you have already completed the event.";
 		emotion e_sry;
 		emotion e_sry;
 		close;
 		close;

+ 1 - 1
npc/custom/jobmaster.txt

@@ -89,7 +89,7 @@ function Job_Menu;
 		close;
 		close;
 	}
 	}
 	if (.@eac&EAJL_2)
 	if (.@eac&EAJL_2)
-		if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
+		if ((.@eac&(EAJL_UPPER|EAJL_BABY)) || roclass(.@eac|EAJL_UPPER) == -1) {
 			mes "No more jobs are available.";
 			mes "No more jobs are available.";
 			close;
 			close;
 		}
 		}

+ 2 - 2
npc/custom/woe_controller.txt

@@ -113,7 +113,7 @@ OnMinute00:
 					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
 					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
 					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
 					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
 				}
 				}
-				if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
+				if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
 				deletearray .Active[0],2;
 				deletearray .Active[0],2;
 				if (.ForceEnd) { set .ForceEnd,0; end; }
 				if (.ForceEnd) { set .ForceEnd,0; end; }
 				break;
 				break;
@@ -169,7 +169,7 @@ OnReward:
 			if (!.@gid) continue;
 			if (!.@gid) continue;
 			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
 			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
 			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
 			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
-				if (.Options&8 && !(.Options&4)) {
+				if ((.Options&8) && !(.Options&4)) {
 					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
 					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
 					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
 					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
 					setd ".@ip_"+.@i+"_"+.@ip$,1;
 					setd ".@ip_"+.@i+"_"+.@ip$,1;

+ 5 - 5
npc/quests/doomed_swords.txt

@@ -25,7 +25,7 @@
 
 
 prt_in,162,11,2	script	Ghatu#magum	86,{
 prt_in,162,11,2	script	Ghatu#magum	86,{
 	if (event_magum == 0) {
 	if (event_magum == 0) {
-		if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) {
+		if ((dmdswrd_Q2 & 1) || (dmdswrd_Q2 & 2) || (dmdswrd_Q2 & 4) || (dmdswrd_Q2 & 8) || (dmdswrd_Q2 & 16) || (dmdswrd_Q2 & 32)) {
 			mes "[Ghatu]";
 			mes "[Ghatu]";
 			mes "I've heard of a strange";
 			mes "I've heard of a strange";
 			mes "blacksmith who lives in";
 			mes "blacksmith who lives in";
@@ -266,7 +266,7 @@ pay_fild08,218,283,2	script	Mysterious Man#magum	89,{
 		close;
 		close;
 	}
 	}
 	if (event_magum == 0) {
 	if (event_magum == 0) {
-		if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) {
+		if ((dmdswrd_Q2 & 1) || (dmdswrd_Q2 & 2) || (dmdswrd_Q2 & 4) || (dmdswrd_Q2 & 8) || (dmdswrd_Q2 & 16) || (dmdswrd_Q2 & 32)) {
 			mes "[Mysterious Man]";
 			mes "[Mysterious Man]";
 			mes "Well...?";
 			mes "Well...?";
 			mes "What the hell";
 			mes "What the hell";
@@ -619,7 +619,7 @@ pay_fild08,218,283,2	script	Mysterious Man#magum	89,{
 			next;
 			next;
 			switch(select("Mysteltainn.:Grimtooth.:Executioner.:Wait! I just remembered!")) {
 			switch(select("Mysteltainn.:Grimtooth.:Executioner.:Wait! I just remembered!")) {
 			case 1:
 			case 1:
-				if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 8) {
+				if ((dmdswrd_Q2 & 1) || (dmdswrd_Q2 & 8)) {
 					mes "[Mysterious Blacksmith]";
 					mes "[Mysterious Blacksmith]";
 					mes "^0099FF1 Young Twig^000000,";
 					mes "^0099FF1 Young Twig^000000,";
 					mes "^0099FF1 Emperium^000000,";
 					mes "^0099FF1 Emperium^000000,";
@@ -637,7 +637,7 @@ pay_fild08,218,283,2	script	Mysterious Man#magum	89,{
 				mes "sword did you ask me to create?";
 				mes "sword did you ask me to create?";
 				close;
 				close;
 			case 2:
 			case 2:
-				if (dmdswrd_Q2 & 2 || dmdswrd_Q2 & 16) {
+				if ((dmdswrd_Q2 & 2) || (dmdswrd_Q2 & 16)) {
 					mes "[Mysterious Blacksmith]";
 					mes "[Mysterious Blacksmith]";
 					mes "I will need...";
 					mes "I will need...";
 					mes "^0099FF1 Emperium^000000,";
 					mes "^0099FF1 Emperium^000000,";
@@ -655,7 +655,7 @@ pay_fild08,218,283,2	script	Mysterious Man#magum	89,{
 				mes "really want to possess it...";
 				mes "really want to possess it...";
 				close;
 				close;
 			case 3:
 			case 3:
-				if (dmdswrd_Q2 & 4 || dmdswrd_Q2 & 32) {
+				if ((dmdswrd_Q2 & 4) || (dmdswrd_Q2 & 32)) {
 					mes "[Mysterious Blacksmith]";
 					mes "[Mysterious Blacksmith]";
 					mes "Just bring me...";
 					mes "Just bring me...";
 					mes "^0099FF50 Amulets^000000,";
 					mes "^0099FF50 Amulets^000000,";

+ 15 - 15
npc/quests/first_class/tu_ma_th01.txt

@@ -22,7 +22,7 @@
 moc_fild12,166,369,0	script	Trace of Battle#1	CLEAR_NPC,{
 moc_fild12,166,369,0	script	Trace of Battle#1	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThere are signs that show";
 		mes "^3355FFThere are signs that show";
 		mes "that some violent scuffle";
 		mes "that some violent scuffle";
 		mes "might have occurred here,";
 		mes "might have occurred here,";
@@ -84,7 +84,7 @@ moc_fild12,166,369,0	script	Trace of Battle#1	CLEAR_NPC,{
 moc_fild12,173,215,0	script	Trace of Battle#2	CLEAR_NPC,{
 moc_fild12,173,215,0	script	Trace of Battle#2	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThere are signs that show";
 		mes "^3355FFThere are signs that show";
 		mes "that some violent scuffle";
 		mes "that some violent scuffle";
 		mes "might have occurred here,";
 		mes "might have occurred here,";
@@ -116,7 +116,7 @@ moc_fild12,173,215,0	script	Trace of Battle#2	CLEAR_NPC,{
 moc_fild12,276,165,0	script	Trace of Battle#3	CLEAR_NPC,{
 moc_fild12,276,165,0	script	Trace of Battle#3	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";
@@ -149,7 +149,7 @@ moc_fild12,276,165,0	script	Trace of Battle#3	CLEAR_NPC,{
 moc_fild11,39,163,0	script	Trace of Battle#4	CLEAR_NPC,{
 moc_fild11,39,163,0	script	Trace of Battle#4	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThere are signs that show";
 		mes "^3355FFThere are signs that show";
 		mes "that some violent scuffle";
 		mes "that some violent scuffle";
 		mes "might have occurred here,";
 		mes "might have occurred here,";
@@ -186,7 +186,7 @@ moc_fild11,39,163,0	script	Trace of Battle#4	CLEAR_NPC,{
 moc_fild11,205,52,0	script	Trace of Battle#5	CLEAR_NPC,{
 moc_fild11,205,52,0	script	Trace of Battle#5	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";
@@ -267,7 +267,7 @@ moc_fild11,205,52,0	script	Trace of Battle#5	CLEAR_NPC,{
 moc_fild11,226,235,0	script	Trace of Battle#6	CLEAR_NPC,{
 moc_fild11,226,235,0	script	Trace of Battle#6	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";
@@ -293,7 +293,7 @@ moc_fild11,226,235,0	script	Trace of Battle#6	CLEAR_NPC,{
 moc_fild11,184,342,0	script	Trace of Battle#7	CLEAR_NPC,{
 moc_fild11,184,342,0	script	Trace of Battle#7	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";
@@ -318,7 +318,7 @@ moc_fild11,184,342,0	script	Trace of Battle#7	CLEAR_NPC,{
 moc_fild17,213,358,0	script	Trace of Battle#8	CLEAR_NPC,{
 moc_fild17,213,358,0	script	Trace of Battle#8	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";
@@ -355,7 +355,7 @@ moc_fild17,213,358,0	script	Trace of Battle#8	CLEAR_NPC,{
 moc_fild17,228,274,0	script	Trace of Battle#9	CLEAR_NPC,{
 moc_fild17,228,274,0	script	Trace of Battle#9	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";
@@ -409,7 +409,7 @@ moc_fild17,228,274,0	script	Trace of Battle#9	CLEAR_NPC,{
 moc_fild17,34,292,0	script	Trace of Battle#10	CLEAR_NPC,{
 moc_fild17,34,292,0	script	Trace of Battle#10	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";
@@ -477,7 +477,7 @@ moc_fild18,346,296,0	script	Trace of Battle#11	CLEAR_NPC,{
 moc_fild18,309,257,0	script	Trace of Battle#12	CLEAR_NPC,{
 moc_fild18,309,257,0	script	Trace of Battle#12	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";
@@ -510,7 +510,7 @@ moc_fild18,309,257,0	script	Trace of Battle#12	CLEAR_NPC,{
 moc_fild18,177,333,0	script	Trace of Battle#13	CLEAR_NPC,{
 moc_fild18,177,333,0	script	Trace of Battle#13	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";
@@ -547,7 +547,7 @@ moc_fild18,177,333,0	script	Trace of Battle#13	CLEAR_NPC,{
 moc_fild18,111,303,0	script	Trace of Battle#14	CLEAR_NPC,{
 moc_fild18,111,303,0	script	Trace of Battle#14	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";
@@ -580,7 +580,7 @@ moc_fild18,111,303,0	script	Trace of Battle#14	CLEAR_NPC,{
 moc_fild18,109,197,0	script	Trace of Battle#15	CLEAR_NPC,{
 moc_fild18,109,197,0	script	Trace of Battle#15	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";
@@ -752,7 +752,7 @@ moc_fild18,109,197,0	script	Trace of Battle#15	CLEAR_NPC,{
 moc_fild18,156,96,0	script	Trace of Battle#16	CLEAR_NPC,{
 moc_fild18,156,96,0	script	Trace of Battle#16	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
 		mes "of pursuit or battle, but";

+ 1 - 1
npc/quests/first_class/tu_magician01.txt

@@ -37,7 +37,7 @@ geffen,67,180,4	script	New Mage Manager#M	8_F,{
 		mes "a Mage first. Alright, dear?";
 		mes "a Mage first. Alright, dear?";
 		close;
 		close;
 	}
 	}
-	if(BaseClass != Job_Mage || eaclass()&EAJL_BABY){
+	if(BaseClass != Job_Mage || (eaclass()&EAJL_BABY)){
 		mes "You know, sometimes";
 		mes "You know, sometimes";
 		mes "other jobs might look a";
 		mes "other jobs might look a";
 		mes "little better in some battle";
 		mes "little better in some battle";

+ 2 - 2
npc/quests/first_class/tu_sword.txt

@@ -43,7 +43,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "come back to me...";
 		mes "come back to me...";
 		close;
 		close;
 	}
 	}
-	if(BaseClass == Job_Swordman && eaclass()&(EAJL_2|EAJL_UPPER|EAJL_THIRD)){
+	if(BaseClass == Job_Swordman && (eaclass()&(EAJL_2|EAJL_UPPER|EAJL_THIRD))){
 		mes "From your raiment,";
 		mes "From your raiment,";
 		mes "I see that you are";
 		mes "I see that you are";
 		if(Sex)
 		if(Sex)
@@ -1018,7 +1018,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 		mes "I don't know how you want to live your life, but you should give the Swordman job some serious thought...";
 		mes "I don't know how you want to live your life, but you should give the Swordman job some serious thought...";
 		close;
 		close;
 	}
 	}
-	if(BaseClass == Job_Swordman && eaclass()&(EAJL_2|EAJL_UPPER)){
+	if(BaseClass == Job_Swordman && (eaclass()&(EAJL_2|EAJL_UPPER))){
 		mes "[Dequ'ee]";
 		mes "[Dequ'ee]";
 		mes "Ah...";
 		mes "Ah...";
 		mes "A fellow sword wielder!";
 		mes "A fellow sword wielder!";

+ 2 - 2
npc/quests/juice_maker.txt

@@ -19,7 +19,7 @@
 //============================================================
 //============================================================
 
 
 prt_in,49,172,3	script	Marianne#juice	53,{
 prt_in,49,172,3	script	Marianne#juice	53,{
-	if (MISC_QUEST&1 || morison_meat == 15) {
+	if ((MISC_QUEST&1) || morison_meat == 15) {
 		mes "[Housewife Marianne]";
 		mes "[Housewife Marianne]";
 		mes "Whew...!";
 		mes "Whew...!";
 		mes "Still, he won't eat anything unless it's Meat. But maybe he will eat fruit if it was cut so that it was easy to eat. Like, if it was blended into juice...";
 		mes "Still, he won't eat anything unless it's Meat. But maybe he will eat fruit if it was cut so that it was easy to eat. Like, if it was blended into juice...";
@@ -80,7 +80,7 @@ prt_in,49,172,3	script	Marianne#juice	53,{
 }
 }
 
 
 prt_in,47,173,3	script	Morrison#juice	97,{
 prt_in,47,173,3	script	Morrison#juice	97,{
-	if (MISC_QUEST&1 || morison_meat == 15) {
+	if ((MISC_QUEST&1) || morison_meat == 15) {
 		mes "[Little Morrison]";
 		mes "[Little Morrison]";
 		mes "Bleh... Forget it.";
 		mes "Bleh... Forget it.";
 		mes "I'm just going to shrivel to death just eating fruits. Don't bother worrying about me .";
 		mes "I'm just going to shrivel to death just eating fruits. Don't bother worrying about me .";

+ 1 - 1
npc/quests/quests_lighthalzen.txt

@@ -6774,7 +6774,7 @@ lighthalzen,179,170,4	script	Ordinary Man	98,{
 	}
 	}
 	else if(lhz_boss == 7)
 	else if(lhz_boss == 7)
 	{
 	{
-		if(!MISC_QUEST&512)
+		if(!(MISC_QUEST&512))
 		{
 		{
 			mes "[Ghalstein]";
 			mes "[Ghalstein]";
 			mes "An error occurred.";
 			mes "An error occurred.";

+ 2 - 2
npc/quests/quests_niflheim.txt

@@ -253,7 +253,7 @@ nif_in,114,181,0	script	#Piano3	111,1,1,{
 	end;
 	end;
 
 
 OnTouch:
 OnTouch:
-	if (nif_esc == 12 || nif_esc == 13 || MISC_QUEST & 32) {
+	if (nif_esc == 12 || nif_esc == 13 || (MISC_QUEST & 32)) {
 		mes "^3355FFAs you bend towards";
 		mes "^3355FFAs you bend towards";
 		mes "the final empty key space";
 		mes "the final empty key space";
 		mes "to take a better look at it...^000000";
 		mes "to take a better look at it...^000000";
@@ -508,7 +508,7 @@ prt_in,161,20,3	script	Erious#nif	92,{
 }
 }
 
 
 umbala,215,181,3	script	Billik	733,{
 umbala,215,181,3	script	Billik	733,{
-	if (nif_revive > 1 || MISC_QUEST & 16384) {
+	if (nif_revive > 1 || (MISC_QUEST & 16384)) {
 		mes "[Billik]";
 		mes "[Billik]";
 		mes "Well, long time no see.";
 		mes "Well, long time no see.";
 		mes "If you have a chance in the";
 		mes "If you have a chance in the";

+ 1 - 1
npc/quests/quests_rachel.txt

@@ -6312,7 +6312,7 @@ ra_temin,277,159,3	script	High Priest Zhed#rachel	932,{
 
 
 ra_temin,170,46,3	script	Panno#rachel	920,{
 ra_temin,170,46,3	script	Panno#rachel	920,{
 	cutin "ra_fano03",2;
 	cutin "ra_fano03",2;
-	if (ra_tem_q >= 12 || MISC_QUEST & 8192) {
+	if (ra_tem_q >= 12 || (MISC_QUEST & 8192)) {
 		cutin "ra_fano03",2;
 		cutin "ra_fano03",2;
 		mes "[Priestess Panno]";
 		mes "[Priestess Panno]";
 		mes "Good day.";
 		mes "Good day.";

+ 1 - 1
npc/quests/quests_umbala.txt

@@ -1019,7 +1019,7 @@ um_in,139,48,5	script	Phrenetan	783,{
 		emotion e_go;
 		emotion e_go;
 		close;
 		close;
 	}
 	}
-	else if (um_wind == 6 || MISC_QUEST & 32768) {
+	else if (um_wind == 6 || (MISC_QUEST & 32768)) {
 		emotion e_an;
 		emotion e_an;
 		mes "[Phrenetan]";
 		mes "[Phrenetan]";
 		mes "Umbabah! Umbaumbah.....";
 		mes "Umbabah! Umbaumbah.....";

+ 1 - 1
npc/quests/thana_quest.txt

@@ -2292,7 +2292,7 @@ tha_t04,81,36,0	warp	to 5th Floor	1,1,tha_t05,62,8
 tha_t06,119,120,0	script	to 7th Floor	45,1,1,{
 tha_t06,119,120,0	script	to 7th Floor	45,1,1,{
 	end;
 	end;
 OnTouch:
 OnTouch:
-	if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_Super_Novice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) {
+	if ((eaclass()&(EAJL_2|EAJL_UPPER)) || (eaclass()&EAJL_THIRD) || ((Class == Job_Super_Novice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) {
 		if (countitem(7425) > 0) {
 		if (countitem(7425) > 0) {
 			mes "The shadow of a Black Key is gleaming in the center of the portal.";
 			mes "The shadow of a Black Key is gleaming in the center of the portal.";
 			mes "To pass this way, looks like I need something.";
 			mes "To pass this way, looks like I need something.";

+ 6 - 6
npc/re/cities/dewata.txt

@@ -519,17 +519,17 @@ dewata,89,191,6	script	Small Shrine#dew1	844,{
 		next;
 		next;
 		callsub L_Wish;
 		callsub L_Wish;
 		set Zeny, Zeny - .@input;
 		set Zeny, Zeny - .@input;
-		if (.@stat & 1 && .@bonus)
+		if ((.@stat & 1) && .@bonus)
 			consumeitem 12043; //Str_Dish03
 			consumeitem 12043; //Str_Dish03
-		else if (.@stat & 2 && .@bonus)
+		else if ((.@stat & 2) && .@bonus)
 			consumeitem 12058; //Agi_Dish03
 			consumeitem 12058; //Agi_Dish03
-		else if (.@stat & 4 && .@bonus)
+		else if ((.@stat & 4) && .@bonus)
 			consumeitem 12063; //Dex_Dish03
 			consumeitem 12063; //Dex_Dish03
-		else if (.@stat & 8 && .@bonus)
+		else if ((.@stat & 8) && .@bonus)
 			consumeitem 12053; //Vit_Dish03
 			consumeitem 12053; //Vit_Dish03
-		else if (.@stat & 16 && .@bonus)
+		else if ((.@stat & 16) && .@bonus)
 			consumeitem 12048; //Int_Dish03
 			consumeitem 12048; //Int_Dish03
-		else if (.@stat & 32 && .@bonus)
+		else if ((.@stat & 32) && .@bonus)
 			consumeitem 12068; //Luk_Dish03
 			consumeitem 12068; //Luk_Dish03
 		else if (.@stat & 64) {
 		else if (.@stat & 64) {
 			specialeffect2 EF_ANGEL;
 			specialeffect2 EF_ANGEL;

+ 2 - 2
npc/re/other/adven_boards.txt

@@ -2332,7 +2332,7 @@ lhz_cube,234,97,0	script	Signpost#Somatology	2_BULLETIN_BOARD,{
 }
 }
 
 
 ra_temin,31,316,0	script	Signpost#Holy Ground	2_BULLETIN_BOARD,{
 ra_temin,31,316,0	script	Signpost#Holy Ground	2_BULLETIN_BOARD,{
-	if (MISC_QUEST & 8192 == 0) {
+	if ((MISC_QUEST & 8192) == 0) {
 		mes "Holy Ground";
 		mes "Holy Ground";
 		mes "- High Priest Zhed -";
 		mes "- High Priest Zhed -";
 		close;
 		close;
@@ -2713,7 +2713,7 @@ prt_fild05,278,220,0	script	Signpost#Culvert	2_BULLETIN_BOARD,{
 		mes "Prontera Culvert can only be accessed by adventurers who have the permission from Rune Midgard Kingdrom.";
 		mes "Prontera Culvert can only be accessed by adventurers who have the permission from Rune Midgard Kingdrom.";
 		mes "-- Adventurer Group --";
 		mes "-- Adventurer Group --";
 		next;
 		next;
-		if (MISC_QUEST & 8 == 0) {
+		if ((MISC_QUEST & 8) == 0) {
 			mes "[Prontera Culvert]";
 			mes "[Prontera Culvert]";
 			mes "Prontera Culvert can only be accessed by adventurers who have signed a volunteer form at Prontera Chivalry. Would you like to go sign the volunteer form?";
 			mes "Prontera Culvert can only be accessed by adventurers who have signed a volunteer form at Prontera Chivalry. Would you like to go sign the volunteer form?";
 			next;
 			next;