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@@ -1,379 +1,16 @@
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-//--------------------------------------------------------------
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-// (c)2007 Project Aurora Presents:
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-// ___
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-// / |_ _ _ __ ___ _ __ __ _
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-// / /| | | | | '__/ _ \| '__/ _` |
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-// / ___ | |_| | | | (_) | | | (_| |
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-// /_/ |_|\____|_| \___/|_| \__,_|
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-// http://aurora.dzerox.com
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-//--------------------------------------------------------------
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-// Script Title: Alberta Town NPCs Author: DZeroX
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-//--------------------------------------------------------------
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-// Version: 1.0
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-//--------------------------------------------------------------
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-// 1.0 - First version [DZeroX]
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-//--------------------------------------------------------------
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-// Notes: Converted directly from Aegis Episode 10.4,
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-// with several grammar errors corrected.
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-//--------------------------------------------------------------
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-
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-alberta.gat,117,135,0 script Elin 96,{
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- set .@weight,MaxWeight-Weight;
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- if ((.@weight) < 10000) {
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- mes "[Elin]";
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- mes "Wait a moment!!";
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- mes "You have brought too many things!";
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- mes "You cannot accept any more items!";
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- mes "Please reduce the amount of items,";
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- mes "then come see me again";
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- close;
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- }
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- mes "[Elin]";
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- if (Sex == 1) {
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- mes "Hello~!";
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- mes "Heh heh, you're a boy, so you";
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- mes "probably don't like dolls, right?";
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- mes "Well, I like dolls very very much!";
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- } else {
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- mes "Hi hi~! Oh, oh, do you like dolls?";
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- mes "I really really like dolls... Hee";
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- mes "Hee~!";
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- }
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- next;
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- mes "[Elin]";
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- mes "You know, I really really want a";
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- mes "new doll! I hope my daddy will give";
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- mes "me one on my birthday...!";
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- switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) {
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- case 1:
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- next;
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- mes "[Elin]";
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- mes "Yeah, I'm hoping";
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- mes "he gives me a Yoyo";
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- mes "doll. They're so cute!";
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- close;
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- case 2:
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- next;
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- set .@weight,MaxWeight-Weight;
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- if ((.@weight) < 10000) {
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- mes "[Elin]";
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- mes "Your weight is too heavy!";
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- mes "I will accept your doll if";
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- mes "you lighten your load.";
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- close;
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- }
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- mes "[Elin]";
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- if (Sex == 1) {
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- mes "Oh my goodness!";
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- mes "Really? You're";
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- mes "such a sweetie~!";
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- } else {
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- mes "Will you really?";
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- mes "You're gonna give";
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- mes "me a doll? Yaaaay~";
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- }
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- next;
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- mes "[Elin]";
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- mes "What kind of doll are you going to";
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- mes "give me? Are you really gonna give";
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- mes "me one?";
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- switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) {
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- case 1:
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- next;
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- if (countitem(741) >= 1) {
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- mes "[Elin]";
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- mes "Yay, it's a poring doll!";
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- next;
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- delitem 741,1;
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- getitem 529,1;
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- mes "[Elin]";
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- mes "Thank you for the doll!";
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- close;
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- } else {
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- mes "[Elin]";
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- if (Sex == 1) {
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- mes "Aww...?";
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- mes "Were you only teasing me?";
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- } else {
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- mes "Aww...";
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- mes "You're not making fun of me are";
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- mes "you?";
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- }
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- next;
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- mes "[Elin]";
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- mes "I guess you forgot it somewhere...";
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- close;
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- }
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- case 2:
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- next;
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- if (countitem(742) >= 1) {
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- mes "[Elin]";
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- mes "Eh .... Chonchon ... doll ...";
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- next;
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- mes "[Elin]";
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- mes "Oh well, since you're giving it to me, I have to treasure it ....";
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- next;
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- delitem 742,1;
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- getitem 530,1;
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- mes "[Elin]";
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- mes "If I ate too much of it, I'll get cavities anyway.";
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- if (Sex == 1) {
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- mes "You too, mister.";
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- } else {
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- mes "You too, lady.";
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- }
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- mes "Don't eat too much, ok?";
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- mes "And thanks, by the way ...";
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- next;
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- mes "[Elin]";
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- mes "(Chonchon ... *mumble mumble*)";
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- close;
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- } else {
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- mes "[Elin]";
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- mes "Chonchon dolls are ugly anyways,";
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- mes "but you still lied to me! How can";
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- mes "you be so mean?!";
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- next;
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- mes "[Elin]";
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- mes "Waaaaaaaaaaaaaaaaah~~";
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- close;
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- }
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- case 3:
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- next;
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- if (countitem(740) >= 1) {
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- mes "[Elin]";
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- mes "Wow--! It's a rabbit!";
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- mes "It's so cute!!";
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- if (Sex == 1) {
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- mes "Thank you so much, mister!";
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- } else {
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- mes "Thank you so much, lady!";
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- }
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- next;
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- mes "[Elin]";
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- mes "So fluffy~";
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- mes "Oh yeah! Let me give you a present too!";
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- mes "Ummm ... found it!";
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- mes "Take this!";
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- next;
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- delitem 740,1;
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- getitem 530,1;
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- mes "[Elin]";
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- mes "I got this from Santa. It's a candy cane~";
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- if (Sex == 1) {
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- mes "Eat it too, mister.";
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- } else {
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- mes "Eat it too, lady.";
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- }
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- mes "Thank you for the rabbit doll!";
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- mes "I'm gonna hug this to sleep every night~";
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- close;
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- } else {
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- mes "[Elin]";
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- mes "Awww, you were only kidding?";
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- mes "W-W-Why are you teasing me like";
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- mes "that?";
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- next;
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- mes "[Elin]";
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- mes "*^CCCCCCSniff...^000000*";
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- next;
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- mes "[Elin]";
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- mes "Waaaaaaaaaaaaaaaaah~~";
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- close;
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- }
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- case 4:
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- next;
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- if (countitem(752) >= 1) {
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- mes "[Elin]";
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- mes "Ah, a Rocker doll.";
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- mes "I hate hopping things but the doll's kinda cute.";
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- next;
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- mes "[Elin]";
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- mes "Thank you~";
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- mes "I'll have to give you something too.";
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- mes "Hmm, didn't I get some stuff from my uncle ...";
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- next;
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- delitem 752,1;
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- getitem 532,7;
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- mes "[Elin]";
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- mes "We've got tons of them at home.";
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- mes "So I'll share some with you~";
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- mes "Thank you for the doll!";
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- close;
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- } else {
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- mes "[Elin]";
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- mes "Awww...";
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- next;
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- mes "[Elin]";
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- mes "You don't";
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- mes "really have a doll...?";
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- mes "I was so excited about it, too...";
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- close;
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- }
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- case 5:
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- next;
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- if (countitem(743) >= 1) {
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- mes "[Elin]";
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- mes "Blehh ....";
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- mes "It's a mushroom...";
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- mes "Mom's always scolding me for not eating mushrooms ...";
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- next;
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- mes "[Elin]";
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- mes "I'll take it anyway, since the doll looks cute.";
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- mes "But I still won't eat mushrooms though ...";
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- mes "Hmm, I'll need to give you a present too.";
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- next;
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- delitem 743,1;
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- getitem 538,5;
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- mes "[Elin]";
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- mes "Mom made this.";
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- if (Sex == 1) {
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- mes "Take it, mister!";
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- } else {
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- mes "Take it, lady!";
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- }
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- next;
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- mes "[Litte Kid]";
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- mes "Thank you for the doll~";
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- close;
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- } else {
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- mes "[Elin]";
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- mes "Eh...?";
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- mes "You don't";
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- mes "have a doll?";
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- next;
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- mes "[Elin]";
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- mes "Awww...";
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- mes "It's not nice";
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- mes "to tease people";
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- mes "like that. *^CCCCCCSniff, sniff^000000*";
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- close;
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- }
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- case 6:
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- next;
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- if (countitem(751) >= 1) {
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- mes "[Elin]";
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- mes "Yay! It's an Osiris doll!";
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- next;
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- delitem 751,1;
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- getitem 522,2;
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- mes "[Elin]";
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- mes "Thank you for the doll!";
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- close;
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- } else {
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- mes "[Elin]";
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- mes "Awww...";
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- mes "Why do you have";
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- mes "to make fun of me?";
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- close;
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- }
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- case 7:
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- next;
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- if (countitem(750) >= 1) {
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- mes "[Elin]";
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- mes "Yay! It's a Baphomet doll!";
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- next;
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- delitem 750,1;
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- getitem 525,5;
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- mes "[Elin]";
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- mes "Thank you for the doll!";
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- close;
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- } else {
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- mes "[Elin]";
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- mes "You big liar! Why are you";
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- mes "pretending to be nice?!";
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- close;
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- }
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- case 8:
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- next;
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- if (countitem(754) >= 1) {
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- mes "[Elin]";
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- mes "Ah, it's a racoon doll~";
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- mes "I hate Smokies, but the doll's really cute!";
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- next;
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- mes "[Elin]";
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- mes "It's really cute~";
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- if (Sex == 1) {
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- mes "Thank you very much, mister!";
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- } else {
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- mes "Thank you very much, lady!";
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- }
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- next;
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- delitem 754,1;
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- getitem 539,3;
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- mes "[Elin]";
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- mes "Let me give you some of Grandma's home-made cakes!";
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- if (Sex == 1) {
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- mes "Do you like sweet things, mister?";
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- } else {
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- mes "Do you like sweet things, lady?";
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- }
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- mes "This is really good, so eat it~";
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- next;
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- mes "[Elin]";
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- mes "Thank you for this cute doll!";
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- close;
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- } else {
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- mes "[Elin]";
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- mes "Hey! How come you have to say";
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- mes "things like that? Are you making";
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- mes "fun of me?!";
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- close;
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- }
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- case 9:
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- next;
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- if (countitem(753) >= 1) {
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- mes "[Elin]";
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- mes "Wow--!!!";
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- mes "It's a monkey! So cute~";
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- if (Sex == 1) {
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- mes "Thank you very much, mister!";
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- } else {
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- mes "Thank you very much, lady!";
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- }
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- mes "I really wanted it~";
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- next;
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- mes "[Elin]";
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- mes "It's so cute~";
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- mes "That's right!";
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- mes "As a thank you, I'll give you this.";
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- next;
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- delitem 753,1;
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- getitem 608,1;
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- mes "[Elin]";
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- mes "Dad picked them up during his travels.";
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- mes "It's a seed of some kind.";
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- mes "We tried planting them at home, but it doesn't seem to grow.";
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- if (Sex == 1) {
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- mes "I'll give it to you, mister!";
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- } else {
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- mes "I'll give it to you, lady!";
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- }
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- next;
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- mes "[Elin]";
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- mes "Thank you so much for the doll!";
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- close;
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- } else {
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- mes "[Elin]";
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- mes "Hey...";
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- mes "How come you're making fun of me?!";
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- close;
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- }
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- case 10:
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- next;
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- mes "["+strcharinfo(0)+"]";
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- mes "I'm as adorable as a doll...";
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- next;
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- mes "[Elin]";
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- mes "Whaaaaaaaaaaaaaaaaaaaaat...?";
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- next;
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- mes "[Elin]";
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- mes "^3355FFWhat did^000000";
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- mes "^3355FFyou just say?!^000000";
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- close;
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- }
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- }
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-}
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+//===== eAthena Script =======================================
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+//= Alberta Town
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+//===== By: ==================================================
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+//= DZeroX
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+//===== Current Version: =====================================
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+//= 1.0
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+//===== Compatible With: =====================================
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+//= eAthena 1.0
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+//===== Description: =========================================
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+//= Town-specific Alberta NPCs
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+//===== Additional Comments: =================================
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+//= 1.0 Converted from Aegis 10.4 [DZeroX]
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+//============================================================
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alberta.gat,97,51,0 script Fabian 84,{
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alberta.gat,97,51,0 script Fabian 84,{
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mes "[Fabian]";
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mes "[Fabian]";
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