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Updated Gunslinger battleground set. (bugreport:1010)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12295 54d463be-8e91-2dee-dedb-b68131a5f0ec
L0ne_W0lf %!s(int64=17) %!d(string=hai) anos
pai
achega
4008e3d757
Modificáronse 2 ficheiros con 2 adicións e 1 borrados
  1. 1 0
      db/Changelog.txt
  2. 1 1
      db/item_db.txt

+ 1 - 0
db/Changelog.txt

@@ -44,6 +44,7 @@
 
 =======================
 2008/03/04
+	* Rev. 12295 Updated Gunslinger battleground set. (bugreport:1010) [L0ne_W0lf]
 	* Updated firepillar so it cannot be placed on top of others.
 	* Changed the default format for @me and @main to avoid crashes on the
 	  newer clients. [Skotlex]

+ 1 - 1
db/item_db.txt

@@ -1203,7 +1203,7 @@
 2379,Wolong's_Battle_Robe,Wolong's_Battle Robe,5,,,0,,3,,1,0x00010204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; bonus2 bAddEffWhenHit,Eff_Stone,100; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{}
 2380,Robe_of_Order,Robe of Order,5,,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bcastRate,156,-50; bonus2 bSkillHeal,28,6; bonus2 bSkillHeal,70,6; bonus2 bAddEffWhenHit,Eff_Stone,100; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{}
 2381,Elite_Marksman_Suit,Elite Marksman Suit,5,,,0,,3,,1,0x00180808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{}
-2382,Elite_Shooter's_Suit,Elite Shooter's Suit,5,,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{}
+2382,Elite_Shooter's_Suit,Elite Shooter's Suit,5,,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540) && isequipped(2437)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{}
 2383,Brynhild,Brynhildr,5,,10,400,,,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bAddRace2,5,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; },{},{}
 2384,Spiritual_Tunic,Spiritual Tunic,5,,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; },{},{}
 2385,Recuvative_Armor,Recuvative Armor,5,,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1;  bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bLoseSPWhenUnequip,100; },{},{}