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@@ -3088,20 +3088,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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break;
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break;
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case SA_CLASSCHANGE:
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case SA_CLASSCHANGE:
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- {
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- static int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115
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- ,1157,1159,1190,1272,1312,1373,1492};
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- int class_ = mob_random_class (changeclass,ARRAYLENGTH(changeclass));
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- clif_skill_nodamage(src,bl,skillid,skilllv,1);
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- if(dstmd) mob_class_change(dstmd,class_);
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- }
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- break;
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case SA_MONOCELL:
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case SA_MONOCELL:
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+ if (dstmd)
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{
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{
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- static int poringclass[]={1002};
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- int class_ = mob_random_class (poringclass,ARRAYLENGTH(poringclass));
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+ int class_ = skillid==SA_MONOCELL?1002:mob_get_random_id(2, 1, 0);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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- if(dstmd) mob_class_change(dstmd,class_);
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+ mob_class_change(dstmd,class_);
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+ if (tsc) {
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+ const int scs[] = { SC_QUAGMIRE, SC_PROVOKE, SC_ROKISWEIL, SC_GRAVITATION, SC_SUITON, SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM, SC_BLADESTOP };
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+ for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++)
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+ if (tsc->data[i]) status_change_end(bl, i, -1);
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+ for (i = 0; i < ARRAYLENGTH(scs); i++)
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+ if (tsc->data[scs[i]]) status_change_end(bl, scs[i], -1);
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+ }
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}
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}
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break;
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break;
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case SA_DEATH:
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case SA_DEATH:
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