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Adjusted some scripts to the new syntax

Follow up to fd48238
Thanks to @Everade and @Jeybla for reporting this problem in #1468
Lemongrass3110 hace 8 años
padre
commit
d017e24cd2

+ 1 - 1
npc/custom/breeder.txt

@@ -27,7 +27,7 @@ prontera,124,201,1	script	Universal Rental NPC	726,{
 	} else if (!checkcart() && getskilllv("MC_PUSHCART")) setcart;
 	else if (!checkfalcon() && getskilllv("HT_FALCON") && !checkwug()) setfalcon;
 	else if (!checkriding() && !checkdragon() && getskilllv("KN_RIDING")) {
-		if (eaclass()&EAJ_THIRDMASK==EAJ_RUNE_KNIGHT) setdragon;
+		if ((eaclass()&EAJ_THIRDMASK)==EAJ_RUNE_KNIGHT) setdragon;
 		else setriding;
 	} else if (!checkmadogear() && getskilllv("NC_MADOLICENCE")) setmadogear;
 	else {

+ 1 - 1
npc/custom/events/holiday/hallow06.txt

@@ -20,7 +20,7 @@ prontera,151,190,5	script	Hallows' Eve Event	807,{
 		emotion e_swt,1;
 		close;
 	}
-	if(EVENT_HALWN06&1 && EVENT_HALWN06&2){
+	if((EVENT_HALWN06&1) && (EVENT_HALWN06&2)){
 		mes "I am sorry but you have already completed the event.";
 		emotion e_sry;
 		close;

+ 1 - 1
npc/custom/jobmaster.txt

@@ -89,7 +89,7 @@ function Job_Menu;
 		close;
 	}
 	if (.@eac&EAJL_2)
-		if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
+		if ((.@eac&(EAJL_UPPER|EAJL_BABY)) || roclass(.@eac|EAJL_UPPER) == -1) {
 			mes "No more jobs are available.";
 			close;
 		}

+ 2 - 2
npc/custom/woe_controller.txt

@@ -113,7 +113,7 @@ OnMinute00:
 					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
 					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
 				}
-				if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
+				if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
 				deletearray .Active[0],2;
 				if (.ForceEnd) { set .ForceEnd,0; end; }
 				break;
@@ -169,7 +169,7 @@ OnReward:
 			if (!.@gid) continue;
 			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
 			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
-				if (.Options&8 && !(.Options&4)) {
+				if ((.Options&8) && !(.Options&4)) {
 					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
 					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
 					setd ".@ip_"+.@i+"_"+.@ip$,1;

+ 5 - 5
npc/quests/doomed_swords.txt

@@ -25,7 +25,7 @@
 
 prt_in,162,11,2	script	Ghatu#magum	86,{
 	if (event_magum == 0) {
-		if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) {
+		if ((dmdswrd_Q2 & 1) || (dmdswrd_Q2 & 2) || (dmdswrd_Q2 & 4) || (dmdswrd_Q2 & 8) || (dmdswrd_Q2 & 16) || (dmdswrd_Q2 & 32)) {
 			mes "[Ghatu]";
 			mes "I've heard of a strange";
 			mes "blacksmith who lives in";
@@ -266,7 +266,7 @@ pay_fild08,218,283,2	script	Mysterious Man#magum	89,{
 		close;
 	}
 	if (event_magum == 0) {
-		if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) {
+		if ((dmdswrd_Q2 & 1) || (dmdswrd_Q2 & 2) || (dmdswrd_Q2 & 4) || (dmdswrd_Q2 & 8) || (dmdswrd_Q2 & 16) || (dmdswrd_Q2 & 32)) {
 			mes "[Mysterious Man]";
 			mes "Well...?";
 			mes "What the hell";
@@ -619,7 +619,7 @@ pay_fild08,218,283,2	script	Mysterious Man#magum	89,{
 			next;
 			switch(select("Mysteltainn.:Grimtooth.:Executioner.:Wait! I just remembered!")) {
 			case 1:
-				if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 8) {
+				if ((dmdswrd_Q2 & 1) || (dmdswrd_Q2 & 8)) {
 					mes "[Mysterious Blacksmith]";
 					mes "^0099FF1 Young Twig^000000,";
 					mes "^0099FF1 Emperium^000000,";
@@ -637,7 +637,7 @@ pay_fild08,218,283,2	script	Mysterious Man#magum	89,{
 				mes "sword did you ask me to create?";
 				close;
 			case 2:
-				if (dmdswrd_Q2 & 2 || dmdswrd_Q2 & 16) {
+				if ((dmdswrd_Q2 & 2) || (dmdswrd_Q2 & 16)) {
 					mes "[Mysterious Blacksmith]";
 					mes "I will need...";
 					mes "^0099FF1 Emperium^000000,";
@@ -655,7 +655,7 @@ pay_fild08,218,283,2	script	Mysterious Man#magum	89,{
 				mes "really want to possess it...";
 				close;
 			case 3:
-				if (dmdswrd_Q2 & 4 || dmdswrd_Q2 & 32) {
+				if ((dmdswrd_Q2 & 4) || (dmdswrd_Q2 & 32)) {
 					mes "[Mysterious Blacksmith]";
 					mes "Just bring me...";
 					mes "^0099FF50 Amulets^000000,";

+ 15 - 15
npc/quests/first_class/tu_ma_th01.txt

@@ -22,7 +22,7 @@
 moc_fild12,166,369,0	script	Trace of Battle#1	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThere are signs that show";
 		mes "that some violent scuffle";
 		mes "might have occurred here,";
@@ -84,7 +84,7 @@ moc_fild12,166,369,0	script	Trace of Battle#1	CLEAR_NPC,{
 moc_fild12,173,215,0	script	Trace of Battle#2	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThere are signs that show";
 		mes "that some violent scuffle";
 		mes "might have occurred here,";
@@ -116,7 +116,7 @@ moc_fild12,173,215,0	script	Trace of Battle#2	CLEAR_NPC,{
 moc_fild12,276,165,0	script	Trace of Battle#3	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -149,7 +149,7 @@ moc_fild12,276,165,0	script	Trace of Battle#3	CLEAR_NPC,{
 moc_fild11,39,163,0	script	Trace of Battle#4	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThere are signs that show";
 		mes "that some violent scuffle";
 		mes "might have occurred here,";
@@ -186,7 +186,7 @@ moc_fild11,39,163,0	script	Trace of Battle#4	CLEAR_NPC,{
 moc_fild11,205,52,0	script	Trace of Battle#5	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -267,7 +267,7 @@ moc_fild11,205,52,0	script	Trace of Battle#5	CLEAR_NPC,{
 moc_fild11,226,235,0	script	Trace of Battle#6	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -293,7 +293,7 @@ moc_fild11,226,235,0	script	Trace of Battle#6	CLEAR_NPC,{
 moc_fild11,184,342,0	script	Trace of Battle#7	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -318,7 +318,7 @@ moc_fild11,184,342,0	script	Trace of Battle#7	CLEAR_NPC,{
 moc_fild17,213,358,0	script	Trace of Battle#8	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -355,7 +355,7 @@ moc_fild17,213,358,0	script	Trace of Battle#8	CLEAR_NPC,{
 moc_fild17,228,274,0	script	Trace of Battle#9	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -409,7 +409,7 @@ moc_fild17,228,274,0	script	Trace of Battle#9	CLEAR_NPC,{
 moc_fild17,34,292,0	script	Trace of Battle#10	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -477,7 +477,7 @@ moc_fild18,346,296,0	script	Trace of Battle#11	CLEAR_NPC,{
 moc_fild18,309,257,0	script	Trace of Battle#12	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -510,7 +510,7 @@ moc_fild18,309,257,0	script	Trace of Battle#12	CLEAR_NPC,{
 moc_fild18,177,333,0	script	Trace of Battle#13	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -547,7 +547,7 @@ moc_fild18,177,333,0	script	Trace of Battle#13	CLEAR_NPC,{
 moc_fild18,111,303,0	script	Trace of Battle#14	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -580,7 +580,7 @@ moc_fild18,111,303,0	script	Trace of Battle#14	CLEAR_NPC,{
 moc_fild18,109,197,0	script	Trace of Battle#15	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";
@@ -752,7 +752,7 @@ moc_fild18,109,197,0	script	Trace of Battle#15	CLEAR_NPC,{
 moc_fild18,156,96,0	script	Trace of Battle#16	CLEAR_NPC,{
 	.@class_thief = ( BaseClass == Job_Thief );
 	.@class_mage = ( BaseClass == Job_Mage );
-	if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) {
+	if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) {
 		mes "^3355FFThese look like";
 		mes "traces of some kind";
 		mes "of pursuit or battle, but";

+ 1 - 1
npc/quests/first_class/tu_magician01.txt

@@ -37,7 +37,7 @@ geffen,67,180,4	script	New Mage Manager#M	8_F,{
 		mes "a Mage first. Alright, dear?";
 		close;
 	}
-	if(BaseClass != Job_Mage || eaclass()&EAJL_BABY){
+	if(BaseClass != Job_Mage || (eaclass()&EAJL_BABY)){
 		mes "You know, sometimes";
 		mes "other jobs might look a";
 		mes "little better in some battle";

+ 2 - 2
npc/quests/first_class/tu_sword.txt

@@ -43,7 +43,7 @@ izlude_in,82,163,3	script	Shurank	733,{
 		mes "come back to me...";
 		close;
 	}
-	if(BaseClass == Job_Swordman && eaclass()&(EAJL_2|EAJL_UPPER|EAJL_THIRD)){
+	if(BaseClass == Job_Swordman && (eaclass()&(EAJL_2|EAJL_UPPER|EAJL_THIRD))){
 		mes "From your raiment,";
 		mes "I see that you are";
 		if(Sex)
@@ -1018,7 +1018,7 @@ geffen,154,143,3	script	Dequ'ee	734,{
 		mes "I don't know how you want to live your life, but you should give the Swordman job some serious thought...";
 		close;
 	}
-	if(BaseClass == Job_Swordman && eaclass()&(EAJL_2|EAJL_UPPER)){
+	if(BaseClass == Job_Swordman && (eaclass()&(EAJL_2|EAJL_UPPER))){
 		mes "[Dequ'ee]";
 		mes "Ah...";
 		mes "A fellow sword wielder!";

+ 2 - 2
npc/quests/juice_maker.txt

@@ -19,7 +19,7 @@
 //============================================================
 
 prt_in,49,172,3	script	Marianne#juice	53,{
-	if (MISC_QUEST&1 || morison_meat == 15) {
+	if ((MISC_QUEST&1) || morison_meat == 15) {
 		mes "[Housewife Marianne]";
 		mes "Whew...!";
 		mes "Still, he won't eat anything unless it's Meat. But maybe he will eat fruit if it was cut so that it was easy to eat. Like, if it was blended into juice...";
@@ -80,7 +80,7 @@ prt_in,49,172,3	script	Marianne#juice	53,{
 }
 
 prt_in,47,173,3	script	Morrison#juice	97,{
-	if (MISC_QUEST&1 || morison_meat == 15) {
+	if ((MISC_QUEST&1) || morison_meat == 15) {
 		mes "[Little Morrison]";
 		mes "Bleh... Forget it.";
 		mes "I'm just going to shrivel to death just eating fruits. Don't bother worrying about me .";

+ 1 - 1
npc/quests/quests_lighthalzen.txt

@@ -6774,7 +6774,7 @@ lighthalzen,179,170,4	script	Ordinary Man	98,{
 	}
 	else if(lhz_boss == 7)
 	{
-		if(!MISC_QUEST&512)
+		if(!(MISC_QUEST&512))
 		{
 			mes "[Ghalstein]";
 			mes "An error occurred.";

+ 2 - 2
npc/quests/quests_niflheim.txt

@@ -253,7 +253,7 @@ nif_in,114,181,0	script	#Piano3	111,1,1,{
 	end;
 
 OnTouch:
-	if (nif_esc == 12 || nif_esc == 13 || MISC_QUEST & 32) {
+	if (nif_esc == 12 || nif_esc == 13 || (MISC_QUEST & 32)) {
 		mes "^3355FFAs you bend towards";
 		mes "the final empty key space";
 		mes "to take a better look at it...^000000";
@@ -508,7 +508,7 @@ prt_in,161,20,3	script	Erious#nif	92,{
 }
 
 umbala,215,181,3	script	Billik	733,{
-	if (nif_revive > 1 || MISC_QUEST & 16384) {
+	if (nif_revive > 1 || (MISC_QUEST & 16384)) {
 		mes "[Billik]";
 		mes "Well, long time no see.";
 		mes "If you have a chance in the";

+ 1 - 1
npc/quests/quests_rachel.txt

@@ -6312,7 +6312,7 @@ ra_temin,277,159,3	script	High Priest Zhed#rachel	932,{
 
 ra_temin,170,46,3	script	Panno#rachel	920,{
 	cutin "ra_fano03",2;
-	if (ra_tem_q >= 12 || MISC_QUEST & 8192) {
+	if (ra_tem_q >= 12 || (MISC_QUEST & 8192)) {
 		cutin "ra_fano03",2;
 		mes "[Priestess Panno]";
 		mes "Good day.";

+ 1 - 1
npc/quests/quests_umbala.txt

@@ -1019,7 +1019,7 @@ um_in,139,48,5	script	Phrenetan	783,{
 		emotion e_go;
 		close;
 	}
-	else if (um_wind == 6 || MISC_QUEST & 32768) {
+	else if (um_wind == 6 || (MISC_QUEST & 32768)) {
 		emotion e_an;
 		mes "[Phrenetan]";
 		mes "Umbabah! Umbaumbah.....";

+ 1 - 1
npc/quests/thana_quest.txt

@@ -2292,7 +2292,7 @@ tha_t04,81,36,0	warp	to 5th Floor	1,1,tha_t05,62,8
 tha_t06,119,120,0	script	to 7th Floor	45,1,1,{
 	end;
 OnTouch:
-	if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_Super_Novice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) {
+	if ((eaclass()&(EAJL_2|EAJL_UPPER)) || (eaclass()&EAJL_THIRD) || ((Class == Job_Super_Novice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) {
 		if (countitem(7425) > 0) {
 			mes "The shadow of a Black Key is gleaming in the center of the portal.";
 			mes "To pass this way, looks like I need something.";

+ 6 - 6
npc/re/cities/dewata.txt

@@ -519,17 +519,17 @@ dewata,89,191,6	script	Small Shrine#dew1	844,{
 		next;
 		callsub L_Wish;
 		set Zeny, Zeny - .@input;
-		if (.@stat & 1 && .@bonus)
+		if ((.@stat & 1) && .@bonus)
 			consumeitem 12043; //Str_Dish03
-		else if (.@stat & 2 && .@bonus)
+		else if ((.@stat & 2) && .@bonus)
 			consumeitem 12058; //Agi_Dish03
-		else if (.@stat & 4 && .@bonus)
+		else if ((.@stat & 4) && .@bonus)
 			consumeitem 12063; //Dex_Dish03
-		else if (.@stat & 8 && .@bonus)
+		else if ((.@stat & 8) && .@bonus)
 			consumeitem 12053; //Vit_Dish03
-		else if (.@stat & 16 && .@bonus)
+		else if ((.@stat & 16) && .@bonus)
 			consumeitem 12048; //Int_Dish03
-		else if (.@stat & 32 && .@bonus)
+		else if ((.@stat & 32) && .@bonus)
 			consumeitem 12068; //Luk_Dish03
 		else if (.@stat & 64) {
 			specialeffect2 EF_ANGEL;

+ 2 - 2
npc/re/other/adven_boards.txt

@@ -2332,7 +2332,7 @@ lhz_cube,234,97,0	script	Signpost#Somatology	2_BULLETIN_BOARD,{
 }
 
 ra_temin,31,316,0	script	Signpost#Holy Ground	2_BULLETIN_BOARD,{
-	if (MISC_QUEST & 8192 == 0) {
+	if ((MISC_QUEST & 8192) == 0) {
 		mes "Holy Ground";
 		mes "- High Priest Zhed -";
 		close;
@@ -2713,7 +2713,7 @@ prt_fild05,278,220,0	script	Signpost#Culvert	2_BULLETIN_BOARD,{
 		mes "Prontera Culvert can only be accessed by adventurers who have the permission from Rune Midgard Kingdrom.";
 		mes "-- Adventurer Group --";
 		next;
-		if (MISC_QUEST & 8 == 0) {
+		if ((MISC_QUEST & 8) == 0) {
 			mes "[Prontera Culvert]";
 			mes "Prontera Culvert can only be accessed by adventurers who have signed a volunteer form at Prontera Chivalry. Would you like to go sign the volunteer form?";
 			next;