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@@ -12,7 +12,6 @@
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#include "../common/utils.h"
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#include "map.h"
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-#include "chrif.h"
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#include "pc.h"
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#include "npc.h"
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#include "itemdb.h"
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@@ -26,6 +25,7 @@
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#include "clif.h"
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#include "quest.h"
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#include "intif.h"
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+#include "chrif.h"
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#include <stdio.h>
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#include <stdlib.h>
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@@ -45,7 +45,7 @@ struct s_quest_db quest_db[MAX_QUEST_DB];
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//Send quest info on login
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int quest_pc_login(TBL_PC * sd)
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{
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- if(sd->num_quests == 0)
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+ if(sd->avail_quests == 0)
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return 1;
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clif_send_questlog(sd);
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@@ -59,7 +59,13 @@ int quest_add(TBL_PC * sd, int quest_id)
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int i, j, count;
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- if( quest_check_quest(sd, quest_id, HAVEQUEST) >= 0 )
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+ if( sd->num_quests >= MAX_QUEST_DB )
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+ {
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+ ShowError("quest_add: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB);
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+ return 1;
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+ }
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+
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+ if( quest_check(sd, quest_id, HAVEQUEST) >= 0 )
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{
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ShowError("quest_add: you already have quest %d.\n",quest_id);
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return -1;
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@@ -71,14 +77,9 @@ int quest_add(TBL_PC * sd, int quest_id)
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return -1;
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}
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- if( sd->num_quests >= MAX_QUEST_DB )
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- {
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- ShowError("quest_add: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB);
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- return 1;
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- }
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-
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i = sd->avail_quests;
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memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
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+
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memset(&sd->quest_log[i], 0, sizeof(struct quest));
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sd->quest_log[i].quest_id = quest_db[j].id;
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if( quest_db[j].time )
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@@ -91,82 +92,99 @@ int quest_add(TBL_PC * sd, int quest_id)
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sd->num_quests++;
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sd->avail_quests++;
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- //Notify inter server
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- intif_quest_add(sd->status.char_id, &sd->quest_log[i]);
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+ if( save_settings&64 )
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+ chrif_save(sd,0);
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+ else
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+ intif_quest_save(sd);
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return 0;
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}
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-int quest_add_ack(int char_id, int quest_id, int success)
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+int quest_change(TBL_PC * sd, int qid1, int qid2)
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{
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- int i;
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- TBL_PC * sd = map_charid2sd(char_id);
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- ///Player no longer on map
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- if(!sd)
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- return -1;
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-
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- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
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- if( i == sd->avail_quests )
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- return -1; //Shouldn't happen!
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+ int i, j, count;
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- if( success )
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- clif_send_quest_info(sd, &sd->quest_log[i]); //Notify client
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- else
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+ if( sd->num_quests >= MAX_QUEST_DB )
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{
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- sd->avail_quests--;
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- if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
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- memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
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- memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
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- ShowError("Quest %d for character %d could not be added!\n", quest_id, char_id);
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+ ShowError("quest_change: your quest log is full.(max quests: %d)\n", MAX_QUEST_DB);
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return 1;
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}
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- return 0;
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-}
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+ if( quest_check(sd, qid2, HAVEQUEST) >= 0 )
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+ {
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+ ShowError("quest_change: you already have quest %d.\n",qid2);
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+ return -1;
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+ }
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-int quest_delete(TBL_PC * sd, int quest_id)
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-{
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- //Search for quest
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- if( quest_check_quest(sd, quest_id, HAVEQUEST) < 0 ) //Quest not found
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+ if( quest_check(sd, qid1, HAVEQUEST) < 0 )
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{
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- ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id);
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+ ShowError("quest_change: you don't have quest %d.\n",qid1);
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return -1;
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}
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- intif_quest_delete(sd->status.char_id, quest_id);
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+ if( (j = quest_search_db(qid2)) < 0 )
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+ {
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+ ShowError("quest_change: quest %d not found in DB.\n",qid2);
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+ return -1;
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+ }
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+
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+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
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+ if(i == sd->avail_quests)
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+ {
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+ ShowError("quest_change: Quest %d not found in your quest log!\n", qid1);
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+ return -1;
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+ }
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+
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+ // Complete quest
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+ sd->quest_log[i].state = Q_COMPLETE;
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+ memcpy(&sd->quest_log[sd->num_quests], &sd->quest_log[i],sizeof(struct quest));
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+ clif_send_quest_delete(sd, qid1);
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+
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+ // Add new quest
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+ memset(&sd->quest_log[i], 0, sizeof(struct quest));
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+ sd->quest_log[i].quest_id = quest_db[j].id;
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+ if( quest_db[j].time )
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+ sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
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+ sd->quest_log[i].state = Q_ACTIVE;
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+ for( count = 0; count < MAX_QUEST_OBJECTIVES && quest_db[j].mob[count]; count++ )
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+ sd->quest_log[i].mob[count] = quest_db[j].mob[count];
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+ sd->quest_log[i].num_objectives = count;
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+
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+ sd->num_quests++;
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+
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+ if( save_settings&64 )
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+ chrif_save(sd,0);
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+ else
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+ intif_quest_save(sd);
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return 0;
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}
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-int quest_delete_ack(int char_id, int quest_id, int success)
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+int quest_delete(TBL_PC * sd, int quest_id)
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{
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int i;
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- TBL_PC * sd = map_charid2sd(char_id);
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-
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- ///Player no longer on map
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- if(!sd)
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- return -1;
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//Search for quest
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ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
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- if(i == sd->num_quests) //Shouldn't happen!
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- return -1;
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-
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- if(success)
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+ if(i == sd->num_quests)
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{
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- if( sd->quest_log[i].state != Q_COMPLETE )
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- sd->avail_quests--;
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- if( sd->num_quests < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
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- memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
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- memset(&sd->quest_log[--sd->num_quests], 0, sizeof(struct quest));
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- clif_send_quest_delete(sd, quest_id);
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+ ShowError("quest_delete: quest %d not found in your quest log.\n",quest_id);
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+ return -1;
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}
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+
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+ if( sd->quest_log[i].state != Q_COMPLETE )
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+ sd->avail_quests--;
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+ if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
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+ memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
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+ memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest));
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+
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+ clif_send_quest_delete(sd, quest_id);
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+
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+ if( save_settings&64 )
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+ chrif_save(sd,0);
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else
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- {
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- ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id);
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- return 1;
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- }
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+ intif_quest_save(sd);
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return 0;
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}
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@@ -184,87 +202,54 @@ void quest_update_objective(TBL_PC * sd, int mob)
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if( sd->quest_log[i].mob[j] == mob )
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{
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sd->quest_log[i].count[j]++;
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- sd->quest_log[i].save_quest = true;
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- //clif_send_quest_info(sd, &sd->quest_log[i]); //TODO: Figure out the real packet [Inkfish]
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+
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+ // Should figure out the real packet.
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+ clif_send_quest_delete(sd, sd->quest_log[i].quest_id);
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+ clif_send_quest_info(sd, &sd->quest_log[i]);
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//break;
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}
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}
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}
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-int quest_update_status(TBL_PC * sd, int quest_id, int status)
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+int quest_update_status(TBL_PC * sd, int quest_id, quest_state status)
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{
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int i;
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- //Search for quest
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- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); // Only status of active and inactive quests can't be updated and completed quests can't [Inkfish]
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- if(i == sd->avail_quests) //Quest not found
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+ //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
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+ ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
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+ if(i == sd->avail_quests)
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{
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- ShowError("Quest %d not found in your quest log!\n", quest_id);
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+ ShowError("quest_update_status: Quest %d not found in your quest log!\n", quest_id);
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return -1;
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}
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- sd->quest_log[i].state = (quest_state)status;
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- if( status != Q_COMPLETE )
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+ sd->quest_log[i].state = status;
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+
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+ if( status < Q_COMPLETE )
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{
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clif_send_quest_status(sd, quest_id, (bool)status);
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- sd->quest_log[i].save_quest = true;
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+ return 0;
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}
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- else
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+
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+ if( i != (--sd->avail_quests) )
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{
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struct quest tmp_quest;
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-
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- clif_send_quest_delete(sd, quest_id);
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- sd->avail_quests--;
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-
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memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
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memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
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memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
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-
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- sd->quest_log[sd->avail_quests].save_quest = true;
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}
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- return 0;
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-}
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-
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-int quest_save(TBL_PC * sd)
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-{
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- int i;
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-
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- for( i = 0; i < sd->num_quests; i++ )
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- if( sd->quest_log[i].save_quest )
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- intif_quest_save(sd->status.char_id, &sd->quest_log[i]);
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-
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- return 0;
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-}
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-
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-int quest_save_ack(int char_id, int quest_id, int success)
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-{
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+ clif_send_quest_delete(sd, quest_id);
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- int i;
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- TBL_PC * sd = map_charid2sd(char_id);
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-
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- ///Player no longer on map
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- if(!sd)
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- return -1;
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-
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- //Search for quest
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- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
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- if(i == sd->num_quests) //Quest not found
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- return -1;
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-
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- if(success)
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- sd->quest_log[i].save_quest = false;
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+ if( save_settings&64 )
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+ chrif_save(sd,0);
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else
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- {
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- ShowError("Quest %d for character %d could not be saved!\n", quest_id, char_id);
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- return 1;
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- }
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+ intif_quest_save(sd);
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return 0;
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-
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}
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-int quest_check_quest(TBL_PC * sd, int quest_id, quest_check_type type)
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+int quest_check(TBL_PC * sd, int quest_id, quest_check_type type)
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{
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int i;
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