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@@ -363,10 +363,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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if(sc->data[SC_TATAMIGAESHI] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG)
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return 0;
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- if((sce=sc->data[SC_KAUPE]) &&
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- rand()%100 < sce->val2 &&
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- (src->type == BL_PC || !skill_num))
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- { //Kaupe only blocks all skills of players.
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+ if((sce=sc->data[SC_KAUPE]) && rand()%100 < sce->val2)
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+ { //Kaupe blocks damage (skill or otherwise) from players, mobs, homuns, mercenaries.
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clif_specialeffect(bl, 462, AREA);
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//Shouldn't end until Breaker's non-weapon part connects.
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if (skill_num != ASC_BREAKER || !(flag&BF_WEAPON))
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