Fixed #8776
@@ -1641,7 +1641,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
#endif
if (tsc->getSCE(SC_GROUNDGRAVITY) && flag&(BF_MAGIC|BF_WEAPON))
- damage += damage * 15 / 100;
+ damage += damage * 10 / 100;
if (tsc->getSCE(SC_SHIELDCHAINRUSH))
damage += damage / 10;