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@@ -4989,8 +4989,8 @@ REPLACE INTO `item_db` VALUES (12392,'Repair_A','Repair A',2,220,NULL,100,NULL,N
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REPLACE INTO `item_db` VALUES (12393,'Repair_B','Repair B',2,500,NULL,140,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(300,400),0; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12394,'Repair_C','Repair C',2,1100,NULL,180,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(400,500),0; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12395,'Tantanmen','Tantan Noodle',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'pet 1519;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 247; else if(.@rnd==9) specialeffect2 338; else specialeffect2 10;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 328; else if(.@rnd==9) specialeffect2 68; else specialeffect2 196;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 EF_MAPPILLAR2; else if(.@rnd==9) specialeffect2 EF_ANGEL2; else specialeffect2 EF_COIN;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 EF_BEGINASURA; else if(.@rnd==9) specialeffect2 EF_MVP; else specialeffect2 EF_CURSEATTACK;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12398,'PCBang_Gift_Box','PCBang Gift Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (12399,'Castle_Treasure_Box','Castle Treasure Box',2,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (12400,'Water_Of_Blessing_','Water Of Blessing',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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@@ -6396,13 +6396,13 @@ REPLACE INTO `item_db` VALUES (14530,'Flee_30_Scroll','Evasion Scroll',2,0,NULL,
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REPLACE INTO `item_db` VALUES (14531,'Accuracy_30_Scroll','Concentration Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCHIT,1800000,30;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (14532,'Battle_Manual25','Field Manual 25%',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_EXPBOOST,1800000,25;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (14533,'Battle_Manual100','Field Manual 100%',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_EXPBOOST,1800000,100;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (14534,'Small_Life_Potion','Small Life Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 320; sc_start4 SC_S_LIFEPOTION,600000,-5,5,0,0;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (14535,'Med_Life_Potion','Medium Life Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 320; sc_start4 SC_L_LIFEPOTION,600000,-7,4,0,0;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (14536,'Abrasive','Abrasive',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 182; sc_start SC_INCCRI,300000,30;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (14537,'Regeneration_Potion','Regeneration Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 348; sc_start SC_INCHEALRATE,1800000,20;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (14534,'Small_Life_Potion','Small Life Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_HEAL3; sc_start4 SC_S_LIFEPOTION,600000,-5,5,0,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (14535,'Med_Life_Potion','Medium Life Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_HEAL3; sc_start4 SC_L_LIFEPOTION,600000,-7,4,0,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (14536,'Abrasive','Abrasive',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_MAGICALATTHIT; sc_start SC_INCCRI,300000,30;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (14537,'Regeneration_Potion','Regeneration Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_LIGHTSPHERE; sc_start SC_INCHEALRATE,1800000,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (14538,'Glass_Of_Illusion','Glass of Illusion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_STEAL; sc_start SC_INCFLEE2,60000,20;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (14539,'Shadow_Armor_S','Shadow Armor Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_CLOAKING; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Dark,1,0;',NULL,NULL);
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-REPLACE INTO `item_db` VALUES (14540,'Holy_Armor_S','Holy Armor Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 91; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Holy,1,0;',NULL,NULL);
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+REPLACE INTO `item_db` VALUES (14540,'Holy_Armor_S','Holy Armor Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_BENEDICTIO; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Holy,1,0;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (14541,'S_Def_Potion','Small Defense Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,60000,3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (14542,'B_Def_Potion','Big Defense Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,180000,3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (14543,'S_Mdef_Potion','Small Magic Defense Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_SPELLBREAKER; sc_start SC_MDEF_RATE,60000,3;',NULL,NULL);
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