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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "../common/cbasetypes.h"
- #include "../common/socket.h"
- #include "../common/timer.h"
- #include "../common/malloc.h"
- #include "../common/version.h"
- #include "../common/nullpo.h"
- #include "../common/showmsg.h"
- #include "../common/strlib.h"
- #include "../common/utils.h"
- #include "map.h"
- #include "pc.h"
- #include "npc.h"
- #include "itemdb.h"
- #include "script.h"
- #include "intif.h"
- #include "battle.h"
- #include "mob.h"
- #include "party.h"
- #include "unit.h"
- #include "log.h"
- #include "clif.h"
- #include "quest.h"
- #include "intif.h"
- #include "chrif.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <stdarg.h>
- #include <time.h>
- int quest_search_db(int quest_id)
- {
- int i;
- ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
- if( i == MAX_QUEST_DB )
- return -1;
- return i;
- }
- //Send quest info on login
- int quest_pc_login(TBL_PC * sd)
- {
- if(sd->avail_quests == 0)
- return 1;
- clif_quest_send_list(sd);
- clif_quest_send_mission(sd);
- return 0;
- }
- int quest_add(TBL_PC * sd, int quest_id)
- {
- int i, j;
- if( sd->num_quests >= MAX_QUEST_DB )
- {
- ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB);
- return 1;
- }
- if( quest_check(sd, quest_id, HAVEQUEST) >= 0 )
- {
- ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
- if( (j = quest_search_db(quest_id)) < 0 )
- {
- ShowError("quest_add: quest %d not found in DB.\n", quest_id);
- return -1;
- }
- i = sd->avail_quests;
- memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
- memmove(sd->quest_index+i+1, sd->quest_log+i, sizeof(int)*(sd->num_quests-sd->avail_quests));
- memset(&sd->quest_log[i], 0, sizeof(struct quest));
- sd->quest_log[i].quest_id = quest_db[j].id;
- if( quest_db[j].time )
- sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
- sd->quest_log[i].state = Q_ACTIVE;
- sd->quest_index[i] = j;
- sd->num_quests++;
- sd->avail_quests++;
- sd->save_quest = true;
- clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
- if( save_settings&64 )
- chrif_save(sd,0);
- return 0;
- }
- int quest_change(TBL_PC * sd, int qid1, int qid2)
- {
- int i, j;
- if( quest_check(sd, qid2, HAVEQUEST) >= 0 )
- {
- ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
- return -1;
- }
- if( quest_check(sd, qid1, HAVEQUEST) < 0 )
- {
- ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
- return -1;
- }
- if( (j = quest_search_db(qid2)) < 0 )
- {
- ShowError("quest_change: quest %d not found in DB.\n",qid2);
- return -1;
- }
- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
- if(i == sd->avail_quests)
- {
- ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1);
- return -1;
- }
- memset(&sd->quest_log[i], 0, sizeof(struct quest));
- sd->quest_log[i].quest_id = quest_db[j].id;
- if( quest_db[j].time )
- sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
- sd->quest_log[i].state = Q_ACTIVE;
- sd->quest_index[i] = j;
- sd->save_quest = true;
- clif_quest_delete(sd, qid1);
- clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
- if( save_settings&64 )
- chrif_save(sd,0);
- return 0;
- }
- int quest_delete(TBL_PC * sd, int quest_id)
- {
- int i;
- //Search for quest
- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
- if(i == sd->num_quests)
- {
- ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
- if( sd->quest_log[i].state != Q_COMPLETE )
- sd->avail_quests--;
- if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
- {
- memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
- memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i));
- }
- memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest));
- sd->quest_index[sd->num_quests] = 0;
- sd->save_quest = true;
- clif_quest_delete(sd, quest_id);
- if( save_settings&64 )
- chrif_save(sd,0);
- return 0;
- }
- int quest_update_objective_sub(struct block_list *bl, va_list ap)
- {
- struct map_session_data * sd;
- int mob, party;
- nullpo_retr(0, bl);
- nullpo_retr(0, sd = (struct map_session_data *)bl);
- party = va_arg(ap,int);
- mob = va_arg(ap,int);
- if( !sd->avail_quests )
- return 0;
- if( sd->status.party_id != party )
- return 0;
- quest_update_objective(sd, mob);
- return 1;
- }
- void quest_update_objective(TBL_PC * sd, int mob)
- {
- int i,j;
- for( i = 0; i < sd->avail_quests; i++ )
- {
- if( sd->quest_log[i].state != Q_ACTIVE )
- continue;
- for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
- if( quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j] )
- {
- sd->quest_log[i].count[j]++;
- sd->save_quest = true;
- clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]);
- }
- }
- }
- int quest_update_status(TBL_PC * sd, int quest_id, quest_state status)
- {
- int i;
- //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
- if(i == sd->avail_quests)
- {
- ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
- sd->quest_log[i].state = status;
- sd->save_quest = true;
- if( status < Q_COMPLETE )
- {
- clif_quest_update_status(sd, quest_id, (bool)status);
- return 0;
- }
- if( i != (--sd->avail_quests) )
- {
- struct quest tmp_quest;
- memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
- memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
- memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
- }
- clif_quest_delete(sd, quest_id);
- if( save_settings&64 )
- chrif_save(sd,0);
- return 0;
- }
- int quest_check(TBL_PC * sd, int quest_id, quest_check_type type)
- {
- int i;
- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
- if(i == sd->num_quests)
- return -1;
- switch( type )
- {
- case HAVEQUEST:
- return sd->quest_log[i].state;
- case PLAYTIME:
- return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
- case HUNTING:
- {
- int j = sd->quest_index[i];
- if( sd->quest_log[i].count[0] < quest_db[j].count[0] || sd->quest_log[i].count[1] < quest_db[j].count[1] || sd->quest_log[i].count[2] < quest_db[j].count[2] )
- {
- if( sd->quest_log[i].time < (unsigned int)time(NULL) )
- return 1;
- return 0;
- }
-
- return 2;
- }
- default:
- ShowError("quest_check_quest: Unknown parameter %d",type);
- break;
- }
- return -1;
- }
- int quest_read_db(void)
- {
- FILE *fp;
- char line[1024];
- int i,j,k = 0;
- char *str[20],*p,*np;
- sprintf(line, "%s/quest_db.txt", db_path);
- if( (fp=fopen(line,"r"))==NULL ){
- ShowError("can't read %s\n", line);
- return -1;
- }
-
- while(fgets(line, sizeof(line), fp))
- {
- if(line[0]=='/' && line[1]=='/')
- continue;
- memset(str,0,sizeof(str));
- for( j = 0, p = line; j < 8;j++ )
- {
- if((np=strchr(p,','))!=NULL)
- {
- str[j] = p;
- *np = 0;
- p = np + 1;
- }
- else
- {
- ShowError("quest_read_db: insufficient columes in line %s\n", line);
- continue;
- }
- }
- if(str[0]==NULL)
- continue;
- memset(&quest_db[k], 0, sizeof(quest_db[0]));
- quest_db[k].id = atoi(str[0]);
- quest_db[k].time = atoi(str[1]);
- for( i = 0; i < MAX_QUEST_OBJECTIVES; i++ )
- {
- quest_db[k].mob[i] = atoi(str[2*i+2]);
- quest_db[k].count[i] = atoi(str[2*i+3]);
- if( !quest_db[k].mob[i] || !quest_db[k].count[i] )
- break;
- }
- quest_db[k].num_objectives = i;
- //memcpy(quest_db[k].name, str[8], sizeof(str[8]));
- k++;
- }
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","quest_db.txt");
- return 0;
- }
- void do_init_quest(void)
- {
- quest_read_db();
- }
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