Forráskód Böngészése

- Forgot to edit the header.
- Removed a cloned NPC.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10421 54d463be-8e91-2dee-dedb-b68131a5f0ec

DZeroX 18 éve
szülő
commit
c384c0094a
1 módosított fájl, 13 hozzáadás és 376 törlés
  1. 13 376
      npc/cities/alberta.txt

+ 13 - 376
npc/cities/alberta.txt

@@ -1,379 +1,16 @@
-//--------------------------------------------------------------
-//               (c)2007 Project Aurora Presents:              
-//                  ___                                         
-//                 /   |_   _ _ __ ___  _ __ __ _               
-//                / /| | | | | '__/ _ \| '__/ _` |              
-//               / ___ | |_| | | | (_) | | | (_| |              
-//              /_/  |_|\____|_|  \___/|_|  \__,_|              
-//                    http://aurora.dzerox.com                   
-//--------------------------------------------------------------
-//	Script Title: Alberta Town NPCs		Author: DZeroX
-//--------------------------------------------------------------
-//	Version: 1.0
-//--------------------------------------------------------------
-//	1.0 - First version [DZeroX]
-//--------------------------------------------------------------
-//	Notes:	Converted directly from Aegis Episode 10.4,
-//			with several grammar errors corrected.
-//--------------------------------------------------------------
-
-alberta.gat,117,135,0	script	Elin	96,{
-	set .@weight,MaxWeight-Weight;
-	if ((.@weight) < 10000) {
-		mes "[Elin]";
-		mes "Wait a moment!!";
-		mes "You have brought too many things!";
-		mes "You cannot accept any more items!";
-		mes "Please reduce the amount of items,";
-		mes "then come see me again";
-		close;
-	}
-		mes "[Elin]";
-	if (Sex == 1) {
-		mes "Hello~!";
-		mes "Heh heh, you're a boy, so you";
-		mes "probably don't like dolls, right?";
-		mes "Well, I like dolls very very much!";
-	} else {
-		mes "Hi hi~! Oh, oh, do you like dolls?";
-		mes "I really really like dolls... Hee";
-		mes "Hee~!";
-	}
-	next;
-	mes "[Elin]";
-	mes "You know, I really really want a";
-	mes "new doll! I hope my daddy will give";
-	mes "me one on my birthday...!";
-	switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) {
-		case 1:
-			next;
-			mes "[Elin]";
-			mes "Yeah, I'm hoping";
-			mes "he gives me a Yoyo";
-			mes "doll. They're so cute!";
-			close;
-		case 2:
-			next;
-			set .@weight,MaxWeight-Weight;
-			if ((.@weight) < 10000) {
-				mes "[Elin]";
-				mes "Your weight is too heavy!";
-				mes "I will accept your doll if";
-				mes "you lighten your load.";
-				close;
-			}
-			mes "[Elin]";
-			if (Sex == 1) {
-				mes "Oh my goodness!";
-				mes "Really? You're";
-				mes "such a sweetie~!";
-			} else {
-				mes "Will you really?";
-				mes "You're gonna give";
-				mes "me a doll? Yaaaay~";
-			}
-			next;
-			mes "[Elin]";
-			mes "What kind of doll are you going to";
-			mes "give me? Are you really gonna give";
-			mes "me one?";
-			switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) {
-				case 1:
-					next;
-					if (countitem(741) >= 1) {
-						mes "[Elin]";
-						mes "Yay, it's a poring doll!";
-						next;
-						delitem 741,1;
-						getitem 529,1;
-						mes "[Elin]";
-						mes "Thank you for the doll!";
-						close;
-					} else {
-						mes "[Elin]";
-						if (Sex == 1) {
-							mes "Aww...?";
-							mes "Were you only teasing me?";
-						} else {
-							mes "Aww...";
-							mes "You're not making fun of me are";
-							mes "you?";
-						}
-						next;
-						mes "[Elin]";
-						mes "I guess you forgot it somewhere...";
-						close;
-					}
-				case 2:
-					next;
-					if (countitem(742) >= 1) {
-						mes "[Elin]";
-						mes "Eh .... Chonchon ... doll ...";
-						next;
-						mes "[Elin]";
-						mes "Oh well, since you're giving it to me, I have to treasure it ....";
-						next;
-						delitem 742,1;
-						getitem 530,1;
-						mes "[Elin]";
-						mes "If I ate too much of it, I'll get cavities anyway.";
-						if (Sex == 1) {
-							mes "You too, mister.";
-						} else {
-							mes "You too, lady.";
-						}
-						mes "Don't eat too much, ok?";
-						mes "And thanks, by the way ...";
-						next;
-						mes "[Elin]";
-						mes "(Chonchon ... *mumble mumble*)";
-						close;
-					} else {
-						mes "[Elin]";
-						mes "Chonchon dolls are ugly anyways,";
-						mes "but you still lied to me! How can";
-						mes "you be so mean?!";
-						next;
-						mes "[Elin]";
-						mes "Waaaaaaaaaaaaaaaaah~~";
-						close;
-					}
-				case 3:
-					next;
-					if (countitem(740) >= 1) {
-						mes "[Elin]";
-						mes "Wow--! It's a rabbit!";
-						mes "It's so cute!!";
-						if (Sex == 1) {
-							mes "Thank you so much, mister!";
-						} else {
-							mes "Thank you so much, lady!";
-						}
-						next;
-						mes "[Elin]";
-						mes "So fluffy~";
-						mes "Oh yeah! Let me give you a present too!";
-						mes "Ummm ... found it!";
-						mes "Take this!";
-						next;
-						delitem 740,1;
-						getitem 530,1;
-						mes "[Elin]";
-						mes "I got this from Santa. It's a candy cane~";
-						if (Sex == 1) {
-							mes "Eat it too, mister.";
-						} else {
-							mes "Eat it too, lady.";
-						}
-						mes "Thank you for the rabbit doll!";
-						mes "I'm gonna hug this to sleep every night~";
-						close;
-					} else {
-						mes "[Elin]";
-						mes "Awww, you were only kidding?";
-						mes "W-W-Why are you teasing me like";
-						mes "that?";
-						next;
-						mes "[Elin]";
-						mes "*^CCCCCCSniff...^000000*";
-						next;
-						mes "[Elin]";
-						mes "Waaaaaaaaaaaaaaaaah~~";
-						close;
-					}
-				case 4:
-					next;
-					if (countitem(752) >= 1) {
-						mes "[Elin]";
-						mes "Ah, a Rocker doll.";
-						mes "I hate hopping things but the doll's kinda cute.";
-						next;
-						mes "[Elin]";
-						mes "Thank you~";
-						mes "I'll have to give you something too.";
-						mes "Hmm, didn't I get some stuff from my uncle ...";
-						next;
-						delitem 752,1;
-						getitem 532,7;
-						mes "[Elin]";
-						mes "We've got tons of them at home.";
-						mes "So I'll share some with you~";
-						mes "Thank you for the doll!";
-						close;
-					} else {
-						mes "[Elin]";
-						mes "Awww...";
-						next;
-						mes "[Elin]";
-						mes "You don't";
-						mes "really have a doll...?";
-						mes "I was so excited about it, too...";
-						close;
-					}
-				case 5:
-					next;
-					if (countitem(743) >= 1) {
-						mes "[Elin]";
-						mes "Blehh ....";
-						mes "It's a mushroom...";
-						mes "Mom's always scolding me for not eating mushrooms ...";
-						next;
-						mes "[Elin]";
-						mes "I'll take it anyway, since the doll looks cute.";
-						mes "But I still won't eat mushrooms though ...";
-						mes "Hmm, I'll need to give you a present too.";
-						next;
-						delitem 743,1;
-						getitem 538,5;
-						mes "[Elin]";
-						mes "Mom made this.";
-						if (Sex == 1) {
-							mes "Take it, mister!";
-						} else {
-							mes "Take it, lady!";
-						}
-						next;
-						mes "[Litte Kid]";
-						mes "Thank you for the doll~";
-						close;
-					} else {
-						mes "[Elin]";
-						mes "Eh...?";
-						mes "You don't";
-						mes "have a doll?";
-						next;
-						mes "[Elin]";
-						mes "Awww...";
-						mes "It's not nice";
-						mes "to tease people";
-						mes "like that. *^CCCCCCSniff, sniff^000000*";
-						close;
-					}
-				case 6:
-					next;
-					if (countitem(751) >= 1) {
-						mes "[Elin]";
-						mes "Yay! It's an Osiris doll!";
-						next;
-						delitem 751,1;
-						getitem 522,2;
-						mes "[Elin]";
-						mes "Thank you for the doll!";
-						close;
-					} else {
-						mes "[Elin]";
-						mes "Awww...";
-						mes "Why do you have";
-						mes "to make fun of me?";
-						close;
-					}
-				case 7:
-					next;
-					if (countitem(750) >= 1) {
-						mes "[Elin]";
-						mes "Yay! It's a Baphomet doll!";
-						next;
-						delitem 750,1;
-						getitem 525,5;
-						mes "[Elin]";
-						mes "Thank you for the doll!";
-						close;
-					} else {
-						mes "[Elin]";
-						mes "You big liar! Why are you";
-						mes "pretending to be nice?!";
-						close;
-					}
-				case 8:
-					next;
-					if (countitem(754) >= 1) {
-						mes "[Elin]";
-						mes "Ah, it's a racoon doll~";
-						mes "I hate Smokies, but the doll's really cute!";
-						next;
-						mes "[Elin]";
-						mes "It's really cute~";
-						if (Sex == 1) {
-							mes "Thank you very much, mister!";
-						} else {
-							mes "Thank you very much, lady!";
-						}
-						next;
-						delitem 754,1;
-						getitem 539,3;
-						mes "[Elin]";
-						mes "Let me give you some of Grandma's home-made cakes!";
-						if (Sex == 1) {
-							mes "Do you like sweet things, mister?";
-						} else {
-							mes "Do you like sweet things, lady?";
-						}
-						mes "This is really good, so eat it~";
-						next;
-						mes "[Elin]";
-						mes "Thank you for this cute doll!";
-						close;
-					} else {
-						mes "[Elin]";
-						mes "Hey! How come you have to say";
-						mes "things like that? Are you making";
-						mes "fun of me?!";
-						close;
-					}
-				case 9:
-					next;
-					if (countitem(753) >= 1) {
-						mes "[Elin]";
-						mes "Wow--!!!";
-						mes "It's a monkey! So cute~";
-						if (Sex == 1) {
-							mes "Thank you very much, mister!";
-						} else {
-							mes "Thank you very much, lady!";
-						}
-						mes "I really wanted it~";
-						next;
-						mes "[Elin]";
-						mes "It's so cute~";
-						mes "That's right!";
-						mes "As a thank you, I'll give you this.";
-						next;
-						delitem 753,1;
-						getitem 608,1;
-						mes "[Elin]";
-						mes "Dad picked them up during his travels.";
-						mes "It's a seed of some kind.";
-						mes "We tried planting them at home, but it doesn't seem to grow.";
-						if (Sex == 1) {
-							mes "I'll give it to you, mister!";
-						} else {
-							mes "I'll give it to you, lady!";
-						}
-						next;
-						mes "[Elin]";
-						mes "Thank you so much for the doll!";
-						close;
-					} else {
-						mes "[Elin]";
-						mes "Hey...";
-						mes "How come you're making fun of me?!";
-						close;
-					}
-				case 10:
-					next;
-					mes "["+strcharinfo(0)+"]";
-					mes "I'm as adorable as a doll...";
-					next;
-					mes "[Elin]";
-					mes "Whaaaaaaaaaaaaaaaaaaaaat...?";
-					next;
-					mes "[Elin]";
-					mes "^3355FFWhat did^000000";
-					mes "^3355FFyou just say?!^000000";
-					close;
-			}
-	}
-}
+//===== eAthena Script ======================================= 
+//= Alberta Town
+//===== By: ================================================== 
+//= DZeroX
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= eAthena 1.0
+//===== Description: ========================================= 
+//= Town-specific Alberta NPCs
+//===== Additional Comments: ================================= 
+//= 1.0 Converted from Aegis 10.4 [DZeroX]
+//============================================================
 
 alberta.gat,97,51,0	script	Fabian	84,{
 	mes "[Fabian]";