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@@ -5670,14 +5670,20 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case NPC_WIDESTUN:
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case NPC_SLOWCAST:
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case NPC_WIDEHELLDIGNITY:
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- case NPC_WIDESOULDRAIN:
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if (flag&1)
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- {
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- if( skillid == NPC_WIDESOULDRAIN )
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- status_percent_damage(src,bl,0,((skilllv-1)%5+1)*20,false);
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- else
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- sc_start(bl,type,100,skilllv,skill_get_time2(skillid,skilllv));
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+ sc_start(bl,type,100,skilllv,skill_get_time2(skillid,skilllv));
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+ else {
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+ skill_area_temp[2] = 0; //For SD_PREAMBLE
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+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
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+ map_foreachinrange(skill_area_sub, bl,
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+ skill_get_splash(skillid, skilllv),BL_CHAR,
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+ src,skillid,skilllv,tick, flag|BCT_ENEMY|SD_PREAMBLE|1,
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+ skill_castend_nodamage_id);
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}
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+ break;
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+ case NPC_WIDESOULDRAIN:
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+ if (flag&1)
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+ status_percent_damage(src,bl,0,((skilllv-1)%5+1)*20,false);
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else {
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skill_area_temp[2] = 0; //For SD_PREAMBLE
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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