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@@ -1641,7 +1641,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
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#endif
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#endif
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if (tsc->getSCE(SC_GROUNDGRAVITY) && flag&(BF_MAGIC|BF_WEAPON))
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if (tsc->getSCE(SC_GROUNDGRAVITY) && flag&(BF_MAGIC|BF_WEAPON))
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- damage += damage * 15 / 100;
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+ damage += damage * 10 / 100;
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if (tsc->getSCE(SC_SHIELDCHAINRUSH))
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if (tsc->getSCE(SC_SHIELDCHAINRUSH))
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damage += damage / 10;
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damage += damage / 10;
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