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@@ -3054,7 +3054,7 @@ REPLACE INTO `item_db_re` VALUES (4876,'Runaway_Magic','Runaway Magic',6,20,NULL
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REPLACE INTO `item_db_re` VALUES (4877,'Speed_of_Light','Speed of Light',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO: Confirm the rate*/ autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }";',NULL,'heal 0,-300;');
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REPLACE INTO `item_db_re` VALUES (4877,'Speed_of_Light','Speed of Light',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO: Confirm the rate*/ autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }";',NULL,'heal 0,-300;');
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REPLACE INTO `item_db_re` VALUES (4878,'Muscular_Endurance','Muscular Endurance',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";',NULL,'heal 0,-300;');
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REPLACE INTO `item_db_re` VALUES (4878,'Muscular_Endurance','Muscular Endurance',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";',NULL,'heal 0,-300;');
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REPLACE INTO `item_db_re` VALUES (4879,'Hawk_Eye','Hawk Eye',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }";',NULL,'heal 0,-300;');
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REPLACE INTO `item_db_re` VALUES (4879,'Hawk_Eye','Hawk Eye',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }";',NULL,'heal 0,-300;');
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-REPLACE INTO `item_db_re` VALUES (4880,'Lucky_Day','Lucky Day',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 1029; }";',NULL,'heal 0,-300;');
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+REPLACE INTO `item_db_re` VALUES (4880,'Lucky_Day','Lucky Day',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }";',NULL,'heal 0,-300;');
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REPLACE INTO `item_db_re` VALUES (4881,'DelayafterAttack4Lv','DelayAfterAttack Lv4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,10; bonus bDelayrate,-10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4881,'DelayafterAttack4Lv','DelayAfterAttack Lv4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,10; bonus bDelayrate,-10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4882,'ATK_+_1%','ATK+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4882,'ATK_+_1%','ATK+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4883,'MATK_+_1%','MATK+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4883,'MATK_+_1%','MATK+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,1;',NULL,NULL);
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@@ -6524,8 +6524,8 @@ REPLACE INTO `item_db_re` VALUES (12392,'Repair_A','Repair A',2,220,NULL,100,NUL
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REPLACE INTO `item_db_re` VALUES (12393,'Repair_B','Repair B',2,500,NULL,140,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(300,400),0; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12393,'Repair_B','Repair B',2,500,NULL,140,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(300,400),0; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12394,'Repair_C','Repair C',2,1100,NULL,180,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(400,500),0; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12394,'Repair_C','Repair C',2,1100,NULL,180,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(400,500),0; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12395,'Tantanmen','Tantan Noodle',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'pet 1519;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12395,'Tantanmen','Tantan Noodle',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'pet 1519;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 247; else if(.@rnd==9) specialeffect2 338; else specialeffect2 10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 328; else if(.@rnd==9) specialeffect2 68; else specialeffect2 196;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 EF_MAPPILLAR2; else if(.@rnd==9) specialeffect2 EF_ANGEL2; else specialeffect2 EF_COIN;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 EF_BEGINASURA; else if(.@rnd==9) specialeffect2 EF_MVP; else specialeffect2 EF_CURSEATTACK;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12398,'PCBang_Gift_Box','PCRoom Gift Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12398,'PCBang_Gift_Box','PCRoom Gift Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12399,'Castle_Treasure_Box','Castle Treasure Box',2,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12399,'Castle_Treasure_Box','Castle Treasure Box',2,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12400,'Water_Of_Blessing_','Water Of Blessing',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (12400,'Water_Of_Blessing_','Water Of Blessing',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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@@ -9771,7 +9771,7 @@ REPLACE INTO `item_db_re` VALUES (18997,'Reckless_Chip','Reckless Chip',4,10,NUL
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REPLACE INTO `item_db_re` VALUES (19019,'Elemental_Crown','Elemental Crown',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,NULL,1,1219,'.@r = getrefine(); bonus bDex,(3 + (.@r/2)+ (readparam(bDex) > 130 ? .@r : 0)); bonus bLongAtkRate,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19019,'Elemental_Crown','Elemental Crown',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,NULL,1,1219,'.@r = getrefine(); bonus bDex,(3 + (.@r/2)+ (readparam(bDex) > 130 ? .@r : 0)); bonus bLongAtkRate,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19020,'Survive_Circlet','Survive Circlet',4,0,NULL,500,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,NULL,1,1220,'.@r = getrefine(); bonus bInt,(3 + (.@r/2)+ (BaseLevel > 130 ? .@r : 0)); bonus bMatkRate,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19020,'Survive_Circlet','Survive Circlet',4,0,NULL,500,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,NULL,1,1220,'.@r = getrefine(); bonus bInt,(3 + (.@r/2)+ (BaseLevel > 130 ? .@r : 0)); bonus bMatkRate,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19021,'Gigant_Helm','Gigant Helm',4,0,NULL,500,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,NULL,1,1221,'bonus bStr,3+((BaseLevel > 130) ? getrefine() : 0); bonus bAtkRate,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19021,'Gigant_Helm','Gigant Helm',4,0,NULL,500,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,NULL,1,1221,'bonus bStr,3+((BaseLevel > 130) ? getrefine() : 0); bonus bAtkRate,4;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19022,'Floating_Stone_Of_Intelligence','Floating Stone Of Intelligence',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',0,1230,NULL,'sc_start SC_FSTONE,-1,0;','sc_end SC_FSTONE;');
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+REPLACE INTO `item_db_re` VALUES (19022,'Floating_Stone_Of_Intelligence','Floating Stone Of Intelligence',4,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,NULL,NULL,1230,NULL,'sc_start SC_FSTONE,-1,0;','sc_end SC_FSTONE;');
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REPLACE INTO `item_db_re` VALUES (19024,'Protect_Feathers','Protect Feathers',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,1,'70',1,1232,'bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; bonus bAspdRate,-5; .@vit = readparam(bVit); if (.@vit >= 108) { bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; bonus bAspdRate,-5; } if (.@vit >= 120) { bonus bMaxHPRate,3; bonus bMdef,3; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19024,'Protect_Feathers','Protect Feathers',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,1,'70',1,1232,'bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; bonus bAspdRate,-5; .@vit = readparam(bVit); if (.@vit >= 108) { bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; bonus bAspdRate,-5; } if (.@vit >= 120) { bonus bMaxHPRate,3; bonus bMdef,3; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19026,'Aegir_Helm','Aegir Helm',4,10,NULL,800,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,870,'bonus bVit,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19026,'Aegir_Helm','Aegir Helm',4,10,NULL,800,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,870,'bonus bVit,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19030,'Pretty_Rabbit_Hood','Pretty Rabbit Hood',4,10,NULL,100,NULL,20,NULL,1,0xFFFFFFFF,63,2,769,NULL,'1',1,1085,'bonus bMaxHP,(15*BaseLevel);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19030,'Pretty_Rabbit_Hood','Pretty Rabbit Hood',4,10,NULL,100,NULL,20,NULL,1,0xFFFFFFFF,63,2,769,NULL,'1',1,1085,'bonus bMaxHP,(15*BaseLevel);',NULL,NULL);
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