quest.c 7.9 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #include "../common/cbasetypes.h"
  4. #include "../common/socket.h"
  5. #include "../common/timer.h"
  6. #include "../common/malloc.h"
  7. #include "../common/version.h"
  8. #include "../common/nullpo.h"
  9. #include "../common/showmsg.h"
  10. #include "../common/strlib.h"
  11. #include "../common/utils.h"
  12. #include "map.h"
  13. #include "pc.h"
  14. #include "npc.h"
  15. #include "itemdb.h"
  16. #include "script.h"
  17. #include "intif.h"
  18. #include "battle.h"
  19. #include "mob.h"
  20. #include "party.h"
  21. #include "unit.h"
  22. #include "log.h"
  23. #include "clif.h"
  24. #include "quest.h"
  25. #include "intif.h"
  26. #include "chrif.h"
  27. #include <stdio.h>
  28. #include <stdlib.h>
  29. #include <string.h>
  30. #include <stdarg.h>
  31. #include <time.h>
  32. int quest_search_db(int quest_id)
  33. {
  34. int i;
  35. ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
  36. if( i == MAX_QUEST_DB )
  37. return -1;
  38. return i;
  39. }
  40. //Send quest info on login
  41. int quest_pc_login(TBL_PC * sd)
  42. {
  43. if(sd->avail_quests == 0)
  44. return 1;
  45. clif_quest_send_list(sd);
  46. clif_quest_send_mission(sd);
  47. return 0;
  48. }
  49. int quest_add(TBL_PC * sd, int quest_id)
  50. {
  51. int i, j;
  52. if( sd->num_quests >= MAX_QUEST_DB )
  53. {
  54. ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB);
  55. return 1;
  56. }
  57. if( quest_check(sd, quest_id, HAVEQUEST) >= 0 )
  58. {
  59. ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
  60. return -1;
  61. }
  62. if( (j = quest_search_db(quest_id)) < 0 )
  63. {
  64. ShowError("quest_add: quest %d not found in DB.\n", quest_id);
  65. return -1;
  66. }
  67. i = sd->avail_quests;
  68. memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
  69. memmove(sd->quest_index+i+1, sd->quest_log+i, sizeof(int)*(sd->num_quests-sd->avail_quests));
  70. memset(&sd->quest_log[i], 0, sizeof(struct quest));
  71. sd->quest_log[i].quest_id = quest_db[j].id;
  72. if( quest_db[j].time )
  73. sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
  74. sd->quest_log[i].state = Q_ACTIVE;
  75. sd->quest_index[i] = j;
  76. sd->num_quests++;
  77. sd->avail_quests++;
  78. sd->save_quest = true;
  79. clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
  80. if( save_settings&64 )
  81. chrif_save(sd,0);
  82. return 0;
  83. }
  84. int quest_change(TBL_PC * sd, int qid1, int qid2)
  85. {
  86. int i, j;
  87. if( quest_check(sd, qid2, HAVEQUEST) >= 0 )
  88. {
  89. ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
  90. return -1;
  91. }
  92. if( quest_check(sd, qid1, HAVEQUEST) < 0 )
  93. {
  94. ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
  95. return -1;
  96. }
  97. if( (j = quest_search_db(qid2)) < 0 )
  98. {
  99. ShowError("quest_change: quest %d not found in DB.\n",qid2);
  100. return -1;
  101. }
  102. ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
  103. if(i == sd->avail_quests)
  104. {
  105. ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1);
  106. return -1;
  107. }
  108. memset(&sd->quest_log[i], 0, sizeof(struct quest));
  109. sd->quest_log[i].quest_id = quest_db[j].id;
  110. if( quest_db[j].time )
  111. sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
  112. sd->quest_log[i].state = Q_ACTIVE;
  113. sd->quest_index[i] = j;
  114. sd->save_quest = true;
  115. clif_quest_delete(sd, qid1);
  116. clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
  117. if( save_settings&64 )
  118. chrif_save(sd,0);
  119. return 0;
  120. }
  121. int quest_delete(TBL_PC * sd, int quest_id)
  122. {
  123. int i;
  124. //Search for quest
  125. ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
  126. if(i == sd->num_quests)
  127. {
  128. ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
  129. return -1;
  130. }
  131. if( sd->quest_log[i].state != Q_COMPLETE )
  132. sd->avail_quests--;
  133. if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
  134. {
  135. memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
  136. memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i));
  137. }
  138. memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest));
  139. sd->quest_index[sd->num_quests] = 0;
  140. sd->save_quest = true;
  141. clif_quest_delete(sd, quest_id);
  142. if( save_settings&64 )
  143. chrif_save(sd,0);
  144. return 0;
  145. }
  146. int quest_update_objective_sub(struct block_list *bl, va_list ap)
  147. {
  148. struct map_session_data * sd;
  149. int mob, party;
  150. nullpo_retr(0, bl);
  151. nullpo_retr(0, sd = (struct map_session_data *)bl);
  152. party = va_arg(ap,int);
  153. mob = va_arg(ap,int);
  154. if( !sd->avail_quests )
  155. return 0;
  156. if( sd->status.party_id != party )
  157. return 0;
  158. quest_update_objective(sd, mob);
  159. return 1;
  160. }
  161. void quest_update_objective(TBL_PC * sd, int mob)
  162. {
  163. int i,j;
  164. for( i = 0; i < sd->avail_quests; i++ )
  165. {
  166. if( sd->quest_log[i].state != Q_ACTIVE )
  167. continue;
  168. for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
  169. if( quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j] )
  170. {
  171. sd->quest_log[i].count[j]++;
  172. sd->save_quest = true;
  173. clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]);
  174. }
  175. }
  176. }
  177. int quest_update_status(TBL_PC * sd, int quest_id, quest_state status)
  178. {
  179. int i;
  180. //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
  181. ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
  182. if(i == sd->avail_quests)
  183. {
  184. ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
  185. return -1;
  186. }
  187. sd->quest_log[i].state = status;
  188. sd->save_quest = true;
  189. if( status < Q_COMPLETE )
  190. {
  191. clif_quest_update_status(sd, quest_id, (bool)status);
  192. return 0;
  193. }
  194. if( i != (--sd->avail_quests) )
  195. {
  196. struct quest tmp_quest;
  197. memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
  198. memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
  199. memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
  200. }
  201. clif_quest_delete(sd, quest_id);
  202. if( save_settings&64 )
  203. chrif_save(sd,0);
  204. return 0;
  205. }
  206. int quest_check(TBL_PC * sd, int quest_id, quest_check_type type)
  207. {
  208. int i;
  209. ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
  210. if(i == sd->num_quests)
  211. return -1;
  212. switch( type )
  213. {
  214. case HAVEQUEST:
  215. return sd->quest_log[i].state;
  216. case PLAYTIME:
  217. return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
  218. case HUNTING:
  219. {
  220. int j = sd->quest_index[i];
  221. if( sd->quest_log[i].count[0] < quest_db[j].count[0] || sd->quest_log[i].count[1] < quest_db[j].count[1] || sd->quest_log[i].count[2] < quest_db[j].count[2] )
  222. {
  223. if( sd->quest_log[i].time < (unsigned int)time(NULL) )
  224. return 1;
  225. return 0;
  226. }
  227. return 2;
  228. }
  229. default:
  230. ShowError("quest_check_quest: Unknown parameter %d",type);
  231. break;
  232. }
  233. return -1;
  234. }
  235. int quest_read_db(void)
  236. {
  237. FILE *fp;
  238. char line[1024];
  239. int i,j,k = 0;
  240. char *str[20],*p,*np;
  241. sprintf(line, "%s/quest_db.txt", db_path);
  242. if( (fp=fopen(line,"r"))==NULL ){
  243. ShowError("can't read %s\n", line);
  244. return -1;
  245. }
  246. while(fgets(line, sizeof(line), fp))
  247. {
  248. if(line[0]=='/' && line[1]=='/')
  249. continue;
  250. memset(str,0,sizeof(str));
  251. for( j = 0, p = line; j < 8;j++ )
  252. {
  253. if((np=strchr(p,','))!=NULL)
  254. {
  255. str[j] = p;
  256. *np = 0;
  257. p = np + 1;
  258. }
  259. else
  260. {
  261. ShowError("quest_read_db: insufficient columes in line %s\n", line);
  262. continue;
  263. }
  264. }
  265. if(str[0]==NULL)
  266. continue;
  267. memset(&quest_db[k], 0, sizeof(quest_db[0]));
  268. quest_db[k].id = atoi(str[0]);
  269. quest_db[k].time = atoi(str[1]);
  270. for( i = 0; i < MAX_QUEST_OBJECTIVES; i++ )
  271. {
  272. quest_db[k].mob[i] = atoi(str[2*i+2]);
  273. quest_db[k].count[i] = atoi(str[2*i+3]);
  274. if( !quest_db[k].mob[i] || !quest_db[k].count[i] )
  275. break;
  276. }
  277. quest_db[k].num_objectives = i;
  278. //memcpy(quest_db[k].name, str[8], sizeof(str[8]));
  279. k++;
  280. }
  281. fclose(fp);
  282. ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","quest_db.txt");
  283. return 0;
  284. }
  285. void do_init_quest(void)
  286. {
  287. quest_read_db();
  288. }