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- Fixed a comparison whn doing item searches
- Fixed hom_setting&0x2 conflicting with the 'view-range' limit check.
- Stone curse now uses status_percent_damage instead of a precalculated value.
- Merged the SA_MONOCELL and SA_CLASSCHANGE code. After changing class all the status changes that cannot be triggered on bosses are dispelled.
- SA_CLASSCHANGE now uses the bloody branch list to pick a target MVP class.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12098 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 17 years ago
parent
commit
b4a3bad556
5 changed files with 22 additions and 25 deletions
  1. 7 1
      Changelog-Trunk.txt
  2. 3 2
      src/map/battle.c
  3. 1 1
      src/map/itemdb.c
  4. 10 11
      src/map/skill.c
  5. 1 10
      src/map/status.c

+ 7 - 1
Changelog-Trunk.txt

@@ -3,7 +3,13 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
-
+2008/01/20
+	* Fixed item searches not working on exact "jname" matches.
+	* Fixed hom_setting&0x2 conflicting with the 'view-range' limit check.
+	* Merged the SA_MONOCELL and SA_CLASSCHANGE code. After changing class all
+	  the status changes that cannot be triggered on bosses are dispelled.
+	* SA_CLASSCHANGE now uses the bloody branch list to pick a target MVP
+	  class. [Skotlex]
 2008/01/19
 	* Added plugin dbghelpplug to generate more extensive crash reports in windows. [FlavioJS]
 	- see header of src/plugins/dbghelpplug.c to know it's capabilities

+ 3 - 2
src/map/battle.c

@@ -3276,9 +3276,10 @@ bool battle_check_range(struct block_list *src,struct block_list *bl,int range)
 	if(src->m != bl->m)	// ˆá‚¤ƒ}ƒbƒv
 		return false;
 
-	if(src->type == BL_HOM && battle_config.hom_setting&0x2)
-		range = battle_config.area_size + 1; //WTF, way to go Aegis and your awesome bugs.
 
+	if(src->type == BL_HOM && battle_config.hom_setting&0x2)
+		;	//WTF, way to go Aegis and your awesome bugs.
+	else	
 	if (!check_distance_bl(src, bl, range))
 		return false;
 

+ 1 - 1
src/map/itemdb.c

@@ -74,7 +74,7 @@ struct item_data* itemdb_searchname(const char *str)
 			return item;
 
 		//Second priority to Client displayed name.
-		if( strcasecmp(item->name,str) == 0 )
+		if( strcasecmp(item->jname,str) == 0 )
 			item2 = item;
 	}
 

+ 10 - 11
src/map/skill.c

@@ -3088,20 +3088,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 		clif_skill_nodamage(src,bl,skillid,skilllv,1);
 		break;
 	case SA_CLASSCHANGE:
-		{
-			static int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115
-				,1157,1159,1190,1272,1312,1373,1492};
-			int class_ = mob_random_class (changeclass,ARRAYLENGTH(changeclass));
-			clif_skill_nodamage(src,bl,skillid,skilllv,1);
-			if(dstmd) mob_class_change(dstmd,class_);
-		}
-		break;
 	case SA_MONOCELL:
+		if (dstmd)
 		{
-			static int poringclass[]={1002};
-			int class_ = mob_random_class (poringclass,ARRAYLENGTH(poringclass));
+			int class_ = skillid==SA_MONOCELL?1002:mob_get_random_id(2, 1, 0);
 			clif_skill_nodamage(src,bl,skillid,skilllv,1);
-			if(dstmd) mob_class_change(dstmd,class_);
+			mob_class_change(dstmd,class_);
+			if (tsc) {
+				const int scs[] = { SC_QUAGMIRE, SC_PROVOKE, SC_ROKISWEIL,	SC_GRAVITATION, SC_SUITON, SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM, SC_BLADESTOP };
+				for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++)
+					if (tsc->data[i]) status_change_end(bl, i, -1);
+				for (i = 0; i < ARRAYLENGTH(scs); i++)
+					if (tsc->data[scs[i]]) status_change_end(bl, scs[i], -1);
+			}
 		}
 		break;
 	case SA_DEATH:

+ 1 - 10
src/map/status.c

@@ -5220,8 +5220,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 			break;
 
 		case SC_STONE:
-			val2 = status->max_hp/100; //Petrified damage per second: 1%
-			if (!val2) val2 = 1;
 			val3 = tick/1000; //Petrified HP-damage iterations.
 			if(val3 < 1) val3 = 1; 
 			tick = val4; //Petrifying time.
@@ -6780,14 +6778,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
 		}
 		if(--(sce->val3) > 0) {
 			if(++(sce->val4)%5 == 0 && status->hp > status->max_hp/4)
-			{
-				bool flag;
-				map_freeblock_lock();
-				status_zap(bl, sce->val2, 0);
-				flag = !sc->data[type];
-				map_freeblock_unlock();
-				if (flag) return 0; //target died, SC cancelled already.
-			}
+				status_percent_damage(NULL, bl, 1, 0, false);
 			sc_timer_next(1000+tick,status_change_timer, bl->id, data );
 			return 0;
 		}