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@@ -15265,7 +15265,7 @@ void skill_cooldown_load(struct map_session_data * sd)
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static bool skill_parse_row_skilldb(char* split[], int columns, int current)
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{// id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description
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int id = atoi(split[0]);
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- int i, *idp;
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+ int i;
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if( (id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX)
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|| (id >= HM_SKILLRANGEMIN && id <= HM_SKILLRANGEMAX)
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|| (id >= MC_SKILLRANGEMIN && id <= MC_SKILLRANGEMAX) )
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@@ -15305,9 +15305,7 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current)
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skill_split_atoi(split[14],skill_db[i].blewcount);
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safestrncpy(skill_db[i].name, trim(split[15]), sizeof(skill_db[i].name));
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safestrncpy(skill_db[i].desc, trim(split[16]), sizeof(skill_db[i].desc));
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- CREATE(idp, int, 1);
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- *idp = id;
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- strdb_put(skilldb_name2id, skill_db[i].name, idp);
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+ strdb_iput(skilldb_name2id, skill_db[i].name, id);
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return true;
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}
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