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@@ -2189,12 +2189,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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break;
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break;
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default:
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default:
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{
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{
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- if (skill_num == NPC_EARTHQUAKE) {
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- if (sstatus->rhw.atk2 > sstatus->rhw.atk)
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- MATK_ADD(sstatus->rhw.atk + rand()%(1+sstatus->rhw.atk2-sstatus->rhw.atk))
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- else
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- MATK_ADD(sstatus->rhw.atk);
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- } else
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if (sstatus->matk_max > sstatus->matk_min) {
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if (sstatus->matk_max > sstatus->matk_min) {
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MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min));
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MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min));
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} else {
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} else {
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@@ -2287,7 +2281,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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skillratio += 100*skill_lv;
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skillratio += 100*skill_lv;
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break;
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break;
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case NPC_EARTHQUAKE:
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case NPC_EARTHQUAKE:
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- skillratio += 400 + 500*skill_lv;
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+ skillratio += 100 +100*skill_lv +100*(skill_lv/2);
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break;
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break;
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}
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}
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@@ -2326,8 +2320,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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//mdef2-= mdef2* i/100;
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//mdef2-= mdef2* i/100;
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}
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}
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}
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}
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- if (skill_num == NPC_EARTHQUAKE)
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- mdef>>=1; //Halves MDEF (stupid overpowered skill)
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if(battle_config.magic_defense_type)
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if(battle_config.magic_defense_type)
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ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2;
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ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2;
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else
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else
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@@ -2346,6 +2338,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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ad.damage = 0;
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ad.damage = 0;
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}
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}
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}
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}
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+
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+ if (skill_num == NPC_EARTHQUAKE)
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+ { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex]
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+ ad.damage+= sstatus->rhw.atk2*skillratio/100;
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+ }
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if(ad.damage<1)
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if(ad.damage<1)
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ad.damage=1;
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ad.damage=1;
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